Scope a variable better;

This commit is contained in:
bjorn 2020-03-02 22:23:59 -08:00
parent 1d6b7619ea
commit 45648baa1c
1 changed files with 1 additions and 1 deletions

View File

@ -1665,7 +1665,6 @@ void lovrTextureAllocate(Texture* texture, uint32_t width, uint32_t height, uint
return;
}
GLenum glFormat = convertTextureFormat(format);
GLenum internalFormat = convertTextureFormatInternal(format, texture->srgb);
#ifdef LOVR_GL
if (GLAD_GL_ARB_texture_storage) {
@ -1677,6 +1676,7 @@ void lovrTextureAllocate(Texture* texture, uint32_t width, uint32_t height, uint
}
#ifdef LOVR_GL
} else {
GLenum glFormat = convertTextureFormat(format);
for (uint32_t i = 0; i < texture->mipmapCount; i++) {
switch (texture->type) {
case TEXTURE_2D: