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lovr/etc/shaders/unlit.frag

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#version 460
#extension GL_EXT_multiview : require
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#extension GL_GOOGLE_include_directive : require
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#include "lovr.glsl"
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void main() {
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PixelColors[0] = FragColor * texture(sampler2D(Texture, Sampler), FragUV) * Material.color;
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}