mirror of https://github.com/bjornbytes/lovr.git
Give lovrCanvasCreateFromHandle the option of not deleting framebuffer on canvas delete, also fix default texture issue
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@ -24,7 +24,7 @@ typedef struct {
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typedef struct Canvas Canvas;
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Canvas* lovrCanvasCreate(int width, int height, CanvasFlags flags);
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Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount);
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Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount, bool immortal);
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void lovrCanvasDestroy(void* ref);
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const Attachment* lovrCanvasGetAttachments(Canvas* canvas, int* count);
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void lovrCanvasSetAttachments(Canvas* canvas, Attachment* attachments, int count);
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@ -135,6 +135,7 @@ struct Canvas {
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int attachmentCount;
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bool needsAttach;
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bool needsResolve;
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bool immortal;
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};
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typedef struct {
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@ -1232,7 +1233,7 @@ Canvas* lovrCanvasCreate(int width, int height, CanvasFlags flags) {
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return canvas;
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}
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Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount) {
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Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount, bool immortal) {
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Canvas* canvas = lovrAlloc(Canvas, lovrCanvasDestroy);
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if (!canvas) return NULL;
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@ -1241,15 +1242,18 @@ Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uin
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canvas->width = width;
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canvas->height = height;
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canvas->flags = flags;
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canvas->immortal = immortal;
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return canvas;
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}
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void lovrCanvasDestroy(void* ref) {
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Canvas* canvas = ref;
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glDeleteFramebuffers(1, &canvas->framebuffer);
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glDeleteRenderbuffers(1, &canvas->depthBuffer);
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glDeleteFramebuffers(1, &canvas->resolveBuffer);
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if (!canvas->immortal) {
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glDeleteFramebuffers(1, &canvas->framebuffer);
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glDeleteRenderbuffers(1, &canvas->depthBuffer);
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glDeleteFramebuffers(1, &canvas->resolveBuffer);
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}
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for (int i = 0; i < canvas->attachmentCount; i++) {
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lovrRelease(canvas->attachments[i].texture);
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}
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@ -10,8 +10,10 @@ static void (*renderCallback)(void*);
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static void* renderUserdata;
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void lovrOculusMobileDraw(int framebuffer, int width, int height, float *eyeViewMatrix, float *projectionMatrix) {
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lovrGpuDirtyTexture();
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CanvasFlags flags = {0};
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Canvas *canvas = lovrCanvasCreateFromHandle(width, height, flags, framebuffer, 1);
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Canvas *canvas = lovrCanvasCreateFromHandle(width, height, flags, framebuffer, 1, true);
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Camera camera = { .canvas = canvas, .stereo = false };
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memcpy(camera.viewMatrix[0], eyeViewMatrix, sizeof(camera.viewMatrix[0]));
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