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lovr/etc/shaders/unlit.vert

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GLSL
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#version 460
#extension GL_EXT_multiview : require
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#extension GL_GOOGLE_include_directive : require
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#include "lovr.glsl"
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void main() {
Color = PassColor * VertexColor;
Normal = normalize(NormalMatrix * VertexNormal);
UV = VertexUV;
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Position = DefaultPosition;
PointSize = 1.f;
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}