mirror of https://github.com/bjornbytes/lovr.git
Use mat4_fromPose more;
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@ -291,8 +291,7 @@ static int l_lovrPassSetViewPose(lua_State* L) {
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float position[4], orientation[4], matrix[16];
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index = luax_readvec3(L, index, position, "vec3, number, or mat4");
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index = luax_readquat(L, index, orientation, NULL);
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mat4_fromQuat(matrix, orientation);
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memcpy(matrix + 12, position, 3 * sizeof(float));
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mat4_fromPose(matrix, position, orientation);
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mat4_invert(matrix);
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lovrPassSetViewMatrix(pass, view, matrix);
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}
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@ -2078,8 +2078,7 @@ static ModelData* openxr_newModelDataFB(XrHandTrackerEXT tracker, bool animated)
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// Inverse bind matrix
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XrPosef* pose = &mesh.jointBindPoses[i];
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float* inverseBindMatrix = inverseBindMatrices + 16 * i;
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mat4_fromQuat(inverseBindMatrix, &pose->orientation.x);
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memcpy(inverseBindMatrix + 12, &pose->position.x, 3 * sizeof(float));
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mat4_fromPose(inverseBindMatrix, &pose->position.x, &pose->orientation.x);
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mat4_invert(inverseBindMatrix);
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// Add child bones by looking for any bones that have a parent of the current bone.
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