lovr/src/modules/graphics/model.c

283 lines
9.7 KiB
C
Raw Normal View History

2016-11-19 09:28:01 +00:00
#include "graphics/model.h"
2019-04-05 11:58:29 +00:00
#include "graphics/animator.h"
#include "graphics/buffer.h"
2016-11-19 09:28:01 +00:00
#include "graphics/graphics.h"
2019-04-05 11:58:29 +00:00
#include "graphics/material.h"
#include "graphics/mesh.h"
2018-09-26 00:10:09 +00:00
#include "resources/shaders.h"
#include <float.h>
2018-09-26 00:10:09 +00:00
2019-01-14 20:10:41 +00:00
static void updateGlobalNodeTransform(Model* model, uint32_t nodeIndex, mat4 transform) {
2019-01-10 19:34:00 +00:00
ModelNode* node = &model->data->nodes[nodeIndex];
2019-01-14 20:10:41 +00:00
mat4 globalTransform = model->globalNodeTransforms + 16 * nodeIndex;
mat4_set(globalTransform, transform);
2019-01-13 16:41:18 +00:00
if (model->animator) {
lovrAnimatorEvaluate(model->animator, nodeIndex, globalTransform);
} else {
mat4_multiply(globalTransform, node->transform);
2019-01-14 20:10:41 +00:00
}
2019-01-13 19:08:06 +00:00
2019-01-14 20:10:41 +00:00
for (uint32_t i = 0; i < node->childCount; i++) {
updateGlobalNodeTransform(model, node->children[i], globalTransform);
2019-01-13 16:41:18 +00:00
}
2019-01-14 20:10:41 +00:00
}
2019-05-21 03:35:07 +00:00
static void renderNode(Model* model, uint32_t nodeIndex, uint32_t instances) {
2019-01-14 20:10:41 +00:00
ModelNode* node = &model->data->nodes[nodeIndex];
mat4 globalTransform = model->globalNodeTransforms + 16 * nodeIndex;
2019-01-10 19:34:00 +00:00
2019-01-16 03:25:51 +00:00
if (node->primitiveCount > 0) {
2019-05-21 03:35:07 +00:00
bool animated = node->skin != ~0u && model->animator;
2019-01-14 20:10:41 +00:00
float pose[16 * MAX_BONES];
if (animated) {
2019-01-14 20:10:41 +00:00
ModelSkin* skin = &model->data->skins[node->skin];
for (uint32_t j = 0; j < skin->jointCount; j++) {
mat4 globalJointTransform = model->globalNodeTransforms + 16 * skin->joints[j];
2019-01-16 03:25:51 +00:00
mat4 inverseBindMatrix = skin->inverseBindMatrices + 16 * j;
2019-01-14 20:10:41 +00:00
mat4 jointPose = pose + 16 * j;
2019-01-16 03:25:51 +00:00
2019-01-14 20:10:41 +00:00
mat4_set(jointPose, globalTransform);
mat4_invert(jointPose);
mat4_multiply(jointPose, globalJointTransform);
mat4_multiply(jointPose, inverseBindMatrix);
}
}
2019-01-16 03:25:51 +00:00
for (uint32_t i = 0; i < node->primitiveCount; i++) {
ModelPrimitive* primitive = &model->data->primitives[node->primitiveIndex + i];
Mesh* mesh = model->meshes[node->primitiveIndex + i];
2019-05-21 03:35:07 +00:00
Material* material = primitive->material == ~0u ? NULL : model->materials[primitive->material];
if (model->userMaterial) {
material = model->userMaterial;
}
2019-01-10 19:34:00 +00:00
uint32_t rangeStart, rangeCount;
lovrMeshGetDrawRange(mesh, &rangeStart, &rangeCount);
lovrGraphicsBatch(&(BatchRequest) {
.type = BATCH_MESH,
.params.mesh = {
.object = mesh,
.mode = primitive->mode,
.rangeStart = rangeStart,
.rangeCount = rangeCount,
2019-01-13 16:41:18 +00:00
.instances = instances,
.pose = animated ? pose : NULL
2019-01-10 19:34:00 +00:00
},
2019-04-05 08:23:48 +00:00
.drawMode = primitive->mode,
2019-01-17 20:58:25 +00:00
.transform = globalTransform,
.material = material
2019-01-10 19:34:00 +00:00
});
}
}
for (uint32_t i = 0; i < node->childCount; i++) {
2019-01-14 20:10:41 +00:00
renderNode(model, node->children[i], instances);
2019-01-10 19:34:00 +00:00
}
}
2018-09-26 00:10:09 +00:00
Model* lovrModelInit(Model* model, ModelData* data) {
model->data = data;
lovrRetain(data);
2019-01-17 20:58:25 +00:00
// Geometry
2018-09-26 00:10:09 +00:00
if (data->primitiveCount > 0) {
2019-01-17 20:58:25 +00:00
if (data->bufferCount > 0) {
model->buffers = calloc(data->bufferCount, sizeof(Buffer*));
}
2018-09-26 00:10:09 +00:00
model->meshes = calloc(data->primitiveCount, sizeof(Mesh*));
2019-05-21 03:35:07 +00:00
for (uint32_t i = 0; i < data->primitiveCount; i++) {
2018-09-26 00:10:09 +00:00
ModelPrimitive* primitive = &data->primitives[i];
2019-01-27 22:29:06 +00:00
model->meshes[i] = lovrMeshCreate(primitive->mode, NULL, 0);
2018-09-26 00:10:09 +00:00
bool setDrawRange = false;
2019-05-21 03:35:07 +00:00
for (uint32_t j = 0; j < MAX_DEFAULT_ATTRIBUTES; j++) {
2019-01-16 03:25:51 +00:00
if (primitive->attributes[j]) {
ModelAttribute* attribute = primitive->attributes[j];
if (!model->buffers[attribute->buffer]) {
ModelBuffer* buffer = &data->buffers[attribute->buffer];
model->buffers[attribute->buffer] = lovrBufferCreate(buffer->size, buffer->data, BUFFER_VERTEX, USAGE_STATIC, false);
}
2018-09-26 00:10:09 +00:00
lovrMeshAttachAttribute(model->meshes[i], lovrShaderAttributeNames[j], &(MeshAttribute) {
2019-01-16 03:25:51 +00:00
.buffer = model->buffers[attribute->buffer],
.offset = attribute->offset,
.stride = data->buffers[attribute->buffer].stride,
.type = attribute->type,
.components = attribute->components,
.integer = j == ATTR_BONES,
.normalized = attribute->normalized
2018-09-26 00:10:09 +00:00
});
2019-01-16 03:25:51 +00:00
if (!setDrawRange && !primitive->indices) {
lovrMeshSetDrawRange(model->meshes[i], 0, attribute->count);
2018-09-26 00:10:09 +00:00
setDrawRange = true;
2018-09-01 13:27:24 +00:00
}
}
}
2018-09-26 00:10:09 +00:00
lovrMeshAttachAttribute(model->meshes[i], "lovrDrawID", &(MeshAttribute) {
.buffer = lovrGraphicsGetIdentityBuffer(),
.type = U8,
.components = 1,
.divisor = 1,
2019-01-27 22:29:06 +00:00
.integer = true
2018-09-26 00:10:09 +00:00
});
2018-01-04 16:49:39 +00:00
2019-01-16 03:25:51 +00:00
if (primitive->indices) {
ModelAttribute* attribute = primitive->indices;
if (!model->buffers[attribute->buffer]) {
ModelBuffer* buffer = &data->buffers[attribute->buffer];
model->buffers[attribute->buffer] = lovrBufferCreate(buffer->size, buffer->data, BUFFER_INDEX, USAGE_STATIC, false);
}
2019-01-17 22:14:13 +00:00
size_t indexSize = attribute->type == U16 ? 2 : 4;
lovrMeshSetIndexBuffer(model->meshes[i], model->buffers[attribute->buffer], attribute->count, indexSize, attribute->offset);
2019-01-16 03:25:51 +00:00
lovrMeshSetDrawRange(model->meshes[i], 0, attribute->count);
2018-09-26 00:10:09 +00:00
}
2018-01-04 16:49:39 +00:00
}
2017-11-14 01:47:56 +00:00
}
2019-01-17 20:58:25 +00:00
// Materials
if (data->materialCount > 0) {
model->materials = malloc(data->materialCount * sizeof(Material*));
2019-01-31 02:56:17 +00:00
if (data->textureCount > 0) {
2019-01-23 06:40:34 +00:00
model->textures = calloc(data->textureCount, sizeof(Texture*));
2019-01-17 20:58:25 +00:00
}
2019-05-21 03:35:07 +00:00
for (uint32_t i = 0; i < data->materialCount; i++) {
2019-01-17 20:58:25 +00:00
Material* material = lovrMaterialCreate();
2019-05-21 03:35:07 +00:00
for (uint32_t j = 0; j < MAX_MATERIAL_SCALARS; j++) {
2019-01-17 20:58:25 +00:00
lovrMaterialSetScalar(material, j, data->materials[i].scalars[j]);
}
2019-05-21 03:35:07 +00:00
for (uint32_t j = 0; j < MAX_MATERIAL_COLORS; j++) {
2019-01-17 20:58:25 +00:00
lovrMaterialSetColor(material, j, data->materials[i].colors[j]);
}
2019-05-21 03:35:07 +00:00
for (uint32_t j = 0; j < MAX_MATERIAL_TEXTURES; j++) {
uint32_t index = data->materials[i].textures[j];
2019-01-17 20:58:25 +00:00
2019-05-21 03:35:07 +00:00
if (index != ~0u) {
2019-01-18 21:28:17 +00:00
if (!model->textures[index]) {
2019-01-31 02:56:17 +00:00
TextureData* textureData = data->textures[index];
2019-01-18 21:28:17 +00:00
bool srgb = j == TEXTURE_DIFFUSE || j == TEXTURE_EMISSIVE;
2019-01-31 02:56:17 +00:00
model->textures[index] = lovrTextureCreate(TEXTURE_2D, &textureData, 1, srgb, true, 0);
lovrTextureSetFilter(model->textures[index], data->materials[i].filters[j]);
lovrTextureSetWrap(model->textures[index], data->materials[i].wraps[j]);
2019-01-18 21:28:17 +00:00
}
2019-01-17 20:58:25 +00:00
2019-01-18 21:28:17 +00:00
lovrMaterialSetTexture(material, j, model->textures[index]);
}
2019-01-17 20:58:25 +00:00
}
model->materials[i] = material;
}
}
2019-01-14 20:10:41 +00:00
model->globalNodeTransforms = malloc(16 * sizeof(float) * model->data->nodeCount);
2019-05-21 03:35:07 +00:00
for (uint32_t i = 0; i < model->data->nodeCount; i++) {
2019-01-14 20:10:41 +00:00
mat4_identity(model->globalNodeTransforms + 16 * i);
}
2016-10-04 04:54:27 +00:00
return model;
}
2018-02-26 08:59:03 +00:00
void lovrModelDestroy(void* ref) {
Model* model = ref;
2019-05-21 03:35:07 +00:00
for (uint32_t i = 0; i < model->data->bufferCount; i++) {
lovrRelease(Buffer, model->buffers[i]);
2018-01-30 05:44:32 +00:00
}
2019-05-21 03:35:07 +00:00
for (uint32_t i = 0; i < model->data->primitiveCount; i++) {
lovrRelease(Mesh, model->meshes[i]);
}
lovrRelease(ModelData, model->data);
2016-10-04 04:54:27 +00:00
}
2016-10-31 20:54:32 +00:00
2019-05-21 03:35:07 +00:00
void lovrModelDraw(Model* model, mat4 transform, uint32_t instances) {
2019-01-20 05:46:42 +00:00
updateGlobalNodeTransform(model, model->data->rootNode, transform);
renderNode(model, model->data->rootNode, instances);
2017-11-02 02:27:58 +00:00
}
2019-01-13 19:08:06 +00:00
Animator* lovrModelGetAnimator(Model* model) {
return model->animator;
}
void lovrModelSetAnimator(Model* model, Animator* animator) {
if (model->animator != animator) {
lovrRetain(animator);
lovrRelease(Animator, model->animator);
2019-01-13 19:08:06 +00:00
model->animator = animator;
}
}
Material* lovrModelGetMaterial(Model* model) {
return model->userMaterial;
}
void lovrModelSetMaterial(Model* model, Material* material) {
lovrRetain(material);
lovrRelease(Material, model->userMaterial);
model->userMaterial = material;
}
2019-05-21 03:35:07 +00:00
static void applyAABB(Model* model, uint32_t nodeIndex, float aabb[6]) {
ModelNode* node = &model->data->nodes[nodeIndex];
for (uint32_t i = 0; i < node->primitiveCount; i++) {
ModelAttribute* position = model->data->primitives[node->primitiveIndex + i].attributes[ATTR_POSITION];
if (position && position->hasMin && position->hasMax) {
mat4 m = model->globalNodeTransforms + 16 * nodeIndex;
float xa[3] = { position->min[0] * m[0], position->min[0] * m[1], position->min[0] * m[2] };
float xb[3] = { position->max[0] * m[0], position->max[0] * m[1], position->max[0] * m[2] };
float ya[3] = { position->min[1] * m[4], position->min[1] * m[5], position->min[1] * m[6] };
float yb[3] = { position->max[1] * m[4], position->max[1] * m[5], position->max[1] * m[6] };
float za[3] = { position->min[2] * m[8], position->min[2] * m[9], position->min[2] * m[10] };
float zb[3] = { position->max[2] * m[8], position->max[2] * m[9], position->max[2] * m[10] };
float min[3] = {
MIN(xa[0], xb[0]) + MIN(ya[0], yb[0]) + MIN(za[0], zb[0]) + m[12],
MIN(xa[1], xb[1]) + MIN(ya[1], yb[1]) + MIN(za[1], zb[1]) + m[13],
MIN(xa[2], xb[2]) + MIN(ya[2], yb[2]) + MIN(za[2], zb[2]) + m[14]
};
float max[3] = {
MAX(xa[0], xb[0]) + MAX(ya[0], yb[0]) + MAX(za[0], zb[0]) + m[12],
MAX(xa[1], xb[1]) + MAX(ya[1], yb[1]) + MAX(za[1], zb[1]) + m[13],
MAX(xa[2], xb[2]) + MAX(ya[2], yb[2]) + MAX(za[2], zb[2]) + m[14]
};
aabb[0] = MIN(aabb[0], min[0]);
aabb[1] = MAX(aabb[1], max[0]);
aabb[2] = MIN(aabb[2], min[1]);
aabb[3] = MAX(aabb[3], max[1]);
aabb[4] = MIN(aabb[4], min[2]);
aabb[5] = MAX(aabb[5], max[2]);
}
}
for (uint32_t i = 0; i < node->childCount; i++) {
applyAABB(model, node->children[i], aabb);
}
}
void lovrModelGetAABB(Model* model, float aabb[6]) {
aabb[0] = aabb[2] = aabb[4] = FLT_MAX;
aabb[1] = aabb[3] = aabb[5] = -FLT_MAX;
updateGlobalNodeTransform(model, model->data->rootNode, (float[]) MAT4_IDENTITY);
applyAABB(model, model->data->rootNode, aabb);
}