mirror of https://github.com/bjornbytes/lovr.git
Merge branch 'master' into dev
This commit is contained in:
commit
efbcb5e4c2
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@ -219,7 +219,7 @@ const char* lovrStandardFragmentShader = ""
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" vec3 result = vec3(0.); \n"
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// Parameters
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" vec3 baseColor = texture(lovrDiffuseTexture, lovrTexCoord).rgb * lovrDiffuseColor.rgb; \n"
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" vec4 baseColor = texture(lovrDiffuseTexture, lovrTexCoord) * lovrDiffuseColor; \n"
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" float metalness = texture(lovrMetalnessTexture, lovrTexCoord).b * lovrMetalness; \n"
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" float roughness = max(texture(lovrRoughnessTexture, lovrTexCoord).g * lovrRoughness, .05); \n"
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"#ifdef FLAG_normalMap \n"
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@ -237,12 +237,12 @@ const char* lovrStandardFragmentShader = ""
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" float VoH = clamp(dot(V, H), 0., 1.); \n"
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// Direct lighting
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" vec3 F0 = mix(vec3(.04), baseColor, metalness); \n"
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" vec3 F0 = mix(vec3(.04), baseColor.rgb, metalness); \n"
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" float D = D_GGX(NoH, roughness); \n"
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" float G = G_SmithGGXCorrelated(NoV, NoL, roughness); \n"
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" vec3 F = F_Schlick(F0, VoH); \n"
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" vec3 specularDirect = vec3(D * G * F); \n"
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" vec3 diffuseDirect = (vec3(1.) - F) * (1. - metalness) * baseColor; \n"
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" vec3 diffuseDirect = (vec3(1.) - F) * (1. - metalness) * baseColor.rgb; \n"
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" result += (diffuseDirect / PI + specularDirect) * NoL * lovrLightColor.rgb * lovrLightColor.a; \n"
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// Indirect lighting
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@ -267,7 +267,7 @@ const char* lovrStandardFragmentShader = ""
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" result = tonemap_ACES(result * lovrExposure); \n"
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"#endif \n"
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" return lovrGraphicsColor * vec4(result, 1.); \n"
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" return lovrGraphicsColor * vec4(result, baseColor.a); \n"
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"}"
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// Helpers
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@ -48,7 +48,7 @@ static int l_lovrFontGetBaseline(lua_State* L) {
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static int l_lovrFontGetLineHeight(lua_State* L) {
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Font* font = luax_checktype(L, 1, Font);
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lua_pushinteger(L, lovrFontGetLineHeight(font));
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lua_pushnumber(L, lovrFontGetLineHeight(font));
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return 1;
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}
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@ -101,7 +101,6 @@ bool lovrRasterizerHasGlyphs(Rasterizer* rasterizer, const char* str) {
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void lovrRasterizerLoadGlyph(Rasterizer* rasterizer, uint32_t character, uint32_t padding, double spread, Glyph* glyph) {
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int glyphIndex = stbtt_FindGlyphIndex(&rasterizer->font, character);
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lovrAssert(glyphIndex, "No font glyph found for character code %d, try using Rasterizer:hasGlyphs", character);
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int advance, bearing;
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stbtt_GetGlyphHMetrics(&rasterizer->font, glyphIndex, &advance, &bearing);
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@ -121,12 +121,11 @@ void lovrFontSetFilter(Font* font, TextureFilter filter) {
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void lovrFontRender(Font* font, const char* str, size_t length, float wrap, HorizontalAlign halign, float* vertices, uint16_t* indices, uint16_t baseVertex) {
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FontAtlas* atlas = &font->atlas;
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bool flip = font->flip;
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int height = lovrRasterizerGetHeight(font->rasterizer);
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float cx = 0.f;
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float cy = -height * .8f * (flip ? -1.f : 1.f);
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float cy = -height * .8f;
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float u = atlas->width;
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float v = atlas->height;
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float scale = 1.f / font->pixelDensity;
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@ -148,7 +147,7 @@ void lovrFontRender(Font* font, const char* str, size_t length, float wrap, Hori
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if (codepoint == '\n' || (wrap && cx * scale > wrap && (codepoint == ' ' || previous == ' '))) {
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lineStart = lovrFontAlignLine(lineStart, vertexCursor, cx, halign);
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cx = 0.f;
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cy -= height * font->lineHeight * (flip ? -1.f : 1.f);
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cy -= height * font->lineHeight;
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previous = '\0';
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if (codepoint == ' ' || codepoint == '\n') {
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str += bytes;
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@ -181,13 +180,20 @@ void lovrFontRender(Font* font, const char* str, size_t length, float wrap, Hori
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if (glyph->w > 0 && glyph->h > 0) {
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int32_t padding = font->padding;
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float x1 = cx + glyph->dx - padding;
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float y1 = cy + (glyph->dy + padding) * (flip ? -1.f : 1.f);
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float y1 = cy + (glyph->dy + padding);
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float x2 = x1 + glyph->tw;
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float y2 = y1 - glyph->th * (flip ? -1.f : 1.f);
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float y2 = y1 - glyph->th;
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float s1 = glyph->x / u;
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float t1 = (glyph->y + glyph->th) / v;
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float s2 = (glyph->x + glyph->tw) / u;
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float t2 = glyph->y / v;
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if (font->flip) {
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float tmp = y1;
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y1 = -y2; y2 = -tmp;
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tmp = t1;
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t1 = t2; t2 = tmp;
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}
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memcpy(vertexCursor, (float[32]) {
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x1, y1, 0.f, 0.f, 0.f, 0.f, s1, t1,
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