lovr/src/headset/headset.h

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#include "loaders/model.h"
#include "loaders/texture.h"
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#include "lib/vec/vec.h"
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#include "util.h"
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#pragma once
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typedef enum {
EYE_LEFT,
EYE_RIGHT
} HeadsetEye;
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typedef enum {
ORIGIN_HEAD,
ORIGIN_FLOOR
} HeadsetOrigin;
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typedef enum {
HEADSET_UNKNOWN,
HEADSET_VIVE,
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HEADSET_RIFT,
HEADSET_FAKE
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} HeadsetType;
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typedef enum {
CONTROLLER_AXIS_TRIGGER,
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CONTROLLER_AXIS_GRIP,
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CONTROLLER_AXIS_TOUCHPAD_X,
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CONTROLLER_AXIS_TOUCHPAD_Y
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} ControllerAxis;
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typedef enum {
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CONTROLLER_BUTTON_UNKNOWN,
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CONTROLLER_BUTTON_SYSTEM,
CONTROLLER_BUTTON_MENU,
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CONTROLLER_BUTTON_TRIGGER,
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CONTROLLER_BUTTON_GRIP,
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CONTROLLER_BUTTON_TOUCHPAD,
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CONTROLLER_BUTTON_JOYSTICK,
CONTROLLER_BUTTON_A,
CONTROLLER_BUTTON_B,
CONTROLLER_BUTTON_X,
CONTROLLER_BUTTON_Y
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} ControllerButton;
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typedef enum {
HAND_UNKNOWN,
HAND_LEFT,
HAND_RIGHT
} ControllerHand;
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typedef struct {
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Ref ref;
unsigned int id;
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} Controller;
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typedef vec_t(Controller*) vec_controller_t;
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typedef void (*headsetRenderCallback)(HeadsetEye eye, void* userdata);
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typedef struct {
int (*isAvailable)();
void (*init)();
void (*destroy)();
void (*poll)();
int (*isPresent)();
HeadsetType (*getType)();
HeadsetOrigin (*getOriginType)();
int (*isMirrored)();
void (*setMirrored)(int mirror);
void (*getDisplayDimensions)(int* width, int* height);
void (*getClipDistance)(float* clipNear, float* clipFar);
void (*setClipDistance)(float clipNear, float clipFar);
float (*getBoundsWidth)();
float (*getBoundsDepth)();
void (*getBoundsGeometry)(float* geometry);
void (*getPosition)(float* x, float* y, float* z);
void (*getEyePosition)(HeadsetEye eye, float* x, float* y, float* z);
void (*getOrientation)(float* angle, float* x, float* y, float* z);
void (*getVelocity)(float* x, float* y, float* z);
void (*getAngularVelocity)(float* x, float* y, float* z);
vec_controller_t* (*getControllers)();
int (*controllerIsPresent)(Controller* controller);
ControllerHand (*controllerGetHand)(Controller* controller);
void (*controllerGetPosition)(Controller* controller, float* x, float* y, float* z);
void (*controllerGetOrientation)(Controller* controller, float* angle, float* x, float* y, float* z);
float (*controllerGetAxis)(Controller* controller, ControllerAxis axis);
int (*controllerIsDown)(Controller* controller, ControllerButton button);
int (*controllerIsTouched)(Controller* controller, ControllerButton button);
void (*controllerVibrate)(Controller* controller, float duration, float power);
ModelData* (*controllerNewModelData)(Controller* controller);
void (*renderTo)(headsetRenderCallback callback, void* userdata);
void (*update)(float dt);
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} HeadsetInterface;
// headset implementations
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extern HeadsetInterface lovrHeadsetOpenVRDriver;
extern HeadsetInterface lovrHeadsetFakeDriver;
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void lovrHeadsetInit();
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void lovrHeadsetDestroy();
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void lovrHeadsetPoll();
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int lovrHeadsetIsPresent();
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HeadsetType lovrHeadsetGetType();
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HeadsetOrigin lovrHeadsetGetOriginType();
int lovrHeadsetIsMirrored();
void lovrHeadsetSetMirrored(int mirror);
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void lovrHeadsetGetDisplayDimensions(int* width, int* height);
void lovrHeadsetGetClipDistance(float* clipNear, float* clipFar);
void lovrHeadsetSetClipDistance(float clipNear, float clipFar);
float lovrHeadsetGetBoundsWidth();
float lovrHeadsetGetBoundsDepth();
void lovrHeadsetGetBoundsGeometry(float* geometry);
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void lovrHeadsetGetPosition(float* x, float* y, float* z);
void lovrHeadsetGetEyePosition(HeadsetEye eye, float* x, float* y, float* z);
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void lovrHeadsetGetOrientation(float* angle, float* x, float* y, float* z);
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void lovrHeadsetGetVelocity(float* x, float* y, float* z);
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void lovrHeadsetGetAngularVelocity(float* x, float* y, float* z);
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vec_controller_t* lovrHeadsetGetControllers();
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int lovrHeadsetControllerIsPresent(Controller* controller);
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ControllerHand lovrHeadsetControllerGetHand(Controller* controller);
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void lovrHeadsetControllerGetPosition(Controller* controller, float* x, float* y, float* z);
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void lovrHeadsetControllerGetOrientation(Controller* controller, float* angle, float* x, float* y, float* z);
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float lovrHeadsetControllerGetAxis(Controller* controller, ControllerAxis axis);
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int lovrHeadsetControllerIsDown(Controller* controller, ControllerButton button);
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int lovrHeadsetControllerIsTouched(Controller* controller, ControllerButton button);
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void lovrHeadsetControllerVibrate(Controller* controller, float duration, float power);
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ModelData* lovrHeadsetControllerNewModelData(Controller* controller);
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void lovrHeadsetRenderTo(headsetRenderCallback callback, void* userdata);
void lovrHeadsetUpdate(float dt);
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void lovrControllerDestroy(const Ref* ref);