lovr/src/graphics/graphics.h

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#include "buffer.h"
#include "model.h"
#include "shader.h"
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#include "../matrix.h"
#ifndef LOVR_GRAPHICS_TYPES
#define LOVR_GRAPHICS_TYPES
typedef vec_t(mat4) vec_mat4_t;
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#define LOVR_COLOR(r, g, b, a) ((a << 0) | (b << 8) | (g << 16) | (r << 24))
#define LOVR_COLOR_R(c) (c >> 24 & 0xff)
#define LOVR_COLOR_G(c) (c >> 16 & 0xff)
#define LOVR_COLOR_B(c) (c >> 8 & 0xff)
#define LOVR_COLOR_A(c) (c >> 0 & 0xff)
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typedef struct {
int x;
int y;
int width;
int height;
} ScissorRectangle;
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typedef struct {
Shader* activeShader;
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Shader* defaultShader;
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vec_mat4_t transforms;
mat4 lastTransform;
mat4 projection;
mat4 lastProjection;
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unsigned int color;
unsigned int lastColor;
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unsigned char colorMask;
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char isScissorEnabled;
ScissorRectangle scissor;
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GLuint shapeArray;
GLuint shapeBuffer;
vec_float_t shapeData;
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} GraphicsState;
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#endif
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void lovrGraphicsInit();
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void lovrGraphicsReset();
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void lovrGraphicsClear(int color, int depth);
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void lovrGraphicsPresent();
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void lovrGraphicsPrepare();
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void lovrGraphicsGetBackgroundColor(float* r, float* g, float* b, float* a);
void lovrGraphicsSetBackgroundColor(float r, float g, float b, float a);
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void lovrGraphicsGetColor(unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a);
void lovrGraphicsSetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
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void lovrGraphicsGetColorMask(unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a);
void lovrGraphicsSetColorMask(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
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char lovrGraphicsIsScissorEnabled();
void lovrGraphicsSetScissorEnabled(char isEnabled);
void lovrGraphicsGetScissor(int* x, int* y, int* width, int* height);
void lovrGraphicsSetScissor(int x, int y, int width, int height);
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Shader* lovrGraphicsGetShader();
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void lovrGraphicsSetShader(Shader* shader);
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void lovrGraphicsSetProjection(float near, float far, float fov);
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void lovrGraphicsSetProjectionRaw(mat4 projection);
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int lovrGraphicsPush();
int lovrGraphicsPop();
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void lovrGraphicsOrigin();
void lovrGraphicsTranslate(float x, float y, float z);
void lovrGraphicsRotate(float w, float x, float y, float z);
void lovrGraphicsScale(float x, float y, float z);
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void lovrGraphicsTransform(mat4 transform);
void lovrGraphicsGetDimensions(int* width, int* height);
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void lovrGraphicsSetShapeData(float* data, int count);
void lovrGraphicsDrawShape();
Buffer* lovrGraphicsNewBuffer(int size, BufferDrawMode drawMode, BufferUsage usage);
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Model* lovrGraphicsNewModel(const char* path);
Shader* lovrGraphicsNewShader(const char* vertexSource, const char* fragmentSource);