mirror of https://github.com/bjornbytes/lovr.git
Actions; Sponsors; README;
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github: bjornbytes
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name: Build
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on: [push, pull_request]
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env:
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CMAKE_BUILD_TYPE: ${{ github.event_name == 'pull_request' && 'Debug' || 'Release' }}
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jobs:
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windows:
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name: Windows
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runs-on: windows-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: true
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- name: Configure
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run: cmake -B build
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shell: cmd
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- name: Build
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run: cmake --build build --config %CMAKE_BUILD_TYPE%
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shell: cmd
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- name: Upload
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uses: actions/upload-artifact@v3
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with:
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name: lovr.exe
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path: |
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build/Release/lovr.exe
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build/Release/*.dll
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linux:
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name: Linux
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runs-on: ubuntu-22.04
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steps:
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- name: Update Packages
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run: sudo apt update
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- name: Install Packages
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run: sudo apt install -y xorg-dev libxcb-glx0-dev libfuse2
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: true
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- name: Init
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run: cmake -B build -D LOVR_BUILD_BUNDLE=ON
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- name: Build
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run: cmake --build build
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- name: AppImage
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run: >
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curl -OL https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage &&
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chmod +x ./appimagetool-x86_64.AppImage &&
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./appimagetool-x86_64.AppImage build/bin &&
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mv LÖVR-x86_64.AppImage lovr-x86_64.AppImage
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- name: Upload
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uses: actions/upload-artifact@v3
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with:
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name: lovr.appimage
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path: lovr-x86_64.AppImage
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android:
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name: Android
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runs-on: ubuntu-22.04
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steps:
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- name: Update Packages
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run: sudo apt update
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- name: Install Packages
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run: sudo apt install -y glslang-tools
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: true
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- name: Init
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run: >
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mkdir build &&
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cd build &&
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keytool
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-genkey
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-dname 'cn=Unknown, ou=Unknown, o=Unknown, l=Unknown, st=Unknown, c=Unknown'
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-keystore key.keystore
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-keypass hunter2
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-storepass hunter2
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-alias key
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-keyalg RSA
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-keysize 2048
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-validity 10000 &&
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cmake ..
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-D CMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake
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-D ANDROID_SDK=$ANDROID_HOME
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-D ANDROID_ABI=arm64-v8a
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-D ANDROID_NATIVE_API_LEVEL=29
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-D ANDROID_BUILD_TOOLS_VERSION=30.0.3
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-D ANDROID_KEYSTORE=key.keystore
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-D ANDROID_KEYSTORE_PASS=pass:hunter2
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- name: Build
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run: cmake --build build
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- name: Upload
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uses: actions/upload-artifact@v3
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with:
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name: lovr.apk
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path: build/lovr.apk
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macos:
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name: macOS
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runs-on: macos-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: true
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- name: Init
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run: cmake -B build -D LOVR_BUILD_BUNDLE=ON
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- name: Build
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run: cmake --build build
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- name: Upload
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uses: actions/upload-artifact@v3
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with:
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name: lovr.app
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path: build/lovr.app
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@ -6,9 +6,9 @@
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You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open source, and supports lots of different platforms and devices.
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You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open source, and supports lots of different platforms and devices.
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[![Build status](https://ci.appveyor.com/api/projects/status/alx3kdi35bmxka8c/branch/master?svg=true)](https://ci.appveyor.com/project/bjornbytes/lovr/branch/master)
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[![Build](https://github.com/bjornbytes/lovr/actions/workflows/build.yml/badge.svg?event=push)](https://github.com/bjornbytes/lovr/actions/workflows/build.yml)
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[![Version](https://img.shields.io/github/release/bjornbytes/lovr.svg?label=version)](https://github.com/bjornbytes/lovr/releases)
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[![Version](https://img.shields.io/github/release/bjornbytes/lovr.svg?label=version)](https://github.com/bjornbytes/lovr/releases)
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[![Slack](https://img.shields.io/badge/chat-slack-7e4e76.svg)](https://lovr.org/slack)
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[![Matrix](https://img.shields.io/badge/chat-matrix-7e4e76.svg)](https://lovr.org/matrix)
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[**Homepage**](https://lovr.org) | [**Documentation**](https://lovr.org/docs) | [**FAQ**](https://lovr.org/docs/FAQ)
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[**Homepage**](https://lovr.org) | [**Documentation**](https://lovr.org/docs) | [**FAQ**](https://lovr.org/docs/FAQ)
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@ -35,7 +35,7 @@ Getting Started
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---
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---
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It's really easy to get started making things with LÖVR. Grab a copy of the executable from <https://lovr.org/download>,
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It's really easy to get started making things with LÖVR. Grab a copy of the executable from <https://lovr.org/download>,
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then write a `main.lua` script and drag its parent folder onto the executable. Here are some example projects to try:
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then write a `main.lua` script and drag it onto the executable. Here are some example projects to try:
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#### Hello World
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#### Hello World
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@ -1,55 +0,0 @@
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skip_branch_with_pr: true
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clone_depth: 1
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only_commits:
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files:
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- etc/
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- src/
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- deps/
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- CMakeLists.txt
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branches:
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only:
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- master
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- dev
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environment:
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VULKAN_SDK: C:/VulkanSDK
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cache:
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- VulkanSDK.exe
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install:
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- if not exist VulkanSDK.exe curl -L --silent --show-error --output VulkanSDK.exe https://sdk.lunarg.com/sdk/download/1.3.216.0/windows/VulkanSDK-1.3.216.0-Installer.exe?Human=true
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- VulkanSDK.exe --root C:\VulkanSDK --accept-licenses --default-answer --confirm-command install
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image: Visual Studio 2022
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before_build:
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- cd C:\projects\lovr
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- git submodule update --init
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- md build
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- cd build
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- cmake -DCMAKE_BUILD_TYPE=%configuration% -A x64 ..
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configuration: Release
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build:
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project: build\lovr.sln
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verbosity: quiet
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after_build:
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- cd C:\projects\lovr
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- 7z a lovr.zip C:\projects\lovr\build\Release\*.dll C:\projects\lovr\build\Release\lovr.exe
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artifacts:
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- path: lovr.zip
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deploy:
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provider: Webhook
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url: https://lovr.org/nightly
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on:
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branch: master
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authorization:
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secure: zbxwiHmtJRVP9FdiqxepLdLGjxhtpjVytb+yLSqrz+8Bl1bH6k5Zts809bLrEjzn
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