mirror of https://github.com/bjornbytes/lovr.git
Fix GL error with buffer unmapping;
This doesn't seem to fix any of the macOS rendering bugs though...
This commit is contained in:
parent
d3f08fd1f0
commit
afe4d8c0e3
|
@ -1744,8 +1744,10 @@ void lovrBufferDiscard(Buffer* buffer) {
|
|||
glBufferData(glType, buffer->size, NULL, convertBufferUsage(buffer->usage));
|
||||
#else
|
||||
// We unmap even if persistent mapping is supported
|
||||
// TODO investigate glInvalidateBufferData and its interactions with persistently mapped buffers.
|
||||
glUnmapBuffer(glType);
|
||||
if (buffer->mapped || GLAD_GL_ARB_buffer_storage) {
|
||||
glUnmapBuffer(glType);
|
||||
buffer->mapped = false;
|
||||
}
|
||||
|
||||
GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | (buffer->readable ? GL_MAP_READ_BIT : 0);
|
||||
flags |= GLAD_GL_ARB_buffer_storage ? GL_MAP_PERSISTENT_BIT : 0;
|
||||
|
|
Loading…
Reference in New Issue