Fix normal matrix;

Now that lighting is in world space.
This commit is contained in:
bjorn 2019-08-31 03:00:54 -07:00
parent 17ae64baec
commit 9ea785d210
1 changed files with 1 additions and 1 deletions

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@ -11,7 +11,7 @@ const char* lovrShaderVertexPrefix = ""
"#ifdef FLAG_uniformScale \n"
"#define lovrNormalMatrix mat3(lovrModel) \n"
"#else \n"
"#define lovrNormalMatrix mat3(transpose(inverse(lovrTransform))) \n"
"#define lovrNormalMatrix mat3(transpose(inverse(lovrModel))) \n"
"#endif \n"
"#define lovrInstanceID (gl_InstanceID / lovrViewportCount) \n"
"#define lovrPoseMatrix ("