mirror of https://github.com/bjornbytes/lovr.git
CMake: Don't recompile shaders on every build;
Recompile them only when needed.
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@ -476,9 +476,6 @@ if(LOVR_ENABLE_GRAPHICS)
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target_sources(lovr PRIVATE src/core/gpu_webgpu.c)
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endif()
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add_custom_target(compile_shaders ALL)
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add_dependencies(lovr compile_shaders)
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function(compile_shaders)
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if(LOVR_USE_GLSLANG AND ENABLE_GLSLANG_BINARIES AND NOT ANDROID)
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set(GLSLANG_VALIDATOR $<TARGET_FILE:glslangValidator>)
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@ -494,7 +491,9 @@ if(LOVR_ENABLE_GRAPHICS)
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foreach(shader_file ${shader_files})
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string(REGEX MATCH "([^\/]+)\.${ARGV0}" shader ${shader_file})
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string(REPLACE ".${ARGV0}" "" shader ${shader})
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add_custom_command(TARGET compile_shaders POST_BUILD
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add_custom_command(
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OUTPUT ${shader_file}.h
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DEPENDS ${shader_file}
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COMMAND
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${GLSLANG_VALIDATOR}
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--quiet
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@ -503,6 +502,7 @@ if(LOVR_ENABLE_GRAPHICS)
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-o ${shader_file}.h
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${shader_file}
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)
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target_sources(lovr PRIVATE ${shader_file}.h)
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endforeach()
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endfunction()
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