lovr/src/resources/boot.lua

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lovr = require 'lovr'
local function nogame()
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function lovr.conf(t)
t.modules.audio = false
t.modules.math = false
t.modules.physics = false
t.modules.thread = false
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end
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local shader
local models = {}
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function lovr.load()
if not lovr.graphics then
print(string.format('LÖVR %d.%d.%d\nNo game', lovr.getVersion()))
lovr.event.quit()
return
end
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lovr.graphics.setBackgroundColor(.894, .933, .949)
shader = lovr.graphics.newShader([[
vec4 position(mat4 projection, mat4 transform, vec4 vertex) {
return projection * transform * vertex;
}
]], [[
vec4 color(vec4 graphicsColor, sampler2D image, vec2 uv) {
float y = (1. - uv.y);
uv = uv * 4. - 2.;
const float k = sqrt(3.);
uv.x = abs(uv.x) - 1.;
uv.y = uv.y + 1. / k + .25;
if (uv.x + k * uv.y > 0.) {
uv = vec2(uv.x - k * uv.y, -k * uv.x - uv.y) / 2.;
}
uv.x -= clamp(uv.x, -2., 0.);
float sdf = -length(uv) * sign(uv.y) - .5;
float w = fwidth(sdf);
float alpha = smoothstep(.22 + w, .22 - w, sdf);
vec3 color = mix(vec3(.094, .662, .890), vec3(.913, .275, .6), clamp(y * 1.5 - .25, 0., 1.));
color = mix(color, vec3(1.), smoothstep(-.12 + w, -.12 - w, sdf));
return vec4(pow(color, vec3(2.2)), alpha);
}
]])
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end
function lovr.draw()
lovr.graphics.setColor(0xffffff)
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if lovr.headset then
for i, hand in ipairs(lovr.headset.getHands()) do
models[hand] = models[hand] or lovr.headset.newModel(hand)
if models[hand] then
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local x, y, z, angle, ax, ay, az = lovr.headset.getPose(hand)
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models[hand]:draw(x, y, z, 1.0, angle, ax, ay, az)
end
end
end
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local padding = .1
local font = lovr.graphics.getFont()
local fade = .315 + .685 * math.abs(math.sin(lovr.timer.getTime() * 2))
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local titlePosition = 1.4 - padding
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local subtitlePosition = titlePosition - font:getHeight() * .25 - padding
lovr.graphics.setShader(shader)
lovr.graphics.plane('fill', 0, 1.9, -3, 1, 1, 0, 0, 1)
lovr.graphics.setShader()
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lovr.graphics.setColor(.059, .059, .059)
lovr.graphics.print('LÖVR', -.012, titlePosition, -3, .25, 0, 0, 1, 0, nil, 'center', 'top')
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lovr.graphics.setColor(.059, .059, .059, fade)
lovr.graphics.print('No game :(', -.005, subtitlePosition, -3, .15, 0, 0, 1, 0, nil, 'center', 'top')
lovr.graphics.setColor(0xffffff)
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end
end
-- Note: Cannot be overloaded
function lovr.boot()
local conf = {
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version = '0.13.0',
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identity = 'default',
hotkeys = true,
modules = {
audio = true,
data = true,
event = true,
graphics = true,
headset = true,
math = true,
physics = true,
thread = true,
timer = true
},
headset = {
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drivers = { 'leap', 'openxr', 'oculus', 'oculusmobile', 'openvr', 'webxr', 'webvr', 'desktop' },
offset = 1.7,
msaa = 4
},
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math = {
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globals = true
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},
window = {
width = 1080,
height = 600,
fullscreen = false,
resizable = false,
msaa = 0,
title = 'LÖVR',
icon = nil,
vsync = 1
}
}
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lovr.filesystem = require('lovr.filesystem')
local hasConf, hasMain = lovr.filesystem.isFile('conf.lua'), lovr.filesystem.isFile('main.lua')
if not lovr.filesystem.getSource() or not (hasConf or hasMain) then nogame() end
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local confOk, confError = true
if hasConf then confOk, confError = pcall(require, 'conf') end
if confOk and lovr.conf then confOk, confError = pcall(lovr.conf, conf) end
lovr._setConf(conf)
lovr.filesystem.setIdentity(conf.identity)
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for module in pairs(conf.modules) do
if conf.modules[module] then
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local ok, result = pcall(require, 'lovr.' .. module)
if not ok then
print(string.format('Warning: Could not load module %q: %s', module, result))
else
lovr[module] = result
end
end
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end
lovr.handlers = setmetatable({}, { __index = lovr })
if not confOk then error(confError) end
if hasMain then require 'main' end
return lovr.run()
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end
function lovr.run()
lovr.timer.step()
if lovr.load then lovr.load(arg) end
return function()
lovr.event.pump()
for name, a, b, c, d in lovr.event.poll() do
if name == 'restart' then
local cookie = lovr.restart and lovr.restart()
return 'restart', cookie
elseif name == 'quit' and (not lovr.quit or not lovr.quit(a)) then
return a or 0
end
if lovr.handlers[name] then lovr.handlers[name](a, b, c, d) end
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end
local dt = lovr.timer.step()
if lovr.headset then
lovr.headset.update(dt)
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end
if lovr.audio then
lovr.audio.update()
if lovr.headset then
lovr.audio.setPose(lovr.headset.getPose())
lovr.audio.setVelocity(lovr.headset.getVelocity())
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end
end
if lovr.update then lovr.update(dt) end
if lovr.graphics then
lovr.graphics.origin()
if lovr.draw then
if lovr.headset then
lovr.headset.renderTo(lovr.draw)
end
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if lovr.graphics.hasWindow() then
lovr.mirror()
end
end
lovr.graphics.present()
end
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if lovr.math then
lovr.math.drain()
end
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end
end
function lovr.mirror()
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if lovr.headset then -- On some systems, headset module will be disabled
local texture = lovr.headset.getMirrorTexture()
if texture then -- On some drivers, texture is printed directly to the window
if lovr.headset.getDriver() == 'oculus' then
lovr.graphics.fill(lovr.headset.getMirrorTexture(), 0, 1, 1, -1)
else
lovr.graphics.fill(lovr.headset.getMirrorTexture())
end
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end
else
lovr.graphics.clear()
lovr.draw()
end
end
local function formatTraceback(s)
return s:gsub('\n[^\n]+$', ''):gsub('\t', ''):gsub('stack traceback', '\nStack')
end
function lovr.errhand(message, traceback)
message = tostring(message)
message = message .. formatTraceback(traceback or debug.traceback('', 4))
print('Error:\n' .. message)
if not lovr.graphics then return function() return 1 end end
lovr.graphics.reset()
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lovr.graphics.setBackgroundColor(.11, .10, .14)
lovr.graphics.setColor(.85, .85, .85)
local font = lovr.graphics.getFont()
font:setFlipEnabled(false)
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local wrap = .7 * font:getPixelDensity()
local width, lines = font:getWidth(message, wrap)
local height = 2.6 + lines
local y = math.min(height / 2, 10)
local function render(window)
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lovr.graphics.print('Error', -width / 2, y, -20, 1.6, 0, 0, 0, 0, nil, 'left', 'top')
lovr.graphics.print(message, -width / 2, y - 2.6, -20, 1.0, 0, 0, 0, 0, wrap, 'left', 'top')
end
return function()
lovr.event.pump()
for name, a in lovr.event.poll() do if name == 'quit' then return a or 1 end end
lovr.graphics.origin()
if lovr.headset then
lovr.headset.update(0)
lovr.headset.renderTo(render)
end
if lovr.graphics.hasWindow() then
lovr.graphics.clear()
render(true)
end
lovr.graphics.present()
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end
end
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function lovr.threaderror(thread, err)
error('Thread error\n\n' .. err, 0)
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end
-- This splits up the string returned by luax_getstack so it looks like the error message plus the string from
-- debug.traceback(). This includes splitting on the newline before 'stack traceback:' and appending a newline
local function splitOnLabelLine(s, t)
local at = s:reverse():find(t:reverse())
if at then
local slen = #s
at = (#s - at - #t + 2)
return s:sub(1, at-2), s:sub(at,slen) .. '\n'
else
return s, ''
end
end
-- lovr will run this function in its own coroutine
return function()
local errored = false -- lovr.errhand may only be called once
local function onerror(e, tb) -- wrapper for errhand to ensure it is only called once
local function abortclean()
return 1
end
if not errored then
errored = true
return lovr.errhand(e, tb) or abortclean
else
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print('Error occurred while trying to display another error:\n' ..
tostring(e) .. formatTraceback(tb or debug.traceback('', 2)))
return abortclean
end
end
-- Executes lovr.boot and lovr.run.
-- continuation, afterward, will be either lovr.run's per-frame function, or the result of errhand.
local _, continuation = xpcall(lovr.boot, onerror)
while true do
if type(continuation) == 'string' then -- LuaJIT returns a fixed string if an error occurs in an xpcall error handler
print('Error occurred while trying to display another error: ' .. continuation)
return 1
end
local ok, result, extra = xpcall(continuation, onerror)
if result and ok then return result, extra -- Result is value returned by function. Return it.
elseif not ok then continuation = result end -- Result is value returned by error handler. Make it the new error handler.
local externerror = coroutine.yield() -- Return control to C code
if externerror then -- A must-report error occurred in the C code
local errorpart, tracepart = splitOnLabelLine(externerror, 'stack traceback:')
continuation = onerror(errorpart, tracepart) -- Switch continuation to lovr.errhand
end
end
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end