lovr/src/graphics/graphics.h

29 lines
1.0 KiB
C
Raw Normal View History

2016-08-10 06:28:17 +00:00
#include "buffer.h"
#include "model.h"
#include "shader.h"
2016-09-21 07:55:53 +00:00
#include "../matrix.h"
#ifndef LOVR_GRAPHICS_TYPES
#define LOVR_GRAPHICS_TYPES
typedef vec_t(mat4) vec_mat4_t;
#endif
2016-07-07 07:04:24 +00:00
2016-08-10 06:28:17 +00:00
void lovrGraphicsInit();
2016-09-17 03:11:11 +00:00
void lovrGraphicsClear(int color, int depth);
2016-08-10 06:28:17 +00:00
void lovrGraphicsPresent();
2016-09-24 03:58:56 +00:00
void lovrGraphicsPrepare();
2016-08-10 06:28:17 +00:00
void lovrGraphicsGetClearColor(float* r, float* g, float* b, float* a);
void lovrGraphicsSetClearColor(float r, float g, float b, float a);
2016-09-14 00:02:23 +00:00
Shader* lovrGraphicsGetShader();
2016-08-10 06:28:17 +00:00
void lovrGraphicsSetShader(Shader* shader);
2016-09-24 05:11:56 +00:00
void lovrGraphicsSetProjection(float near, float far, float fov, float aspect);
2016-09-21 07:55:53 +00:00
int lovrGraphicsPush();
int lovrGraphicsPop();
2016-09-21 22:26:05 +00:00
void lovrGraphicsOrigin();
void lovrGraphicsTranslate(float x, float y, float z);
void lovrGraphicsRotate(float w, float x, float y, float z);
void lovrGraphicsScale(float x, float y, float z);
Buffer* lovrGraphicsNewBuffer(int size, BufferDrawMode drawMode, BufferUsage usage);
2016-08-10 06:28:17 +00:00
Model* lovrGraphicsNewModel(const char* path);
Shader* lovrGraphicsNewShader(const char* vertexSource, const char* fragmentSource);