Fix bug with base vertex in Pass:mesh;

This commit is contained in:
bjorn 2022-09-01 21:54:24 -07:00
parent 05250988df
commit e57d76c6e9
1 changed files with 1 additions and 1 deletions

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@ -766,7 +766,7 @@ static int l_lovrPassMesh(lua_State* L) {
int index = luax_readmat4(L, indices ? 4 : 3, transform, 1);
uint32_t start = luax_optu32(L, index++, 1) - 1;
uint32_t count = luax_optu32(L, index++, ~0u);
uint32_t instances = luax_optu32(L, index, 1);
uint32_t instances = luax_optu32(L, index++, 1);
uint32_t base = luax_optu32(L, index++, 0);
if (count == ~0u && lua_type(L, 2) == LUA_TNUMBER) {
count = lua_tointeger(L, 2);