mirror of https://github.com/bjornbytes/lovr.git
Give lovrCanvasCreateFromHandle the option of not deleting framebuffer on canvas delete, also fix default texture issue
This commit is contained in:
parent
d17dec1b0e
commit
c68c850157
|
@ -24,7 +24,7 @@ typedef struct {
|
||||||
typedef struct Canvas Canvas;
|
typedef struct Canvas Canvas;
|
||||||
|
|
||||||
Canvas* lovrCanvasCreate(int width, int height, CanvasFlags flags);
|
Canvas* lovrCanvasCreate(int width, int height, CanvasFlags flags);
|
||||||
Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount);
|
Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount, bool immortal);
|
||||||
void lovrCanvasDestroy(void* ref);
|
void lovrCanvasDestroy(void* ref);
|
||||||
const Attachment* lovrCanvasGetAttachments(Canvas* canvas, int* count);
|
const Attachment* lovrCanvasGetAttachments(Canvas* canvas, int* count);
|
||||||
void lovrCanvasSetAttachments(Canvas* canvas, Attachment* attachments, int count);
|
void lovrCanvasSetAttachments(Canvas* canvas, Attachment* attachments, int count);
|
||||||
|
|
|
@ -135,6 +135,7 @@ struct Canvas {
|
||||||
int attachmentCount;
|
int attachmentCount;
|
||||||
bool needsAttach;
|
bool needsAttach;
|
||||||
bool needsResolve;
|
bool needsResolve;
|
||||||
|
bool immortal;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
@ -1232,7 +1233,7 @@ Canvas* lovrCanvasCreate(int width, int height, CanvasFlags flags) {
|
||||||
return canvas;
|
return canvas;
|
||||||
}
|
}
|
||||||
|
|
||||||
Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount) {
|
Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount, bool immortal) {
|
||||||
Canvas* canvas = lovrAlloc(Canvas, lovrCanvasDestroy);
|
Canvas* canvas = lovrAlloc(Canvas, lovrCanvasDestroy);
|
||||||
if (!canvas) return NULL;
|
if (!canvas) return NULL;
|
||||||
|
|
||||||
|
@ -1241,15 +1242,18 @@ Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uin
|
||||||
canvas->width = width;
|
canvas->width = width;
|
||||||
canvas->height = height;
|
canvas->height = height;
|
||||||
canvas->flags = flags;
|
canvas->flags = flags;
|
||||||
|
canvas->immortal = immortal;
|
||||||
|
|
||||||
return canvas;
|
return canvas;
|
||||||
}
|
}
|
||||||
|
|
||||||
void lovrCanvasDestroy(void* ref) {
|
void lovrCanvasDestroy(void* ref) {
|
||||||
Canvas* canvas = ref;
|
Canvas* canvas = ref;
|
||||||
glDeleteFramebuffers(1, &canvas->framebuffer);
|
if (!canvas->immortal) {
|
||||||
glDeleteRenderbuffers(1, &canvas->depthBuffer);
|
glDeleteFramebuffers(1, &canvas->framebuffer);
|
||||||
glDeleteFramebuffers(1, &canvas->resolveBuffer);
|
glDeleteRenderbuffers(1, &canvas->depthBuffer);
|
||||||
|
glDeleteFramebuffers(1, &canvas->resolveBuffer);
|
||||||
|
}
|
||||||
for (int i = 0; i < canvas->attachmentCount; i++) {
|
for (int i = 0; i < canvas->attachmentCount; i++) {
|
||||||
lovrRelease(canvas->attachments[i].texture);
|
lovrRelease(canvas->attachments[i].texture);
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,8 +10,10 @@ static void (*renderCallback)(void*);
|
||||||
static void* renderUserdata;
|
static void* renderUserdata;
|
||||||
|
|
||||||
void lovrOculusMobileDraw(int framebuffer, int width, int height, float *eyeViewMatrix, float *projectionMatrix) {
|
void lovrOculusMobileDraw(int framebuffer, int width, int height, float *eyeViewMatrix, float *projectionMatrix) {
|
||||||
|
lovrGpuDirtyTexture();
|
||||||
|
|
||||||
CanvasFlags flags = {0};
|
CanvasFlags flags = {0};
|
||||||
Canvas *canvas = lovrCanvasCreateFromHandle(width, height, flags, framebuffer, 1);
|
Canvas *canvas = lovrCanvasCreateFromHandle(width, height, flags, framebuffer, 1, true);
|
||||||
|
|
||||||
Camera camera = { .canvas = canvas, .stereo = false };
|
Camera camera = { .canvas = canvas, .stereo = false };
|
||||||
memcpy(camera.viewMatrix[0], eyeViewMatrix, sizeof(camera.viewMatrix[0]));
|
memcpy(camera.viewMatrix[0], eyeViewMatrix, sizeof(camera.viewMatrix[0]));
|
||||||
|
|
Loading…
Reference in New Issue