lovr/etc/shaders/unlit.vert

13 lines
244 B
GLSL

#version 460
#extension GL_EXT_multiview : require
#extension GL_GOOGLE_include_directive : require
#include "lovr.glsl"
void main() {
FragColor = VertexColor * Color;
FragUV = VertexUV;
Position = DefaultPosition;
PointSize = 1.f;
}