glTF: Fix transform for scenes with multiple root nodes;

This commit is contained in:
bjorn 2019-07-19 16:42:13 -07:00
parent 2b19c64aca
commit d0ee0d9b1a
1 changed files with 1 additions and 0 deletions

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@ -885,6 +885,7 @@ ModelData* lovrModelDataInitGltf(ModelData* model, Blob* source) {
lastNode->childCount = scenes[rootScene].nodeCount;
lastNode->children = &model->children[childIndex];
mat4_identity(lastNode->transform);
lastNode->matrix = true;
lastNode->primitiveCount = 0;
lastNode->skin = ~0u;