lovr/src/modules/graphics/graphics.c

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#include "graphics/graphics.h"
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#include "core/gpu.h"
#include "util.h"
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#include <string.h>
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static struct {
bool initialized;
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gpu_device_info device;
gpu_features features;
gpu_limits limits;
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} state;
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// Helpers
static void onMessage(void* context, const char* message, bool severe);
// Entry
bool lovrGraphicsInit(bool debug) {
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if (state.initialized) return false;
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gpu_config config = {
.debug = debug,
.callback = onMessage,
.device = &state.device,
.features = &state.features,
.limits = &state.limits
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};
if (!gpu_init(&config)) {
lovrThrow("Failed to initialize GPU");
}
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state.initialized = true;
return true;
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}
void lovrGraphicsDestroy() {
if (!state.initialized) return;
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gpu_destroy();
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memset(&state, 0, sizeof(state));
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}
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void lovrGraphicsGetDevice(GraphicsDevice* device) {
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device->deviceId = state.device.deviceId;
device->vendorId = state.device.vendorId;
device->name = state.device.deviceName;
device->renderer = state.device.renderer;
device->subgroupSize = state.device.subgroupSize;
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device->discrete = state.device.discrete;
}
void lovrGraphicsGetFeatures(GraphicsFeatures* features) {
features->bptc = state.features.bptc;
features->astc = state.features.astc;
features->wireframe = state.features.wireframe;
features->depthClamp = state.features.depthClamp;
features->clipDistance = state.features.clipDistance;
features->cullDistance = state.features.cullDistance;
features->indirectDrawFirstInstance = state.features.indirectDrawFirstInstance;
features->dynamicIndexing = state.features.dynamicIndexing;
features->float64 = state.features.float64;
features->int64 = state.features.int64;
features->int16 = state.features.int16;
}
void lovrGraphicsGetLimits(GraphicsLimits* limits) {
limits->textureSize2D = state.limits.textureSize2D;
limits->textureSize3D = state.limits.textureSize3D;
limits->textureSizeCube = state.limits.textureSizeCube;
limits->textureLayers = state.limits.textureLayers;
limits->renderSize[0] = state.limits.renderSize[0];
limits->renderSize[1] = state.limits.renderSize[1];
limits->renderSize[2] = state.limits.renderSize[2];
limits->uniformBufferRange = state.limits.uniformBufferRange;
limits->storageBufferRange = state.limits.storageBufferRange;
limits->uniformBufferAlign = state.limits.uniformBufferAlign;
limits->storageBufferAlign = state.limits.storageBufferAlign;
limits->vertexAttributes = state.limits.vertexAttributes;
limits->vertexBufferStride = state.limits.vertexBufferStride;
limits->vertexShaderOutputs = state.limits.vertexShaderOutputs;
memcpy(limits->computeDispatchCount, state.limits.computeDispatchCount, 3 * sizeof(uint32_t));
memcpy(limits->computeWorkgroupSize, state.limits.computeWorkgroupSize, 3 * sizeof(uint32_t));
limits->computeWorkgroupVolume = state.limits.computeWorkgroupVolume;
limits->computeSharedMemory = state.limits.computeSharedMemory;
limits->shaderConstantSize = state.limits.pushConstantSize;
limits->indirectDrawCount = state.limits.indirectDrawCount;
limits->instances = state.limits.instances;
limits->anisotropy = state.limits.anisotropy;
limits->pointSize = state.limits.pointSize;
}
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// Helpers
static void onMessage(void* context, const char* message, bool severe) {
if (severe) {
lovrLog(LOG_ERROR, "GPU", message);
} else {
lovrLog(LOG_DEBUG, "GPU", message);
}
}