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lovr/src/api/types/shapes.c

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#include "api.h"
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#include "physics/physics.h"
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int l_lovrShapeDestroy(lua_State* L) {
Shape* shape = luax_checktype(L, 1, Shape);
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lovrShapeDestroyData(shape);
return 0;
}
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int l_lovrShapeGetType(lua_State* L) {
Shape* shape = luax_checktype(L, 1, Shape);
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lua_pushstring(L, ShapeTypes[lovrShapeGetType(shape)]);
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return 1;
}
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int l_lovrShapeGetCollider(lua_State* L) {
Shape* shape = luax_checktype(L, 1, Shape);
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luax_pushobject(L, lovrShapeGetCollider(shape));
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return 1;
}
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int l_lovrShapeIsEnabled(lua_State* L) {
Shape* shape = luax_checktype(L, 1, Shape);
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lua_pushboolean(L, lovrShapeIsEnabled(shape));
return 1;
}
int l_lovrShapeSetEnabled(lua_State* L) {
Shape* shape = luax_checktype(L, 1, Shape);
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bool enabled = lua_toboolean(L, 2);
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lovrShapeSetEnabled(shape, enabled);
return 0;
}
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int l_lovrShapeGetUserData(lua_State* L) {
Shape* shape = luax_checktype(L, 1, Shape);
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int ref = (int) lovrShapeGetUserData(shape);
lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
return 1;
}
int l_lovrShapeSetUserData(lua_State* L) {
Shape* shape = luax_checktype(L, 1, Shape);
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uint64_t ref = (int) lovrShapeGetUserData(shape);
if (ref) {
luaL_unref(L, LUA_REGISTRYINDEX, ref);
}
if (lua_gettop(L) < 2) {
lua_pushnil(L);
}
lua_settop(L, 2);
ref = luaL_ref(L, LUA_REGISTRYINDEX);
lovrShapeSetUserData(shape, (void*) ref);
return 0;
}
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int l_lovrShapeGetPosition(lua_State* L) {
Shape* shape = luax_checktype(L, 1, Shape);
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float x, y, z;
lovrShapeGetPosition(shape, &x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
}
int l_lovrShapeSetPosition(lua_State* L) {
Shape* shape = luax_checktype(L, 1, Shape);
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float x = luaL_checknumber(L, 2);
float y = luaL_checknumber(L, 3);
float z = luaL_checknumber(L, 4);
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lovrShapeSetPosition(shape, x, y, z);
return 0;
}
int l_lovrShapeGetOrientation(lua_State* L) {
Shape* shape = luax_checktype(L, 1, Shape);
float angle, x, y, z;
lovrShapeGetOrientation(shape, &angle, &x, &y, &z);
lua_pushnumber(L, angle);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 4;
}
int l_lovrShapeSetOrientation(lua_State* L) {
Shape* shape = luax_checktype(L, 1, Shape);
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float angle = luaL_checknumber(L, 2);
float x = luaL_checknumber(L, 3);
float y = luaL_checknumber(L, 4);
float z = luaL_checknumber(L, 5);
lovrShapeSetOrientation(shape, angle, x, y, z);
return 0;
}
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int l_lovrShapeGetMass(lua_State* L) {
Shape* shape = luax_checktype(L, 1, Shape);
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float density = luaL_checknumber(L, 2);
float cx, cy, cz, mass;
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float inertia[6];
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lovrShapeGetMass(shape, density, &cx, &cy, &cz, &mass, inertia);
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lua_pushnumber(L, cx);
lua_pushnumber(L, cy);
lua_pushnumber(L, cz);
lua_pushnumber(L, mass);
lua_newtable(L);
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for (int i = 0; i < 6; i++) {
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lua_pushnumber(L, inertia[i]);
lua_rawseti(L, -2, i + 1);
}
return 5;
}
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int l_lovrShapeGetAABB(lua_State* L) {
Shape* shape = luax_checktype(L, 1, Shape);
float aabb[6];
lovrShapeGetAABB(shape, aabb);
for (int i = 0; i < 6; i++) {
lua_pushnumber(L, aabb[i]);
}
return 6;
}
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const luaL_Reg lovrShape[] = {
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{ "destroy", l_lovrShapeDestroy },
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{ "getType", l_lovrShapeGetType },
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{ "getCollider", l_lovrShapeGetCollider },
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{ "isEnabled", l_lovrShapeIsEnabled },
{ "setEnabled", l_lovrShapeSetEnabled },
{ "getUserData", l_lovrShapeGetUserData },
{ "setUserData", l_lovrShapeSetUserData },
{ "getPosition", l_lovrShapeGetPosition },
{ "setPosition", l_lovrShapeSetPosition },
{ "getOrientation", l_lovrShapeGetOrientation },
{ "setOrientation", l_lovrShapeSetOrientation },
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{ "getMass", l_lovrShapeGetMass },
{ "getAABB", l_lovrShapeGetAABB },
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{ NULL, NULL }
};
int l_lovrSphereShapeGetRadius(lua_State* L) {
SphereShape* sphere = luax_checktype(L, 1, SphereShape);
lua_pushnumber(L, lovrSphereShapeGetRadius(sphere));
return 1;
}
int l_lovrSphereShapeSetRadius(lua_State* L) {
SphereShape* sphere = luax_checktype(L, 1, SphereShape);
float radius = luaL_checknumber(L, 2);
lovrSphereShapeSetRadius(sphere, radius);
return 0;
}
const luaL_Reg lovrSphereShape[] = {
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{ "getRadius", l_lovrSphereShapeGetRadius },
{ "setRadius", l_lovrSphereShapeSetRadius },
{ NULL, NULL }
};
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int l_lovrBoxShapeGetDimensions(lua_State* L) {
BoxShape* box = luax_checktype(L, 1, BoxShape);
float x, y, z;
lovrBoxShapeGetDimensions(box, &x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
}
int l_lovrBoxShapeSetDimensions(lua_State* L) {
BoxShape* box = luax_checktype(L, 1, BoxShape);
float x = luaL_checknumber(L, 2);
float y = luaL_checknumber(L, 3);
float z = luaL_checknumber(L, 4);
lovrBoxShapeSetDimensions(box, x, y, z);
return 0;
}
const luaL_Reg lovrBoxShape[] = {
{ "getDimensions", l_lovrBoxShapeGetDimensions },
{ "setDimensions", l_lovrBoxShapeSetDimensions },
{ NULL, NULL }
};
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int l_lovrCapsuleShapeGetRadius(lua_State* L) {
CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape);
lua_pushnumber(L, lovrCapsuleShapeGetRadius(capsule));
return 1;
}
int l_lovrCapsuleShapeSetRadius(lua_State* L) {
CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape);
float radius = luaL_checknumber(L, 2);
lovrCapsuleShapeSetRadius(capsule, radius);
return 0;
}
int l_lovrCapsuleShapeGetLength(lua_State* L) {
CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape);
lua_pushnumber(L, lovrCapsuleShapeGetLength(capsule));
return 1;
}
int l_lovrCapsuleShapeSetLength(lua_State* L) {
CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape);
float length = luaL_checknumber(L, 2);
lovrCapsuleShapeSetLength(capsule, length);
return 0;
}
const luaL_Reg lovrCapsuleShape[] = {
{ "getRadius", l_lovrCapsuleShapeGetRadius },
{ "setRadius", l_lovrCapsuleShapeSetRadius },
{ "getLength", l_lovrCapsuleShapeGetLength },
{ "setLength", l_lovrCapsuleShapeSetLength },
{ NULL, NULL }
};
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int l_lovrCylinderShapeGetRadius(lua_State* L) {
CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape);
lua_pushnumber(L, lovrCylinderShapeGetRadius(cylinder));
return 1;
}
int l_lovrCylinderShapeSetRadius(lua_State* L) {
CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape);
float radius = luaL_checknumber(L, 2);
lovrCylinderShapeSetRadius(cylinder, radius);
return 0;
}
int l_lovrCylinderShapeGetLength(lua_State* L) {
CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape);
lua_pushnumber(L, lovrCylinderShapeGetLength(cylinder));
return 1;
}
int l_lovrCylinderShapeSetLength(lua_State* L) {
CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape);
float length = luaL_checknumber(L, 2);
lovrCylinderShapeSetLength(cylinder, length);
return 0;
}
const luaL_Reg lovrCylinderShape[] = {
{ "getRadius", l_lovrCylinderShapeGetRadius },
{ "setRadius", l_lovrCylinderShapeSetRadius },
{ "getLength", l_lovrCylinderShapeGetLength },
{ "setLength", l_lovrCylinderShapeSetLength },
{ NULL, NULL }
};