lovr/src/graphics/mesh.h

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#include "util.h"
#include "graphics/shader.h"
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#include "graphics/texture.h"
#include "math/math.h"
#include "lib/glfw.h"
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#pragma once
typedef enum {
MESH_POINTS = GL_POINTS,
MESH_TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
MESH_TRIANGLES = GL_TRIANGLES,
MESH_TRIANGLE_FAN = GL_TRIANGLE_FAN
} MeshDrawMode;
typedef enum {
MESH_STATIC = GL_STATIC_DRAW,
MESH_DYNAMIC = GL_DYNAMIC_DRAW,
MESH_STREAM = GL_STREAM_DRAW
} MeshUsage;
typedef enum {
MESH_FLOAT = GL_FLOAT,
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MESH_BYTE = GL_UNSIGNED_BYTE,
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MESH_INT = GL_INT
} MeshAttributeType;
typedef struct {
const char* name;
MeshAttributeType type;
int count;
} MeshAttribute;
typedef vec_t(MeshAttribute) MeshFormat;
typedef struct {
Ref ref;
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void* data;
size_t count;
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int stride;
int enabledAttributes;
int attributesDirty;
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int isMapped;
int mapStart;
size_t mapCount;
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MeshFormat format;
MeshDrawMode drawMode;
MeshUsage usage;
GLuint vao;
GLuint vbo;
GLuint ibo;
void* indices;
size_t indexCount;
size_t indexSize;
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int isRangeEnabled;
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int rangeStart;
int rangeCount;
Shader* lastShader;
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} Mesh;
Mesh* lovrMeshCreate(size_t count, MeshFormat* format, MeshDrawMode drawMode, MeshUsage usage);
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void lovrMeshDestroy(const Ref* ref);
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void lovrMeshDraw(Mesh* mesh, mat4 transform);
MeshFormat lovrMeshGetVertexFormat(Mesh* mesh);
MeshDrawMode lovrMeshGetDrawMode(Mesh* mesh);
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void lovrMeshSetDrawMode(Mesh* mesh, MeshDrawMode drawMode);
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int lovrMeshGetVertexCount(Mesh* mesh);
int lovrMeshGetVertexSize(Mesh* mesh);
void* lovrMeshGetVertexMap(Mesh* mesh, size_t* count);
void lovrMeshSetVertexMap(Mesh* mesh, void* data, size_t count);
int lovrMeshIsAttributeEnabled(Mesh* mesh, const char* name);
void lovrMeshSetAttributeEnabled(Mesh* mesh, const char* name, int enabled);
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int lovrMeshIsRangeEnabled(Mesh* mesh);
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void lovrMeshSetRangeEnabled(Mesh* mesh, char isEnabled);
void lovrMeshGetDrawRange(Mesh* mesh, int* start, int* count);
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void lovrMeshSetDrawRange(Mesh* mesh, int start, int count);
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Texture* lovrMeshGetTexture(Mesh* mesh);
void lovrMeshSetTexture(Mesh* mesh, Texture* texture);
void* lovrMeshMap(Mesh* mesh, int start, size_t count, int read, int write);
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void lovrMeshUnmap(Mesh* mesh);