Fix skyboxes;

This commit is contained in:
bjorn 2017-03-30 18:48:03 -07:00
parent 3489426af5
commit 847a01b76f
1 changed files with 2 additions and 2 deletions

View File

@ -19,9 +19,9 @@ void lovrGraphicsInit() {
}
state.defaultShader = lovrShaderCreate(lovrDefaultVertexShader, lovrDefaultFragmentShader);
state.skyboxShader = lovrShaderCreate(lovrSkyboxVertexShader, lovrSkyboxFragmentShader);
state.fullscreenShader = lovrShaderCreate(lovrNoopVertexShader, lovrDefaultFragmentShader);
int uniformId = lovrShaderGetUniformId(state.skyboxShader, "cube");
lovrShaderSendInt(state.skyboxShader, uniformId, 1);
state.fullscreenShader = lovrShaderCreate(lovrNoopVertexShader, lovrDefaultFragmentShader);
state.activeFont = NULL;
state.defaultFont = NULL;
state.activeTexture = NULL;
@ -728,7 +728,7 @@ void lovrGraphicsSkybox(Skybox* skybox, float angle, float ax, float ay, float a
1.f, 1.f, 1.f
};
lovrGraphicsSetShapeData(cube, 156);
lovrGraphicsSetShapeData(cube, 78);
glDepthMask(GL_FALSE);
glActiveTexture(GL_TEXTURE1);