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Fix typo in shader;
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@ -2042,7 +2042,7 @@ Shader* lovrShaderInitGraphics(Shader* shader, const char* vertexSource, const c
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singlepass[0] = singlepass[1] = "#extension GL_OVR_multiview2 : require\n#define MULTIVIEW\n";
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singlepass[0] = singlepass[1] = "#extension GL_OVR_multiview2 : require\n#define MULTIVIEW\n";
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} else if (state.singlepass == INSTANCED_STEREO) {
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} else if (state.singlepass == INSTANCED_STEREO) {
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singlepass[0] = "#extension GL_AMD_vertex_shader_viewport_index : require\n""#define INSTANCED_STEREO\n";
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singlepass[0] = "#extension GL_AMD_vertex_shader_viewport_index : require\n""#define INSTANCED_STEREO\n";
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singlepass[1] = "#extension GL_AMD_fragment_layer_viewport : require\n""#define INSTANCED_STEREO\n";
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singlepass[1] = "#extension GL_ARB_fragment_layer_viewport : require\n""#define INSTANCED_STEREO\n";
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}
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}
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char* flagSource = lovrShaderGetFlagCode(flags, flagCount);
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char* flagSource = lovrShaderGetFlagCode(flags, flagCount);
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