Actions; Sponsors; README;

This commit is contained in:
bjorn 2022-11-14 20:37:17 -08:00
parent e2c73edabb
commit a615351f66
4 changed files with 118 additions and 58 deletions

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.github/FUNDING.yml vendored Normal file
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github: bjornbytes

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.github/workflows/build.yml vendored Normal file
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name: Build
on: [push, pull_request]
env:
CMAKE_BUILD_TYPE: ${{ github.event_name == 'pull_request' && 'Debug' || 'Release' }}
jobs:
windows:
name: Windows
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: true
- name: Configure
run: cmake -B build
shell: cmd
- name: Build
run: cmake --build build --config %CMAKE_BUILD_TYPE%
shell: cmd
- name: Upload
uses: actions/upload-artifact@v3
with:
name: lovr.exe
path: |
build/Release/lovr.exe
build/Release/*.dll
linux:
name: Linux
runs-on: ubuntu-22.04
steps:
- name: Update Packages
run: sudo apt update
- name: Install Packages
run: sudo apt install -y xorg-dev libxcb-glx0-dev libfuse2
- name: Checkout
uses: actions/checkout@v3
with:
submodules: true
- name: Init
run: cmake -B build -D LOVR_BUILD_BUNDLE=ON
- name: Build
run: cmake --build build
- name: AppImage
run: >
curl -OL https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage &&
chmod +x ./appimagetool-x86_64.AppImage &&
./appimagetool-x86_64.AppImage build/bin &&
mv LÖVR-x86_64.AppImage lovr-x86_64.AppImage
- name: Upload
uses: actions/upload-artifact@v3
with:
name: lovr.appimage
path: lovr-x86_64.AppImage
android:
name: Android
runs-on: ubuntu-22.04
steps:
- name: Update Packages
run: sudo apt update
- name: Install Packages
run: sudo apt install -y glslang-tools
- name: Checkout
uses: actions/checkout@v3
with:
submodules: true
- name: Init
run: >
mkdir build &&
cd build &&
keytool
-genkey
-dname 'cn=Unknown, ou=Unknown, o=Unknown, l=Unknown, st=Unknown, c=Unknown'
-keystore key.keystore
-keypass hunter2
-storepass hunter2
-alias key
-keyalg RSA
-keysize 2048
-validity 10000 &&
cmake ..
-D CMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake
-D ANDROID_SDK=$ANDROID_HOME
-D ANDROID_ABI=arm64-v8a
-D ANDROID_NATIVE_API_LEVEL=29
-D ANDROID_BUILD_TOOLS_VERSION=30.0.3
-D ANDROID_KEYSTORE=key.keystore
-D ANDROID_KEYSTORE_PASS=pass:hunter2
- name: Build
run: cmake --build build
- name: Upload
uses: actions/upload-artifact@v3
with:
name: lovr.apk
path: build/lovr.apk
macos:
name: macOS
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: true
- name: Init
run: cmake -B build -D LOVR_BUILD_BUNDLE=ON
- name: Build
run: cmake --build build
- name: Upload
uses: actions/upload-artifact@v3
with:
name: lovr.app
path: build/lovr.app

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@ -6,9 +6,9 @@
You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open source, and supports lots of different platforms and devices. You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open source, and supports lots of different platforms and devices.
[![Build status](https://ci.appveyor.com/api/projects/status/alx3kdi35bmxka8c/branch/master?svg=true)](https://ci.appveyor.com/project/bjornbytes/lovr/branch/master) [![Build](https://github.com/bjornbytes/lovr/actions/workflows/build.yml/badge.svg?event=push)](https://github.com/bjornbytes/lovr/actions/workflows/build.yml)
[![Version](https://img.shields.io/github/release/bjornbytes/lovr.svg?label=version)](https://github.com/bjornbytes/lovr/releases) [![Version](https://img.shields.io/github/release/bjornbytes/lovr.svg?label=version)](https://github.com/bjornbytes/lovr/releases)
[![Slack](https://img.shields.io/badge/chat-slack-7e4e76.svg)](https://lovr.org/slack) [![Matrix](https://img.shields.io/badge/chat-matrix-7e4e76.svg)](https://lovr.org/matrix)
[**Homepage**](https://lovr.org) | [**Documentation**](https://lovr.org/docs) | [**FAQ**](https://lovr.org/docs/FAQ) [**Homepage**](https://lovr.org) | [**Documentation**](https://lovr.org/docs) | [**FAQ**](https://lovr.org/docs/FAQ)
@ -35,7 +35,7 @@ Getting Started
--- ---
It's really easy to get started making things with LÖVR. Grab a copy of the executable from <https://lovr.org/download>, It's really easy to get started making things with LÖVR. Grab a copy of the executable from <https://lovr.org/download>,
then write a `main.lua` script and drag its parent folder onto the executable. Here are some example projects to try: then write a `main.lua` script and drag it onto the executable. Here are some example projects to try:
#### Hello World #### Hello World

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skip_branch_with_pr: true
clone_depth: 1
only_commits:
files:
- etc/
- src/
- deps/
- CMakeLists.txt
branches:
only:
- master
- dev
environment:
VULKAN_SDK: C:/VulkanSDK
cache:
- VulkanSDK.exe
install:
- if not exist VulkanSDK.exe curl -L --silent --show-error --output VulkanSDK.exe https://sdk.lunarg.com/sdk/download/1.3.216.0/windows/VulkanSDK-1.3.216.0-Installer.exe?Human=true
- VulkanSDK.exe --root C:\VulkanSDK --accept-licenses --default-answer --confirm-command install
image: Visual Studio 2022
before_build:
- cd C:\projects\lovr
- git submodule update --init
- md build
- cd build
- cmake -DCMAKE_BUILD_TYPE=%configuration% -A x64 ..
configuration: Release
build:
project: build\lovr.sln
verbosity: quiet
after_build:
- cd C:\projects\lovr
- 7z a lovr.zip C:\projects\lovr\build\Release\*.dll C:\projects\lovr\build\Release\lovr.exe
artifacts:
- path: lovr.zip
deploy:
provider: Webhook
url: https://lovr.org/nightly
on:
branch: master
authorization:
secure: zbxwiHmtJRVP9FdiqxepLdLGjxhtpjVytb+yLSqrz+8Bl1bH6k5Zts809bLrEjzn