Body:getAngularVelocity; Body:setAngularVelocity;

This commit is contained in:
bjorn 2017-05-15 23:13:19 -06:00
parent 891db00bc9
commit d29e190695
3 changed files with 34 additions and 0 deletions

View File

@ -60,6 +60,25 @@ int l_lovrBodySetLinearVelocity(lua_State* L) {
return 0;
}
int l_lovrBodyGetAngularVelocity(lua_State* L) {
Body* body = luax_checktype(L, 1, Body);
float x, y, z;
lovrBodyGetAngularVelocity(body, &x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
}
int l_lovrBodySetAngularVelocity(lua_State* L) {
Body* body = luax_checktype(L, 1, Body);
float x = luaL_checknumber(L, 2);
float y = luaL_checknumber(L, 3);
float z = luaL_checknumber(L, 4);
lovrBodySetAngularVelocity(body, x, y, z);
return 0;
}
const luaL_Reg lovrBody[] = {
{ "getPosition", l_lovrBodyGetPosition },
{ "setPosition", l_lovrBodySetPosition },
@ -67,5 +86,7 @@ const luaL_Reg lovrBody[] = {
{ "setOrientation", l_lovrBodySetOrientation },
{ "getLinearVelocity", l_lovrBodyGetLinearVelocity },
{ "setLinearVelocity", l_lovrBodySetLinearVelocity },
{ "getAngularVelocity", l_lovrBodyGetAngularVelocity },
{ "setAngularVelocity", l_lovrBodySetAngularVelocity },
{ NULL, NULL }
};

View File

@ -129,3 +129,14 @@ void lovrBodyGetLinearVelocity(Body* body, float* x, float* y, float* z) {
void lovrBodySetLinearVelocity(Body* body, float x, float y, float z) {
dBodySetLinearVel(body->id, x, y, z);
}
void lovrBodyGetAngularVelocity(Body* body, float* x, float* y, float* z) {
const dReal* velocity = dBodyGetAngularVel(body->id);
*x = velocity[0];
*y = velocity[1];
*z = velocity[2];
}
void lovrBodySetAngularVelocity(Body* body, float x, float y, float z) {
dBodySetAngularVel(body->id, x, y, z);
}

View File

@ -35,3 +35,5 @@ void lovrBodyGetOrientation(Body* body, float* angle, float* x, float* y, float*
void lovrBodySetOrientation(Body* body, float angle, float x, float y, float z);
void lovrBodyGetLinearVelocity(Body* body, float* x, float* y, float* z);
void lovrBodySetLinearVelocity(Body* body, float x, float y, float z);
void lovrBodyGetAngularVelocity(Body* body, float* x, float* y, float* z);
void lovrBodySetAngularVelocity(Body* body, float x, float y, float z);