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14 lines
291 B
GLSL
14 lines
291 B
GLSL
#version 460
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#extension GL_EXT_multiview : require
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#extension GL_GOOGLE_include_directive : require
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#include "lovr.glsl"
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void main() {
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Color = PassColor * VertexColor;
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Normal = normalize(NormalMatrix * VertexNormal);
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UV = VertexUV;
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Position = DefaultPosition;
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PointSize = 1.f;
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}
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