Give lovrCanvasCreateFromHandle the option of not deleting framebuffer on canvas delete, also fix default texture issue

This commit is contained in:
mcc 2018-10-27 22:01:44 -04:00
parent d17dec1b0e
commit c68c850157
3 changed files with 12 additions and 6 deletions

View File

@ -24,7 +24,7 @@ typedef struct {
typedef struct Canvas Canvas; typedef struct Canvas Canvas;
Canvas* lovrCanvasCreate(int width, int height, CanvasFlags flags); Canvas* lovrCanvasCreate(int width, int height, CanvasFlags flags);
Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount); Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount, bool immortal);
void lovrCanvasDestroy(void* ref); void lovrCanvasDestroy(void* ref);
const Attachment* lovrCanvasGetAttachments(Canvas* canvas, int* count); const Attachment* lovrCanvasGetAttachments(Canvas* canvas, int* count);
void lovrCanvasSetAttachments(Canvas* canvas, Attachment* attachments, int count); void lovrCanvasSetAttachments(Canvas* canvas, Attachment* attachments, int count);

View File

@ -135,6 +135,7 @@ struct Canvas {
int attachmentCount; int attachmentCount;
bool needsAttach; bool needsAttach;
bool needsResolve; bool needsResolve;
bool immortal;
}; };
typedef struct { typedef struct {
@ -1232,7 +1233,7 @@ Canvas* lovrCanvasCreate(int width, int height, CanvasFlags flags) {
return canvas; return canvas;
} }
Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount) { Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount, bool immortal) {
Canvas* canvas = lovrAlloc(Canvas, lovrCanvasDestroy); Canvas* canvas = lovrAlloc(Canvas, lovrCanvasDestroy);
if (!canvas) return NULL; if (!canvas) return NULL;
@ -1241,15 +1242,18 @@ Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uin
canvas->width = width; canvas->width = width;
canvas->height = height; canvas->height = height;
canvas->flags = flags; canvas->flags = flags;
canvas->immortal = immortal;
return canvas; return canvas;
} }
void lovrCanvasDestroy(void* ref) { void lovrCanvasDestroy(void* ref) {
Canvas* canvas = ref; Canvas* canvas = ref;
glDeleteFramebuffers(1, &canvas->framebuffer); if (!canvas->immortal) {
glDeleteRenderbuffers(1, &canvas->depthBuffer); glDeleteFramebuffers(1, &canvas->framebuffer);
glDeleteFramebuffers(1, &canvas->resolveBuffer); glDeleteRenderbuffers(1, &canvas->depthBuffer);
glDeleteFramebuffers(1, &canvas->resolveBuffer);
}
for (int i = 0; i < canvas->attachmentCount; i++) { for (int i = 0; i < canvas->attachmentCount; i++) {
lovrRelease(canvas->attachments[i].texture); lovrRelease(canvas->attachments[i].texture);
} }

View File

@ -10,8 +10,10 @@ static void (*renderCallback)(void*);
static void* renderUserdata; static void* renderUserdata;
void lovrOculusMobileDraw(int framebuffer, int width, int height, float *eyeViewMatrix, float *projectionMatrix) { void lovrOculusMobileDraw(int framebuffer, int width, int height, float *eyeViewMatrix, float *projectionMatrix) {
lovrGpuDirtyTexture();
CanvasFlags flags = {0}; CanvasFlags flags = {0};
Canvas *canvas = lovrCanvasCreateFromHandle(width, height, flags, framebuffer, 1); Canvas *canvas = lovrCanvasCreateFromHandle(width, height, flags, framebuffer, 1, true);
Camera camera = { .canvas = canvas, .stereo = false }; Camera camera = { .canvas = canvas, .stereo = false };
memcpy(camera.viewMatrix[0], eyeViewMatrix, sizeof(camera.viewMatrix[0])); memcpy(camera.viewMatrix[0], eyeViewMatrix, sizeof(camera.viewMatrix[0]));