mirror of https://github.com/bjornbytes/lovr.git
VertexData; IndexData;
This commit is contained in:
parent
84de048fa3
commit
032788003a
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@ -940,7 +940,7 @@ int l_lovrGraphicsNewMesh(lua_State* L) {
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if (dataIndex) {
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int count = lua_objlen(L, dataIndex);
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format = *lovrMeshGetVertexFormat(mesh);
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char* vertex = lovrMeshMap(mesh, 0, count, false, true);
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VertexData vertices = lovrMeshMap(mesh, 0, count, false, true);
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for (int i = 0; i < count; i++) {
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lua_rawgeti(L, dataIndex, i + 1);
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@ -954,11 +954,10 @@ int l_lovrGraphicsNewMesh(lua_State* L) {
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for (int k = 0; k < attribute.count; k++) {
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lua_rawgeti(L, -1, ++component);
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switch (attribute.type) {
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case ATTR_FLOAT: *((float*) vertex) = luaL_optnumber(L, -1, 0.f); break;
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case ATTR_BYTE: *((uint8_t*) vertex) = luaL_optint(L, -1, 255); break;
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case ATTR_INT: *((int*) vertex) = luaL_optint(L, -1, 0); break;
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case ATTR_FLOAT: *vertices.floats++ = luaL_optnumber(L, -1, 0.f); break;
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case ATTR_BYTE: *vertices.bytes++ = luaL_optint(L, -1, 255); break;
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case ATTR_INT: *vertices.ints++ = luaL_optint(L, -1, 0); break;
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}
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vertex += attribute.size;
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lua_pop(L, 1);
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}
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}
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@ -62,7 +62,7 @@ int l_lovrMeshGetVertexCount(lua_State* L) {
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int l_lovrMeshGetVertex(lua_State* L) {
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Mesh* mesh = luax_checktype(L, 1, Mesh);
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int index = luaL_checkint(L, 2) - 1;
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uint8_t* vertex = lovrMeshMap(mesh, index, 1, true, false);
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VertexData vertex = lovrMeshMap(mesh, index, 1, true, false);
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VertexFormat* format = lovrMeshGetVertexFormat(mesh);
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int count = 0;
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@ -71,11 +71,10 @@ int l_lovrMeshGetVertex(lua_State* L) {
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count += attribute.count;
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for (int j = 0; j < attribute.count; j++) {
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switch (attribute.type) {
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case ATTR_FLOAT: lua_pushnumber(L, *((float*) vertex)); break;
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case ATTR_BYTE: lua_pushnumber(L, *((uint8_t*) vertex)); break;
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case ATTR_INT: lua_pushnumber(L, *((int*) vertex)); break;
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case ATTR_FLOAT: lua_pushnumber(L, *vertex.floats++); break;
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case ATTR_BYTE: lua_pushnumber(L, *vertex.bytes++); break;
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case ATTR_INT: lua_pushnumber(L, *vertex.ints++); break;
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}
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vertex += attribute.size * attribute.count;
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}
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}
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@ -91,7 +90,7 @@ int l_lovrMeshSetVertex(lua_State* L) {
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}
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VertexFormat* format = lovrMeshGetVertexFormat(mesh);
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char* vertex = lovrMeshMap(mesh, index, 1, false, true);
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VertexData vertex = lovrMeshMap(mesh, index, 1, false, true);
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// Unwrap table
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int arg = 3;
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@ -106,11 +105,10 @@ int l_lovrMeshSetVertex(lua_State* L) {
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Attribute attribute = format->attributes[i];
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for (int j = 0; j < attribute.count; j++) {
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switch (attribute.type) {
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case ATTR_FLOAT: *((float*) vertex) = luaL_optnumber(L, arg++, 0.f); break;
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case ATTR_BYTE: *((uint8_t*) vertex) = luaL_optint(L, arg++, 255); break;
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case ATTR_INT: *((int*) vertex) = luaL_optint(L, arg++, 0); break;
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case ATTR_FLOAT: *vertex.floats++ = luaL_optnumber(L, arg++, 0.f); break;
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case ATTR_BYTE: *vertex.bytes++ = luaL_optint(L, arg++, 255); break;
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case ATTR_INT: *vertex.ints++ = luaL_optint(L, arg++, 0); break;
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}
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vertex += attribute.size * attribute.count;
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}
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}
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@ -130,15 +128,14 @@ int l_lovrMeshGetVertexAttribute(lua_State* L) {
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}
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Attribute attribute = format->attributes[attributeIndex];
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char* vertex = lovrMeshMap(mesh, vertexIndex, 1, true, false);
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vertex += attribute.offset;
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VertexData vertex = lovrMeshMap(mesh, vertexIndex, 1, true, false);
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vertex.bytes += attribute.offset;
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for (int i = 0; i < attribute.count; i++) {
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switch (attribute.type) {
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case ATTR_FLOAT: lua_pushnumber(L, *((float*) vertex)); break;
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case ATTR_BYTE: lua_pushinteger(L, *((uint8_t*) vertex)); break;
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case ATTR_INT: lua_pushinteger(L, *((int*) vertex)); break;
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case ATTR_FLOAT: lua_pushnumber(L, *vertex.floats++); break;
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case ATTR_BYTE: lua_pushinteger(L, *vertex.bytes++); break;
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case ATTR_INT: lua_pushinteger(L, *vertex.ints++); break;
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}
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vertex += attribute.size;
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}
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return attribute.count;
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@ -157,16 +154,15 @@ int l_lovrMeshSetVertexAttribute(lua_State* L) {
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}
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int arg = 4;
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char* vertex = lovrMeshMap(mesh, vertexIndex, 1, false, true);
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VertexData vertex = lovrMeshMap(mesh, vertexIndex, 1, false, true);
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Attribute attribute = format->attributes[attributeIndex];
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vertex += attribute.offset;
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vertex.bytes += attribute.offset;
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for (int i = 0; i < attribute.count; i++) {
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switch (attribute.type) {
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case ATTR_FLOAT: *((float*) vertex) = luaL_optnumber(L, arg++, 0.f); break;
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case ATTR_BYTE: *((unsigned char*) vertex) = luaL_optint(L, arg++, 255); break;
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case ATTR_INT: *((int*) vertex) = luaL_optint(L, arg++, 0); break;
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case ATTR_FLOAT: *vertex.floats++ = luaL_optnumber(L, arg++, 0.f); break;
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case ATTR_BYTE: *vertex.bytes++ = luaL_optint(L, arg++, 255); break;
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case ATTR_INT: *vertex.ints++ = luaL_optint(L, arg++, 0); break;
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}
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vertex += attribute.size;
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}
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return 0;
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@ -184,8 +180,7 @@ int l_lovrMeshSetVertices(lua_State* L) {
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return luaL_error(L, "Mesh can only hold %d vertices", maxVertices);
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}
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void* vertices = lovrMeshMap(mesh, start, vertexCount, false, true);
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char* vertex = vertices;
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VertexData vertices = lovrMeshMap(mesh, start, vertexCount, false, true);
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for (int i = 0; i < vertexCount; i++) {
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lua_rawgeti(L, 2, i + 1);
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@ -195,11 +190,10 @@ int l_lovrMeshSetVertices(lua_State* L) {
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for (int k = 0; k < attribute.count; k++) {
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lua_rawgeti(L, -1, ++component);
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switch (attribute.type) {
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case ATTR_FLOAT: *((float*) vertex) = luaL_optnumber(L, -1, 0.f); break;
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case ATTR_BYTE: *((uint8_t*) vertex) = luaL_optint(L, -1, 255); break;
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case ATTR_INT: *((int*) vertex) = luaL_optint(L, -1, 0); break;
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case ATTR_FLOAT: *vertices.floats++ = luaL_optnumber(L, -1, 0.f); break;
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case ATTR_BYTE: *vertices.bytes++ = luaL_optint(L, -1, 255); break;
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case ATTR_INT: *vertices.ints++ = luaL_optint(L, -1, 0); break;
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}
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vertex += attribute.size;
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lua_pop(L, 1);
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}
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}
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@ -212,7 +206,7 @@ int l_lovrMeshSetVertices(lua_State* L) {
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int l_lovrMeshGetVertexMap(lua_State* L) {
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Mesh* mesh = luax_checktype(L, 1, Mesh);
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size_t count;
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unsigned int* indices = lovrMeshGetVertexMap(mesh, &count);
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IndexData indices = lovrMeshGetVertexMap(mesh, &count);
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if (count == 0) {
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lua_pushnil(L);
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@ -221,7 +215,8 @@ int l_lovrMeshGetVertexMap(lua_State* L) {
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lua_newtable(L);
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for (size_t i = 0; i < count; i++) {
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lua_pushinteger(L, indices[i] + 1);
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uint32_t index = mesh->indexSize == sizeof(uint32_t) ? indices.ints[i] : indices.shorts[i];
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lua_pushinteger(L, index + 1);
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lua_rawseti(L, -2, i + 1);
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}
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@ -238,8 +233,10 @@ int l_lovrMeshSetVertexMap(lua_State* L) {
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luaL_checktype(L, 2, LUA_TTABLE);
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int count = lua_objlen(L, 2);
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int vertexCount = lovrMeshGetVertexCount(mesh);
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int indexSize = mesh->indexSize;
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void* indices = realloc(lovrMeshGetVertexMap(mesh, NULL), indexSize * count);
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IndexData indices = lovrMeshGetVertexMap(mesh, NULL);
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indices.data = realloc(indices.data, indexSize * count);
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for (int i = 0; i < count; i++) {
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lua_rawgeti(L, 2, i + 1);
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@ -248,20 +245,20 @@ int l_lovrMeshSetVertexMap(lua_State* L) {
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}
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int index = lua_tointeger(L, -1);
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if (index > lovrMeshGetVertexCount(mesh) || index < 1) {
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if (index > vertexCount || index < 1) {
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return luaL_error(L, "Invalid vertex map value: %d", index);
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}
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if (indexSize == sizeof(uint16_t)) {
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*(((uint16_t*) indices) + i) = index - 1;
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indices.shorts[i] = index - 1;
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} else if (indexSize == sizeof(uint32_t)) {
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*(((uint32_t*) indices) + i) = index - 1;
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indices.ints[i] = index - 1;
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}
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lua_pop(L, 1);
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}
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lovrMeshSetVertexMap(mesh, indices, count);
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lovrMeshSetVertexMap(mesh, indices.data, count);
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return 0;
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}
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@ -239,7 +239,7 @@ ModelData* lovrModelDataCreate(Blob* blob) {
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memset(modelData->vertices.data, 0, modelData->format.stride * modelData->vertexCount);
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// Load vertices
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ModelIndices indices = modelData->indices;
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IndexData indices = modelData->indices;
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uint32_t vertex = 0;
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uint32_t index = 0;
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for (unsigned int m = 0; m < scene->mNumMeshes; m++) {
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@ -270,7 +270,7 @@ ModelData* lovrModelDataCreate(Blob* blob) {
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// Vertices
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for (unsigned int v = 0; v < assimpMesh->mNumVertices; v++) {
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ModelVertices vertices = modelData->vertices;
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VertexData vertices = modelData->vertices;
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vertices.bytes += vertex * modelData->format.stride;
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*vertices.floats++ = assimpMesh->mVertices[v].x;
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@ -331,7 +331,7 @@ ModelData* lovrModelDataCreate(Blob* blob) {
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for (unsigned int w = 0; w < assimpBone->mNumWeights; w++) {
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uint32_t vertexIndex = baseVertex + assimpBone->mWeights[w].mVertexId;
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float weight = assimpBone->mWeights[w].mWeight;
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ModelVertices vertices = modelData->vertices;
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VertexData vertices = modelData->vertices;
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vertices.bytes += vertexIndex * modelData->format.stride;
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uint32_t* bones = (uint32_t*) (vertices.bytes + boneByteOffset);
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float* weights = (float*) (bones + MAX_BONES_PER_VERTEX);
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@ -10,19 +10,6 @@
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#define MAX_BONES_PER_VERTEX 4
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#define MAX_BONES 48
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typedef union {
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void* data;
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uint8_t* bytes;
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uint32_t* ints;
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float* floats;
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} ModelVertices;
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typedef union {
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void* data;
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uint16_t* shorts;
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uint32_t* ints;
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} ModelIndices;
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typedef struct {
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const char* name;
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float offset[16];
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@ -53,8 +40,8 @@ typedef struct {
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AnimationData* animationData;
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MaterialData** materials;
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VertexFormat format;
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ModelVertices vertices;
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ModelIndices indices;
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VertexData vertices;
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IndexData indices;
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int nodeCount;
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int primitiveCount;
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int animationCount;
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@ -56,33 +56,35 @@ Mesh* lovrMeshCreate(size_t count, VertexFormat* format, MeshDrawMode drawMode,
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vertexFormatAppend(&mesh->format, "lovrVertexColor", ATTR_BYTE, 4);
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}
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mesh->data = NULL;
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mesh->count = count;
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mesh->vertexCount = count;
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mesh->vertices.data = NULL;
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mesh->indices.data = NULL;
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mesh->indexCount = 0;
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mesh->indexSize = count > USHRT_MAX ? sizeof(uint32_t) : sizeof(uint16_t);
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mesh->enabledAttributes = ~0;
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mesh->attributesDirty = true;
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mesh->isMapped = false;
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mesh->mapStart = 0;
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mesh->mapCount = 0;
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mesh->isRangeEnabled = false;
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mesh->rangeStart = 0;
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mesh->rangeCount = count;
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mesh->drawMode = drawMode;
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mesh->usage = usage;
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mesh->vao = 0;
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mesh->vbo = 0;
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mesh->ibo = 0;
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mesh->indices = NULL;
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mesh->indexCount = 0;
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mesh->indexSize = count > USHRT_MAX ? sizeof(uint32_t) : sizeof(uint16_t);
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mesh->isRangeEnabled = false;
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mesh->rangeStart = 0;
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mesh->rangeCount = mesh->count;
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mesh->material = NULL;
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mesh->lastShader = NULL;
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glGenBuffers(1, &mesh->vbo);
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glGenBuffers(1, &mesh->ibo);
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lovrGraphicsBindVertexBuffer(mesh->vbo);
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glBufferData(GL_ARRAY_BUFFER, mesh->count * mesh->format.stride, NULL, mesh->usage);
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glBufferData(GL_ARRAY_BUFFER, mesh->vertexCount * mesh->format.stride, NULL, mesh->usage);
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glGenVertexArrays(1, &mesh->vao);
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#ifdef EMSCRIPTEN
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mesh->data = malloc(mesh->count * mesh->format.stride);
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mesh->vertices.data = malloc(mesh->vertexCount * mesh->format.stride);
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#endif
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return mesh;
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@ -96,9 +98,9 @@ void lovrMeshDestroy(const Ref* ref) {
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glDeleteBuffers(1, &mesh->vbo);
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glDeleteBuffers(1, &mesh->ibo);
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glDeleteVertexArrays(1, &mesh->vao);
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free(mesh->indices);
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free(mesh->indices.data);
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#ifdef EMSCRIPTEN
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free(mesh->data);
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free(mesh->vertices.data);
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#endif
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free(mesh);
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}
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@ -145,10 +147,10 @@ void lovrMeshSetDrawMode(Mesh* mesh, MeshDrawMode drawMode) {
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}
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int lovrMeshGetVertexCount(Mesh* mesh) {
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return mesh->count;
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return mesh->vertexCount;
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}
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void* lovrMeshGetVertexMap(Mesh* mesh, size_t* count) {
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IndexData lovrMeshGetVertexMap(Mesh* mesh, size_t* count) {
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if (count) {
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*count = mesh->indexCount;
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}
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@ -163,14 +165,14 @@ void lovrMeshSetVertexMap(Mesh* mesh, void* data, size_t count) {
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}
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if (mesh->indexCount < count) {
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mesh->indices = realloc(mesh->indices, count * mesh->indexSize);
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mesh->indices.data = realloc(mesh->indices.data, count * mesh->indexSize);
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}
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mesh->indexCount = count;
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memcpy(mesh->indices, data, mesh->indexCount * mesh->indexSize);
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memcpy(mesh->indices.data, data, mesh->indexCount * mesh->indexSize);
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lovrGraphicsBindVertexArray(mesh->vao);
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lovrGraphicsBindIndexBuffer(mesh->ibo);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, mesh->indexCount * mesh->indexSize, mesh->indices, GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, mesh->indexCount * mesh->indexSize, mesh->indices.data, GL_STATIC_DRAW);
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}
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bool lovrMeshIsAttributeEnabled(Mesh* mesh, const char* name) {
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@ -207,7 +209,7 @@ void lovrMeshSetRangeEnabled(Mesh* mesh, char isEnabled) {
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if (!isEnabled) {
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mesh->rangeStart = 0;
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mesh->rangeCount = mesh->count;
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mesh->rangeCount = mesh->vertexCount;
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}
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}
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@ -217,7 +219,7 @@ void lovrMeshGetDrawRange(Mesh* mesh, int* start, int* count) {
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}
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void lovrMeshSetDrawRange(Mesh* mesh, int start, int count) {
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size_t limit = mesh->indexCount > 0 ? mesh->indexCount : mesh->count;
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size_t limit = mesh->indexCount > 0 ? mesh->indexCount : mesh->vertexCount;
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bool isValidRange = start >= 0 && count >= 0 && (size_t) start + count <= limit;
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lovrAssert(isValidRange, "Invalid mesh draw range [%d, %d]", start + 1, start + count + 1);
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mesh->rangeStart = start;
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@ -242,12 +244,12 @@ void lovrMeshSetMaterial(Mesh* mesh, Material* material) {
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}
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}
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void* lovrMeshMap(Mesh* mesh, int start, size_t count, bool read, bool write) {
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VertexData lovrMeshMap(Mesh* mesh, int start, size_t count, bool read, bool write) {
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#ifdef EMSCRIPTEN
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mesh->isMapped = true;
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mesh->mapStart = start;
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mesh->mapCount = count;
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return (char*) mesh->data + start * mesh->format.stride;
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return (VertexData) { .data = mesh->vertices.bytes + start * mesh->format.stride };
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#else
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if (mesh->isMapped) {
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lovrMeshUnmap(mesh);
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@ -259,9 +261,9 @@ void* lovrMeshMap(Mesh* mesh, int start, size_t count, bool read, bool write) {
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GLbitfield access = 0;
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access |= read ? GL_MAP_READ_BIT : 0;
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access |= write ? GL_MAP_WRITE_BIT : 0;
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access |= (write && start == 0 && count == mesh->count) ? GL_MAP_INVALIDATE_BUFFER_BIT : 0;
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access |= (write && start == 0 && count == mesh->vertexCount) ? GL_MAP_INVALIDATE_BUFFER_BIT : 0;
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lovrGraphicsBindVertexBuffer(mesh->vbo);
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return glMapBufferRange(GL_ARRAY_BUFFER, start * mesh->format.stride, count * mesh->format.stride, access);
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return (VertexData) { .data = glMapBufferRange(GL_ARRAY_BUFFER, start * mesh->format.stride, count * mesh->format.stride, access) };
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#endif
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}
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||||
|
||||
|
@ -274,9 +276,9 @@ void lovrMeshUnmap(Mesh* mesh) {
|
|||
lovrGraphicsBindVertexBuffer(mesh->vbo);
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
int start = mesh->mapStart * mesh->format.stride;
|
||||
size_t start = mesh->mapStart * mesh->format.stride;
|
||||
size_t count = mesh->mapCount * mesh->format.stride;
|
||||
glBufferSubData(GL_ARRAY_BUFFER, start, count, (char*) mesh->data + start);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, start, count, mesh->vertices.bytes + start);
|
||||
#else
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
#endif
|
||||
|
|
|
@ -24,25 +24,25 @@ typedef enum {
|
|||
|
||||
typedef struct {
|
||||
Ref ref;
|
||||
size_t count;
|
||||
void* data;
|
||||
size_t vertexCount;
|
||||
VertexFormat format;
|
||||
VertexData vertices;
|
||||
IndexData indices;
|
||||
size_t indexCount;
|
||||
size_t indexSize;
|
||||
int enabledAttributes;
|
||||
bool attributesDirty;
|
||||
bool isMapped;
|
||||
int mapStart;
|
||||
size_t mapCount;
|
||||
bool isRangeEnabled;
|
||||
int rangeStart;
|
||||
int rangeCount;
|
||||
MeshDrawMode drawMode;
|
||||
MeshUsage usage;
|
||||
GLuint vao;
|
||||
GLuint vbo;
|
||||
GLuint ibo;
|
||||
void* indices;
|
||||
size_t indexCount;
|
||||
size_t indexSize;
|
||||
bool isRangeEnabled;
|
||||
int rangeStart;
|
||||
int rangeCount;
|
||||
Material* material;
|
||||
Shader* lastShader;
|
||||
} Mesh;
|
||||
|
@ -54,7 +54,7 @@ VertexFormat* lovrMeshGetVertexFormat(Mesh* mesh);
|
|||
MeshDrawMode lovrMeshGetDrawMode(Mesh* mesh);
|
||||
void lovrMeshSetDrawMode(Mesh* mesh, MeshDrawMode drawMode);
|
||||
int lovrMeshGetVertexCount(Mesh* mesh);
|
||||
void* lovrMeshGetVertexMap(Mesh* mesh, size_t* count);
|
||||
IndexData lovrMeshGetVertexMap(Mesh* mesh, size_t* count);
|
||||
void lovrMeshSetVertexMap(Mesh* mesh, void* data, size_t count);
|
||||
bool lovrMeshIsAttributeEnabled(Mesh* mesh, const char* name);
|
||||
void lovrMeshSetAttributeEnabled(Mesh* mesh, const char* name, bool enabled);
|
||||
|
@ -64,5 +64,5 @@ void lovrMeshGetDrawRange(Mesh* mesh, int* start, int* count);
|
|||
void lovrMeshSetDrawRange(Mesh* mesh, int start, int count);
|
||||
Material* lovrMeshGetMaterial(Mesh* mesh);
|
||||
void lovrMeshSetMaterial(Mesh* mesh, Material* material);
|
||||
void* lovrMeshMap(Mesh* mesh, int start, size_t count, bool read, bool write);
|
||||
VertexData lovrMeshMap(Mesh* mesh, int start, size_t count, bool read, bool write);
|
||||
void lovrMeshUnmap(Mesh* mesh);
|
||||
|
|
|
@ -60,8 +60,8 @@ Model* lovrModelCreate(ModelData* modelData) {
|
|||
model->material = NULL;
|
||||
|
||||
model->mesh = lovrMeshCreate(modelData->vertexCount, &modelData->format, MESH_TRIANGLES, MESH_STATIC);
|
||||
void* data = lovrMeshMap(model->mesh, 0, modelData->vertexCount, false, true);
|
||||
memcpy(data, modelData->vertices.data, modelData->vertexCount * modelData->format.stride);
|
||||
VertexData vertices = lovrMeshMap(model->mesh, 0, modelData->vertexCount, false, true);
|
||||
memcpy(vertices.data, modelData->vertices.data, modelData->vertexCount * modelData->format.stride);
|
||||
lovrMeshUnmap(model->mesh);
|
||||
lovrMeshSetVertexMap(model->mesh, modelData->indices.data, modelData->indexCount);
|
||||
lovrMeshSetRangeEnabled(model->mesh, true);
|
||||
|
|
|
@ -23,11 +23,17 @@ typedef struct {
|
|||
} VertexFormat;
|
||||
|
||||
typedef union {
|
||||
void* raw;
|
||||
void* data;
|
||||
float* floats;
|
||||
uint8_t* bytes;
|
||||
int* ints;
|
||||
} VertexData;
|
||||
|
||||
typedef union {
|
||||
void* data;
|
||||
uint16_t* shorts;
|
||||
uint32_t* ints;
|
||||
} IndexData;
|
||||
|
||||
void vertexFormatInit(VertexFormat* format);
|
||||
void vertexFormatAppend(VertexFormat* format, const char* name, AttributeType type, int count);
|
||||
|
|
Loading…
Reference in New Issue