mirror of https://github.com/bjornbytes/lovr.git
Fix skyboxes;
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3489426af5
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@ -19,9 +19,9 @@ void lovrGraphicsInit() {
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}
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state.defaultShader = lovrShaderCreate(lovrDefaultVertexShader, lovrDefaultFragmentShader);
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state.skyboxShader = lovrShaderCreate(lovrSkyboxVertexShader, lovrSkyboxFragmentShader);
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state.fullscreenShader = lovrShaderCreate(lovrNoopVertexShader, lovrDefaultFragmentShader);
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int uniformId = lovrShaderGetUniformId(state.skyboxShader, "cube");
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lovrShaderSendInt(state.skyboxShader, uniformId, 1);
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state.fullscreenShader = lovrShaderCreate(lovrNoopVertexShader, lovrDefaultFragmentShader);
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state.activeFont = NULL;
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state.defaultFont = NULL;
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state.activeTexture = NULL;
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@ -728,7 +728,7 @@ void lovrGraphicsSkybox(Skybox* skybox, float angle, float ax, float ay, float a
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1.f, 1.f, 1.f
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};
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lovrGraphicsSetShapeData(cube, 156);
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lovrGraphicsSetShapeData(cube, 78);
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glDepthMask(GL_FALSE);
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glActiveTexture(GL_TEXTURE1);
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