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tup: rm core/gpu settings;
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@ -4,7 +4,6 @@ include_rules
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SRC += src/main.c
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SRC += src/main.c
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SRC += src/core/arr.c
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SRC += src/core/arr.c
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SRC += src/core/fs.c
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SRC += src/core/fs.c
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SRC_@(GPU) += src/core/gpu_@(GPU_BACKEND).c
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SRC += src/core/maf.c
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SRC += src/core/maf.c
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SRC += src/core/map.c
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SRC += src/core/map.c
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SRC += src/core/os_$(PLATFORM).c
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SRC += src/core/os_$(PLATFORM).c
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@ -59,12 +59,6 @@ CONFIG_LUAJIT=y
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# Can be GL, GLES, or WEBGL. Ideally this should be autodetected though.
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# Can be GL, GLES, or WEBGL. Ideally this should be autodetected though.
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CONFIG_GL=GL
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CONFIG_GL=GL
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## Experimental renderer settings
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# GPU enables the core/gpu renderer
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# GPU_BACKEND is used to select the backend (gl, vk, wg)
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CONFIG_GPU=n
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CONFIG_GPU_BACKEND=gl
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## Android settings
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## Android settings
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# ANDROID_SDK: The path to the Android SDK (should have folder named 'sdk' in it)
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# ANDROID_SDK: The path to the Android SDK (should have folder named 'sdk' in it)
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# ANDROID_VERSION: The Android version to build against (usually 21 or 26)
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# ANDROID_VERSION: The Android version to build against (usually 21 or 26)
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