lovr/etc/shaders/equirect.frag

14 lines
334 B
GLSL
Raw Normal View History

2022-07-04 07:18:38 +00:00
#version 460
#extension GL_EXT_multiview : require
#extension GL_GOOGLE_include_directive : require
#include "lovr.glsl"
2022-07-31 18:18:15 +00:00
vec4 lovrmain() {
2022-08-13 05:46:59 +00:00
vec3 dir = normalize(Normal);
2022-07-04 07:18:38 +00:00
float phi = acos(dir.y);
2022-09-24 06:44:31 +00:00
float theta = atan(dir.x, dir.z);
2022-07-04 07:18:38 +00:00
vec2 uv = vec2(.5 + theta / (2 * PI), phi / PI);
2022-07-31 18:18:15 +00:00
return Color * getPixel(ColorTexture, uv);
2022-07-04 07:18:38 +00:00
}