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@ -17,7 +17,7 @@ Features
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- **Cross-Platform** - Runs on Windows, Mac, Linux, and even on the web using WebAssembly and WebVR.
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- **Cross-Platform** - Runs on Windows, Mac, Linux, and even on the web using WebAssembly and WebVR.
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- **Cross-Device** - Support for many HMDs including HTC Vive, Oculus Touch, Windows MR headsets. There's also a keyboard/mouse VR simulator so you can prototype without hardware.
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- **Cross-Device** - Support for many HMDs including HTC Vive, Oculus Touch, and Windows MR headsets. There's also a keyboard/mouse VR simulator so you can prototype without hardware.
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- **Beginner-friendly** - Simple VR scenes can be created in just a few lines of Lua.
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- **Beginner-friendly** - Simple VR scenes can be created in just a few lines of Lua.
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- **Fast** - Writen in C99 and scripted with LuaJIT, includes optimized single-pass stereo rendering.
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- **Fast** - Writen in C99 and scripted with LuaJIT, includes optimized single-pass stereo rendering.
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- **Asset Import** - Supports 3D models (glTF, FBX, OBJ), skeletal animation, HDR textures, cubemaps, fonts, etc.
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- **Asset Import** - Supports 3D models (glTF, FBX, OBJ), skeletal animation, HDR textures, cubemaps, fonts, etc.
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@ -62,7 +62,7 @@ function lovr.draw()
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```
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```
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You can also find lots of other WebVR examples on the [docs page](https://lovr.org/docs).
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You can also find lots of other WebVR examples on the [docs page](https://lovr.org/docs/Hello_World).
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Resources
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Resources
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