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lovr/src/data/modelData.c

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#include "data/modelData.h"
#include "lib/math.h"
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#include "lib/jsmn/jsmn.h"
#include <stdbool.h>
// Notes:
// - We parse in two passes.
// - In the first pass we figure out how much memory we need to allocate.
// - Then we allocate the memory and do a second pass to fill everything in.
// - Plan is to make this parser destructive, so it mutates the input Blob in order to avoid doing
// work in some situations, for speed. May make sense to provide a non-destructive option.
// - Currently this is most useful for reusing string memory by changing quotes to \0's.
// - Caveats:
// - The IO callback must not hang onto the filenames that are passed into it.
#define MAGIC_glTF 0x46546c67
#define MAGIC_JSON 0x4e4f534a
#define MAGIC_BIN 0x004e4942
#define KEY_EQ(k, s) !strncmp(k.data, s, k.length)
#define TOK_INT(j, t) strtol(j + t->start, NULL, 10)
#define TOK_BOOL(j, t) (*(j + t->start) == 't')
#define TOK_FLOAT(j, t) strtof(j + t->start, NULL)
typedef struct {
struct { int count; jsmntok_t* token; } accessors;
struct { int count; jsmntok_t* token; } blobs;
struct { int count; jsmntok_t* token; } views;
struct { int count; jsmntok_t* token; } nodes;
struct { int count; jsmntok_t* token; } meshes;
int childCount;
int primitiveCount;
} gltfInfo;
static int nomString(const char* data, jsmntok_t* token, gltfString* string) {
lovrAssert(token->type == JSMN_STRING, "Expected string");
string->data = (char*) data + token->start;
string->length = token->end - token->start;
return 1;
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}
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static int nomValue(const char* data, jsmntok_t* token, int count, int sum) {
if (count == 0) { return sum; }
switch (token->type) {
case JSMN_OBJECT: return nomValue(data, token + 1, count - 1 + 2 * token->size, sum + 1);
case JSMN_ARRAY: return nomValue(data, token + 1, count - 1 + token->size, sum + 1);
default: return nomValue(data, token + 1, count - 1, sum + 1);
}
}
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// Kinda like sum(map(arr, obj => #obj[key]))
static jsmntok_t* aggregate(const char* json, jsmntok_t* token, const char* target, int* total) {
*total = 0;
int size = (token++)->size;
for (int i = 0; i < size; i++) {
if (token->size > 0) {
int keys = (token++)->size;
for (int k = 0; k < keys; k++) {
gltfString key;
token += nomString(json, token, &key);
if (KEY_EQ(key, target)) {
*total += token->size;
}
token += nomValue(json, token, 1, 0);
}
}
}
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return token;
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}
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static void preparse(const char* json, jsmntok_t* tokens, int tokenCount, gltfInfo* info, size_t* dataSize) {
for (jsmntok_t* token = tokens + 1; token < tokens + tokenCount;) { // +1 to skip root object
gltfString key;
token += nomString(json, token, &key);
if (KEY_EQ(key, "accessors")) {
info->accessors.token = token;
info->accessors.count = token->size;
*dataSize += info->accessors.count * sizeof(ModelAccessor);
token += nomValue(json, token, 1, 0);
} else if (KEY_EQ(key, "buffers")) {
info->blobs.token = token;
info->blobs.count = token->size;
*dataSize += info->blobs.count * sizeof(ModelBlob);
token += nomValue(json, token, 1, 0);
} else if (KEY_EQ(key, "bufferViews")) {
info->views.token = token;
info->views.count = token->size;
*dataSize += info->views.count * sizeof(ModelView);
token += nomValue(json, token, 1, 0);
} else if (KEY_EQ(key, "nodes")) {
info->nodes.token = token;
info->nodes.count = token->size;
*dataSize += info->nodes.count * sizeof(ModelNode);
token = aggregate(json, token, "children", &info->childCount);
} else if (KEY_EQ(key, "meshes")) {
info->meshes.token = token;
info->meshes.count = token->size;
*dataSize += info->meshes.count * sizeof(ModelMesh);
token = aggregate(json, token, "primitives", &info->primitiveCount);
*dataSize += info->primitiveCount * sizeof(ModelPrimitive);
} else {
token += nomValue(json, token, 1, 0); // Skip
}
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}
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}
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static void parseAccessors(const char* json, jsmntok_t* token, ModelData* model) {
if (!token) return;
int count = (token++)->size;
for (int i = 0; i < count; i++) {
ModelAccessor* accessor = &model->accessors[i];
gltfString key;
int keyCount = (token++)->size;
for (int k = 0; k < keyCount; k++) {
token += nomString(json, token, &key);
if (KEY_EQ(key, "bufferView")) {
accessor->view = TOK_INT(json, token), token++;
} else if (KEY_EQ(key, "count")) {
accessor->count = TOK_INT(json, token), token++;
} else if (KEY_EQ(key, "byteOffset")) {
accessor->offset = TOK_INT(json, token), token++;
} else if (KEY_EQ(key, "componentType")) {
switch (TOK_INT(json, token)) {
case 5120: accessor->type = I8; break;
case 5121: accessor->type = U8; break;
case 5122: accessor->type = I16; break;
case 5123: accessor->type = U16; break;
case 5125: accessor->type = U32; break;
case 5126: accessor->type = F32; break;
default: break;
}
token++;
} else if (KEY_EQ(key, "type")) {
gltfString type;
token += nomString(json, token, &type);
if (KEY_EQ(type, "SCALAR")) {
accessor->components = 1;
} else if (type.length == 4 && type.data[0] == 'V') {
accessor->components = type.data[3] - '0';
} else if (type.length == 4 && type.data[0] == 'M') {
lovrThrow("Matrix accessors are not supported");
} else {
lovrThrow("Unknown attribute type");
}
} else if (KEY_EQ(key, "normalized")) {
accessor->normalized = TOK_BOOL(json, token), token++;
} else {
token += nomValue(json, token, 1, 0); // Skip
}
}
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}
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}
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static void parseBlobs(const char* json, jsmntok_t* token, ModelData* model, ModelDataIO io, void* binData) {
if (!token) return;
int count = (token++)->size;
for (int i = 0; i < count; i++) {
ModelBlob* blob = &model->blobs[i];
gltfString key;
int keyCount = (token++)->size;
size_t bytesRead = 0;
bool hasUri = false;
for (int k = 0; k < keyCount; k++) {
token += nomString(json, token, &key);
if (KEY_EQ(key, "byteLength")) {
blob->size = TOK_INT(json, token), token++;
} else if (KEY_EQ(key, "uri")) {
hasUri = true;
gltfString filename;
token += nomString(json, token, &filename);
filename.data[filename.length] = '\0'; // Change the quote into a terminator (I'll be b0k)
blob->data = io.read(filename.data, &bytesRead);
lovrAssert(blob->data, "Unable to read %s", filename.data);
} else {
token += nomValue(json, token, 1, 0); // Skip
}
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}
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if (hasUri) {
lovrAssert(bytesRead == blob->size, "Couldn't read all of buffer data");
} else {
lovrAssert(binData && i == 0, "Buffer is missing URI");
blob->data = binData;
}
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}
}
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static void parseViews(const char* json, jsmntok_t* token, ModelData* model) {
if (!token) return;
int count = (token++)->size;
for (int i = 0; i < count; i++) {
ModelView* view = &model->views[i];
gltfString key;
int keyCount = (token++)->size;
for (int k = 0; k < keyCount; k++) {
token += nomString(json, token, &key);
if (KEY_EQ(key, "buffer")) {
view->blob = TOK_INT(json, token), token++;
} else if (KEY_EQ(key, "byteOffset")) {
view->offset = TOK_INT(json, token), token++;
} else if (KEY_EQ(key, "byteLength")) {
view->length = TOK_INT(json, token), token++;
} else if (KEY_EQ(key, "byteStride")) {
view->stride = TOK_INT(json, token), token++;
} else {
token += nomValue(json, token, 1, 0); // Skip
}
}
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}
}
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static void parseNodes(const char* json, jsmntok_t* token, ModelData* model) {
if (!token) return;
int childIndex = 0;
int count = (token++)->size; // Enter array
for (int i = 0; i < count; i++) {
ModelNode* node = &model->nodes[i];
float translation[3] = { 0, 0, 0 };
float rotation[4] = { 0, 0, 0, 0 };
float scale[3] = { 1, 1, 1 };
bool matrix = false;
gltfString key;
int keyCount = (token++)->size; // Enter object
for (int k = 0; k < keyCount; k++) {
token += nomString(json, token, &key);
if (KEY_EQ(key, "children")) {
node->children = &model->childMap[childIndex];
node->childCount = (token++)->size;
for (uint32_t j = 0; j < node->childCount; j++) {
model->childMap[childIndex++] = TOK_INT(json, token), token++;
}
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} else if (KEY_EQ(key, "mesh")) {
node->mesh = TOK_INT(json, token), token++;
} else if (KEY_EQ(key, "matrix")) {
lovrAssert(token->size == 16, "Node matrix needs 16 elements");
matrix = true;
for (int j = 0; j < token->size; j++) {
node->transform[j] = TOK_FLOAT(json, token), token++;
}
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} else if (KEY_EQ(key, "translation")) {
lovrAssert(token->size == 3, "Node translation needs 3 elements");
translation[0] = TOK_FLOAT(json, token), token++;
translation[1] = TOK_FLOAT(json, token), token++;
translation[2] = TOK_FLOAT(json, token), token++;
} else if (KEY_EQ(key, "rotation")) {
lovrAssert(token->size == 4, "Node rotation needs 4 elements");
rotation[0] = TOK_FLOAT(json, token), token++;
rotation[1] = TOK_FLOAT(json, token), token++;
rotation[2] = TOK_FLOAT(json, token), token++;
rotation[3] = TOK_FLOAT(json, token), token++;
} else if (KEY_EQ(key, "scale")) {
lovrAssert(token->size == 3, "Node scale needs 3 elements");
scale[0] = TOK_FLOAT(json, token), token++;
scale[1] = TOK_FLOAT(json, token), token++;
scale[2] = TOK_FLOAT(json, token), token++;
} else {
token += nomValue(json, token, 1, 0); // Skip
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}
}
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// Fix it in post
if (!matrix) {
mat4_identity(node->transform);
mat4_translate(node->transform, translation[0], translation[1], translation[2]);
mat4_rotateQuat(node->transform, rotation);
mat4_scale(node->transform, scale[0], scale[1], scale[2]);
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}
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}
}
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static jsmntok_t* parsePrimitive(const char* json, jsmntok_t* token, int index, ModelData* model) {
gltfString key;
ModelPrimitive* primitive = &model->primitives[index];
int keyCount = (token++)->size; // Enter object
memset(primitive->attributes, 0xff, sizeof(primitive->attributes));
primitive->indices = -1;
primitive->mode = DRAW_TRIANGLES;
for (int k = 0; k < keyCount; k++) {
token += nomString(json, token, &key);
if (KEY_EQ(key, "material")) {
primitive->material = TOK_INT(json, token), token++;
} else if (KEY_EQ(key, "indices")) {
primitive->indices = TOK_INT(json, token), token++;
} else if (KEY_EQ(key, "mode")) {
switch (TOK_INT(json, token)) {
case 0: primitive->mode = DRAW_POINTS; break;
case 1: primitive->mode = DRAW_LINES; break;
case 2: primitive->mode = DRAW_LINE_LOOP; break;
case 3: primitive->mode = DRAW_LINE_STRIP; break;
case 4: primitive->mode = DRAW_TRIANGLES; break;
case 5: primitive->mode = DRAW_TRIANGLE_STRIP; break;
case 6: primitive->mode = DRAW_TRIANGLE_FAN; break;
default: lovrThrow("Unknown primitive mode");
}
token++;
} else if (KEY_EQ(key, "attributes")) {
int attributeCount = (token++)->size;
for (int i = 0; i < attributeCount; i++) {
gltfString name;
token += nomString(json, token, &name);
int accessor = TOK_INT(json, token);
if (KEY_EQ(name, "POSITION")) {
primitive->attributes[ATTR_POSITION] = accessor;
} else if (KEY_EQ(name, "NORMAL")) {
primitive->attributes[ATTR_NORMAL] = accessor;
} else if (KEY_EQ(name, "TEXCOORD_0")) {
primitive->attributes[ATTR_TEXCOORD] = accessor;
} else if (KEY_EQ(name, "COLOR_0")) {
primitive->attributes[ATTR_COLOR] = accessor;
} else if (KEY_EQ(name, "TANGENT")) {
primitive->attributes[ATTR_TANGENT] = accessor;
} else if (KEY_EQ(name, "JOINTS_0")) {
primitive->attributes[ATTR_BONES] = accessor;
} else if (KEY_EQ(name, "WEIGHTS_0")) {
primitive->attributes[ATTR_WEIGHTS] = accessor;
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}
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token++;
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}
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} else {
token += nomValue(json, token, 1, 0); // Skip
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}
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}
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return token;
}
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static void parseMeshes(const char* json, jsmntok_t* token, ModelData* model) {
if (!token) return;
int primitiveIndex = 0;
int count = (token++)->size; // Enter array
for (int i = 0; i < count; i++) {
gltfString key;
ModelMesh* mesh = &model->meshes[i];
int keyCount = (token++)->size; // Enter object
for (int k = 0; k < keyCount; k++) {
token += nomString(json, token, &key);
if (KEY_EQ(key, "primitives")) {
mesh->primitives = &model->primitives[primitiveIndex];
mesh->primitiveCount = (token++)->size;
for (uint32_t j = 0; j < mesh->primitiveCount; j++) {
token = parsePrimitive(json, token, primitiveIndex++, model);
}
} else {
token += nomValue(json, token, 1, 0); // Skip
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}
}
}
}
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ModelData* lovrModelDataInit(ModelData* model, Blob* blob, ModelDataIO io) {
uint8_t* data = blob->data;
gltfHeader* header = (gltfHeader*) data;
bool glb = header->magic == MAGIC_glTF;
const char *jsonData, *binData;
size_t jsonLength, binLength;
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if (glb) {
gltfChunkHeader* jsonHeader = (gltfChunkHeader*) &header[1];
lovrAssert(jsonHeader->type == MAGIC_JSON, "Invalid JSON header");
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jsonData = (char*) &jsonHeader[1];
jsonLength = jsonHeader->length;
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gltfChunkHeader* binHeader = (gltfChunkHeader*) &jsonData[jsonLength];
lovrAssert(binHeader->type == MAGIC_BIN, "Invalid BIN header");
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binData = (char*) &binHeader[1];
binLength = binHeader->length;
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// Hang onto the data since it's already here rather than make a copy of it
lovrRetain(blob);
} else {
jsonData = (char*) data;
jsonLength = blob->size;
binData = NULL;
binLength = 0;
}
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jsmn_parser parser;
jsmn_init(&parser);
jsmntok_t tokens[1024]; // TODO malloc or token queue
int tokenCount = jsmn_parse(&parser, jsonData, jsonLength, tokens, 1024);
lovrAssert(tokenCount >= 0, "Invalid JSON");
lovrAssert(tokens[0].type == JSMN_OBJECT, "No root object");
gltfInfo info = { 0 };
size_t dataSize = 0;
preparse(jsonData, tokens, tokenCount, &info, &dataSize);
size_t offset = 0;
model->data = calloc(1, dataSize);
model->glbBlob = glb ? blob : NULL;
model->accessorCount = info.accessors.count;
model->blobCount = info.blobs.count;
model->viewCount = info.views.count;
model->meshCount = info.meshes.count;
model->nodeCount = info.nodes.count;
model->primitiveCount = info.primitiveCount;
model->accessors = (ModelAccessor*) (model->data + offset), offset += info.accessors.count * sizeof(ModelAccessor);
model->blobs = (ModelBlob*) (model->data + offset), offset += info.blobs.count * sizeof(ModelBlob);
model->views = (ModelView*) (model->data + offset), offset += info.views.count * sizeof(ModelView);
model->meshes = (ModelMesh*) (model->data + offset), offset += info.meshes.count * sizeof(ModelMesh);
model->nodes = (ModelNode*) (model->data + offset), offset += info.nodes.count * sizeof(ModelNode);
model->primitives = (ModelPrimitive*) (model->data + offset), offset += info.primitiveCount * sizeof(ModelPrimitive);
model->childMap = (uint32_t*) (model->data + offset), offset += info.childCount * sizeof(uint32_t);
parseAccessors(jsonData, info.accessors.token, model);
parseBlobs(jsonData, info.blobs.token, model, io, (void*) binData);
parseViews(jsonData, info.views.token, model);
parseNodes(jsonData, info.nodes.token, model);
parseMeshes(jsonData, info.meshes.token, model);
return model;
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}
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void lovrModelDataDestroy(void* ref) {
//
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}