mirror of https://github.com/bjornbytes/lovr.git
glTF: Fix transform for scenes with multiple root nodes;
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@ -885,6 +885,7 @@ ModelData* lovrModelDataInitGltf(ModelData* model, Blob* source) {
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lastNode->childCount = scenes[rootScene].nodeCount;
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lastNode->childCount = scenes[rootScene].nodeCount;
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lastNode->children = &model->children[childIndex];
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lastNode->children = &model->children[childIndex];
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mat4_identity(lastNode->transform);
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mat4_identity(lastNode->transform);
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lastNode->matrix = true;
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lastNode->primitiveCount = 0;
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lastNode->primitiveCount = 0;
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lastNode->skin = ~0u;
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lastNode->skin = ~0u;
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