1
0
Fork 0
mirror of https://github.com/bjornbytes/lovr.git synced 2024-07-03 13:03:38 +00:00
lovr/src/graphics/shader.h

118 lines
3.1 KiB
C
Raw Normal View History

#include "graphics/texture.h"
2018-07-19 23:58:59 +00:00
#include "lib/map/map.h"
#include "lib/vec/vec.h"
2017-10-31 08:14:09 +00:00
#include <stdbool.h>
2016-07-16 02:17:27 +00:00
2017-01-26 10:20:30 +00:00
#pragma once
2016-10-08 01:30:37 +00:00
2018-07-19 23:58:59 +00:00
#define LOVR_MAX_UNIFORM_LENGTH 64
#define LOVR_MAX_ATTRIBUTE_LENGTH 64
typedef enum {
USAGE_STATIC,
USAGE_DYNAMIC,
USAGE_STREAM
} BufferUsage;
typedef enum {
ACCESS_READ,
ACCESS_WRITE,
ACCESS_READ_WRITE
} UniformAccess;
typedef enum {
BLOCK_UNIFORM,
BLOCK_STORAGE
} BlockType;
typedef enum {
UNIFORM_FLOAT,
UNIFORM_MATRIX,
UNIFORM_INT,
UNIFORM_SAMPLER,
UNIFORM_IMAGE
} UniformType;
typedef enum {
SHADER_GRAPHICS,
SHADER_COMPUTE
} ShaderType;
2017-08-09 07:56:13 +00:00
typedef enum {
SHADER_DEFAULT,
SHADER_CUBE,
2018-03-05 10:02:25 +00:00
SHADER_PANO,
2017-08-09 07:56:13 +00:00
SHADER_FONT,
2018-07-17 06:51:11 +00:00
SHADER_FILL,
MAX_DEFAULT_SHADERS
2017-08-09 07:56:13 +00:00
} DefaultShader;
typedef struct {
Texture* texture;
int slice;
int mipmap;
UniformAccess access;
} Image;
2018-07-19 23:58:59 +00:00
typedef struct {
char name[LOVR_MAX_UNIFORM_LENGTH];
2018-07-20 23:56:28 +00:00
UniformType type;
2018-07-19 23:58:59 +00:00
int components;
2018-07-20 23:56:28 +00:00
int count;
int location;
int offset;
int size;
2018-07-19 23:58:59 +00:00
union {
void* data;
char* bytes;
2018-07-19 23:58:59 +00:00
int* ints;
float* floats;
Texture** textures;
Image* images;
2018-07-19 23:58:59 +00:00
} value;
TextureType textureType;
int baseSlot;
2018-08-10 10:37:02 +00:00
bool image;
2018-07-19 23:58:59 +00:00
bool dirty;
} Uniform;
typedef vec_t(Uniform) vec_uniform_t;
2018-07-19 23:58:59 +00:00
typedef struct Shader Shader;
2018-07-28 22:46:46 +00:00
typedef struct ShaderBlock ShaderBlock;
typedef struct {
vec_uniform_t uniforms;
int slot;
ShaderBlock* source;
UniformAccess access;
} UniformBlock;
typedef vec_t(UniformBlock) vec_block_t;
Shader* lovrShaderCreateGraphics(const char* vertexSource, const char* fragmentSource);
Shader* lovrShaderCreateCompute(const char* source);
2017-08-09 07:56:13 +00:00
Shader* lovrShaderCreateDefault(DefaultShader type);
2018-02-26 08:59:03 +00:00
void lovrShaderDestroy(void* ref);
2018-08-07 23:58:14 +00:00
ShaderType lovrShaderGetType(Shader* shader);
void lovrShaderBind(Shader* shader);
2016-11-13 10:35:26 +00:00
int lovrShaderGetAttributeId(Shader* shader, const char* name);
bool lovrShaderHasUniform(Shader* shader, const char* name);
const Uniform* lovrShaderGetUniform(Shader* shader, const char* name);
void lovrShaderSetFloats(Shader* shader, const char* name, float* data, int start, int count);
void lovrShaderSetInts(Shader* shader, const char* name, int* data, int start, int count);
void lovrShaderSetMatrices(Shader* shader, const char* name, float* data, int start, int count);
void lovrShaderSetTextures(Shader* shader, const char* name, Texture** data, int start, int count);
void lovrShaderSetImages(Shader* shader, const char* name, Image* data, int start, int count);
2018-08-31 13:03:35 +00:00
void lovrShaderSetColor(Shader* shader, const char* name, Color color);
2018-08-17 22:09:13 +00:00
void lovrShaderSetBlock(Shader* shader, const char* name, ShaderBlock* block, UniformAccess access);
2018-07-28 22:46:46 +00:00
ShaderBlock* lovrShaderBlockCreate(vec_uniform_t* uniforms, BlockType type, BufferUsage usage);
2018-07-28 22:46:46 +00:00
void lovrShaderBlockDestroy(void* ref);
size_t lovrShaderBlockGetSize(ShaderBlock* block);
2018-08-06 17:41:57 +00:00
BlockType lovrShaderBlockGetType(ShaderBlock* block);
2018-08-06 18:46:42 +00:00
char* lovrShaderBlockGetShaderCode(ShaderBlock* block, const char* blockName, size_t* length);
const Uniform* lovrShaderBlockGetUniform(ShaderBlock* block, const char* name);
void* lovrShaderBlockMap(ShaderBlock* block);
void lovrShaderBlockUnmap(ShaderBlock* block);