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lovr/etc/shaders/unlit.vert

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#version 460
#extension GL_EXT_multiview : require
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#extension GL_GOOGLE_include_directive : require
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#include "lovr.glsl"
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void main() {
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FragColor = VertexColor * Color;
FragUV = VertexUV;
Position = DefaultPosition;
PointSize = 1.f;
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}