Clean up Joint lists further;

This commit is contained in:
bjorn 2024-04-08 11:11:28 -07:00
parent 5df8405af3
commit f1ba4d1a1e
6 changed files with 111 additions and 146 deletions

View File

@ -86,9 +86,8 @@ static int l_lovrColliderGetJoints(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider); Collider* collider = luax_checktype(L, 1, Collider);
lua_newtable(L); lua_newtable(L);
int index = 1; int index = 1;
void* private;
Joint* joint = NULL; Joint* joint = NULL;
while ((joint = lovrColliderEnumerateJoints(collider, joint, &private)) != NULL) { while ((joint = lovrColliderGetJoints(collider, joint)) != NULL) {
luax_pushjoint(L, joint); luax_pushjoint(L, joint);
lua_rawseti(L, -2, index++); lua_rawseti(L, -2, index++);
} }

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@ -56,9 +56,8 @@ static int l_lovrJointGetType(lua_State* L) {
static int l_lovrJointGetColliders(lua_State* L) { static int l_lovrJointGetColliders(lua_State* L) {
Joint* joint = luax_checkjoint(L, 1); Joint* joint = luax_checkjoint(L, 1);
Collider* a; Collider* a = lovrJointGetColliderA(joint);
Collider* b; Collider* b = lovrJointGetColliderB(joint);
lovrJointGetColliders(joint, &a, &b);
luax_pushtype(L, Collider, a); luax_pushtype(L, Collider, a);
luax_pushtype(L, Collider, b); luax_pushtype(L, Collider, b);
return 2; return 2;

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@ -206,18 +206,6 @@ static int l_lovrWorldGetTags(lua_State* L) {
return 1; return 1;
} }
static int l_lovrWorldGetColliders(lua_State* L) {
World* world = luax_checktype(L, 1, World);
lua_createtable(L, (int) lovrWorldGetColliderCount(world), 0);
Collider* collider = NULL;
int index = 1;
while ((collider = lovrWorldEnumerateColliders(world, collider)) != NULL) {
luax_pushtype(L, Collider, collider);
lua_rawseti(L, -2, index++);
}
return 1;
}
static int l_lovrWorldGetColliderCount(lua_State* L) { static int l_lovrWorldGetColliderCount(lua_State* L) {
World* world = luax_checktype(L, 1, World); World* world = luax_checktype(L, 1, World);
uint32_t count = lovrWorldGetColliderCount(world); uint32_t count = lovrWorldGetColliderCount(world);
@ -225,22 +213,34 @@ static int l_lovrWorldGetColliderCount(lua_State* L) {
return 1; return 1;
} }
static int l_lovrWorldGetJoints(lua_State* L) { static int l_lovrWorldGetJointCount(lua_State* L) {
World* world = luax_checktype(L, 1, World);
uint32_t count = lovrWorldGetJointCount(world);
lua_pushinteger(L, count);
return 1;
}
static int l_lovrWorldGetColliders(lua_State* L) {
World* world = luax_checktype(L, 1, World); World* world = luax_checktype(L, 1, World);
lua_createtable(L, (int) lovrWorldGetJointCount(world), 0);
Joint* joint = NULL;
int index = 1; int index = 1;
while ((joint = lovrWorldEnumerateJoints(world, joint)) != NULL) { Collider* collider = NULL;
luax_pushjoint(L, joint); lua_createtable(L, (int) lovrWorldGetColliderCount(world), 0);
while ((collider = lovrWorldGetColliders(world, collider)) != NULL) {
luax_pushtype(L, Collider, collider);
lua_rawseti(L, -2, index++); lua_rawseti(L, -2, index++);
} }
return 1; return 1;
} }
static int l_lovrWorldGetJointCount(lua_State* L) { static int l_lovrWorldGetJoints(lua_State* L) {
World* world = luax_checktype(L, 1, World); World* world = luax_checktype(L, 1, World);
uint32_t count = lovrWorldGetJointCount(world); int index = 1;
lua_pushinteger(L, count); Joint* joint = NULL;
lua_createtable(L, (int) lovrWorldGetJointCount(world), 0);
while ((joint = lovrWorldGetJoints(world, joint)) != NULL) {
luax_pushjoint(L, joint);
lua_rawseti(L, -2, index++);
}
return 1; return 1;
} }

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@ -55,8 +55,8 @@ void lovrWorldDestroy(void* ref);
void lovrWorldDestroyData(World* world); void lovrWorldDestroyData(World* world);
uint32_t lovrWorldGetColliderCount(World* world); uint32_t lovrWorldGetColliderCount(World* world);
uint32_t lovrWorldGetJointCount(World* world); uint32_t lovrWorldGetJointCount(World* world);
Collider* lovrWorldEnumerateColliders(World* world, Collider* collider); Collider* lovrWorldGetColliders(World* world, Collider* collider);
Joint* lovrWorldEnumerateJoints(World* world, Joint* joint); Joint* lovrWorldGetJoints(World* world, Joint* joint);
void lovrWorldUpdate(World* world, float dt, CollisionResolver resolver, void* userdata); void lovrWorldUpdate(World* world, float dt, CollisionResolver resolver, void* userdata);
void lovrWorldComputeOverlaps(World* world); void lovrWorldComputeOverlaps(World* world);
int lovrWorldGetNextOverlap(World* world, Shape** a, Shape** b); int lovrWorldGetNextOverlap(World* world, Shape** a, Shape** b);
@ -96,11 +96,11 @@ bool lovrColliderIsEnabled(Collider* collider);
void lovrColliderSetEnabled(Collider* collider, bool enable); void lovrColliderSetEnabled(Collider* collider, bool enable);
void lovrColliderInitInertia(Collider* collider, Shape* shape); void lovrColliderInitInertia(Collider* collider, Shape* shape);
World* lovrColliderGetWorld(Collider* collider); World* lovrColliderGetWorld(Collider* collider);
Joint* lovrColliderGetJoints(Collider* collider, Joint* joint);
Shape* lovrColliderGetShape(Collider* collider, uint32_t child); Shape* lovrColliderGetShape(Collider* collider, uint32_t child);
void lovrColliderSetShape(Collider* collider, Shape* shape); void lovrColliderSetShape(Collider* collider, Shape* shape);
void lovrColliderGetShapeOffset(Collider* collider, float position[3], float orientation[4]); void lovrColliderGetShapeOffset(Collider* collider, float position[3], float orientation[4]);
void lovrColliderSetShapeOffset(Collider* collider, float position[3], float orientation[4]); void lovrColliderSetShapeOffset(Collider* collider, float position[3], float orientation[4]);
Joint* lovrColliderEnumerateJoints(Collider* collider, Joint* joint, void** private);
const char* lovrColliderGetTag(Collider* collider); const char* lovrColliderGetTag(Collider* collider);
bool lovrColliderSetTag(Collider* collider, const char* tag); bool lovrColliderSetTag(Collider* collider, const char* tag);
float lovrColliderGetFriction(Collider* collider); float lovrColliderGetFriction(Collider* collider);
@ -218,11 +218,9 @@ void lovrJointDestroy(void* ref);
void lovrJointDestroyData(Joint* joint); void lovrJointDestroyData(Joint* joint);
bool lovrJointIsDestroyed(Joint* joint); bool lovrJointIsDestroyed(Joint* joint);
JointType lovrJointGetType(Joint* joint); JointType lovrJointGetType(Joint* joint);
float lovrJointGetCFM(Joint* joint); Collider* lovrJointGetColliderA(Joint* joint);
void lovrJointSetCFM(Joint* joint, float cfm); Collider* lovrJointGetColliderB(Joint* joint);
float lovrJointGetERP(Joint* joint); Joint* lovrJointGetNext(Joint* joint, Collider* collider);
void lovrJointSetERP(Joint* joint, float erp);
void lovrJointGetColliders(Joint* joint, Collider** a, Collider** b);
bool lovrJointIsEnabled(Joint* joint); bool lovrJointIsEnabled(Joint* joint);
void lovrJointSetEnabled(Joint* joint, bool enable); void lovrJointSetEnabled(Joint* joint, bool enable);

View File

@ -4,12 +4,6 @@
#include <stdlib.h> #include <stdlib.h>
#include <joltc.h> #include <joltc.h>
typedef struct JointNode {
struct JointNode* prev;
struct JointNode* next;
Joint* joint;
} JointNode;
struct World { struct World {
uint32_t ref; uint32_t ref;
JPH_PhysicsSystem* system; JPH_PhysicsSystem* system;
@ -30,10 +24,10 @@ struct Collider {
JPH_BodyID id; JPH_BodyID id;
JPH_Body* body; JPH_Body* body;
World* world; World* world;
Joint* joints;
Shape* shape; Shape* shape;
Collider* prev; Collider* prev;
Collider* next; Collider* next;
JointNode* joints;
uint32_t tag; uint32_t tag;
}; };
@ -43,14 +37,16 @@ struct Shape {
JPH_Shape* shape; JPH_Shape* shape;
}; };
typedef struct {
Joint* prev;
Joint* next;
} JointNode;
struct Joint { struct Joint {
uint32_t ref; uint32_t ref;
JointType type; JointType type;
JPH_Constraint* constraint; JPH_Constraint* constraint;
JointNode a; JointNode a, b, world;
JointNode b;
Joint* prev;
Joint* next;
}; };
static struct { static struct {
@ -168,12 +164,12 @@ uint32_t lovrWorldGetJointCount(World* world) {
return world->jointCount; // Jolt doesn't expose this return world->jointCount; // Jolt doesn't expose this
} }
Collider* lovrWorldEnumerateColliders(World* world, Collider* collider) { Collider* lovrWorldGetColliders(World* world, Collider* collider) {
return collider ? collider->next : world->colliders; return collider ? collider->next : world->colliders;
} }
Joint* lovrWorldEnumerateJoints(World* world, Joint* joint) { Joint* lovrWorldGetJoints(World* world, Joint* joint) {
return joint ? joint->next : world->joints; return joint ? joint->world.next : world->joints;
} }
void lovrWorldUpdate(World* world, float dt, CollisionResolver resolver, void* userdata) { void lovrWorldUpdate(World* world, float dt, CollisionResolver resolver, void* userdata) {
@ -394,11 +390,12 @@ void lovrColliderDestroyData(Collider* collider) {
lovrRelease(collider->shape, lovrShapeDestroy); lovrRelease(collider->shape, lovrShapeDestroy);
JointNode* node = collider->joints; Joint* joint = collider->joints;
while (node) {
JointNode* next = node->next; while (joint) {
lovrJointDestroyData(node->joint); Joint* next = lovrJointGetNext(joint, collider);
node = next; lovrJointDestroyData(joint);
joint = next;
} }
World* world = collider->world; World* world = collider->world;
@ -439,8 +436,8 @@ World* lovrColliderGetWorld(Collider* collider) {
return collider->world; return collider->world;
} }
Collider* lovrColliderGetNext(Collider* collider) { Joint* lovrColliderGetJoints(Collider* collider, Joint* joint) {
return collider->next; return joint ? lovrJointGetNext(joint, collider) : collider->joints;
} }
Shape* lovrColliderGetShape(Collider* collider, uint32_t child) { Shape* lovrColliderGetShape(Collider* collider, uint32_t child) {
@ -514,19 +511,6 @@ void lovrColliderSetShapeOffset(Collider* collider, float position[3], float ori
JPH_BodyInterface_SetShape(collider->world->bodies, collider->id, shape, updateMass, JPH_Activation_Activate); JPH_BodyInterface_SetShape(collider->world->bodies, collider->id, shape, updateMass, JPH_Activation_Activate);
} }
Joint* lovrColliderEnumerateJoints(Collider* collider, Joint* joint, void** private) {
if (!joint) {
JointNode* node = collider->joints;
*private = collider->joints;
return node ? node->joint : NULL;
} else {
JointNode* node = *private;
node = node ? node->next : NULL;
*private = node;
return node ? node->joint : NULL;
}
}
const char* lovrColliderGetTag(Collider* collider) { const char* lovrColliderGetTag(Collider* collider) {
return lovrWorldGetTagName(collider->world, collider->tag); return lovrWorldGetTagName(collider->world, collider->tag);
} }
@ -1098,32 +1082,30 @@ static void lovrJointGetAnchors(Joint* joint, float anchor1[3], float anchor2[3]
anchor2[2] = constraintToBody2.m43; anchor2[2] = constraintToBody2.m43;
} }
static JointNode* lovrJointGetNode(Joint* joint, Collider* collider) {
return collider == lovrJointGetColliderA(joint) ? &joint->a : &joint->b;
}
void lovrJointInit(Joint* joint, Collider* a, Collider* b) { void lovrJointInit(Joint* joint, Collider* a, Collider* b) {
JointNode* nodeA = &joint->a;
JointNode* nodeB = &joint->b;
nodeA->joint = joint;
nodeB->joint = joint;
if (a->joints) {
nodeA->next = a->joints;
a->joints->prev = nodeA;
}
a->joints = nodeA;
if (b->joints) {
nodeB->next = b->joints;
b->joints->prev = nodeB;
}
b->joints = nodeB;
World* world = a->world; World* world = a->world;
if (a->joints) {
joint->a.next = a->joints;
lovrJointGetNode(a->joints, a)->prev = joint;
}
a->joints = joint;
if (b->joints) {
joint->b.next = b->joints;
lovrJointGetNode(b->joints, b)->prev = joint;
}
b->joints = joint;
if (world->joints) { if (world->joints) {
joint->next = world->joints; joint->world.next = world->joints;
joint->next->prev = joint; world->joints->world.prev = joint;
} }
world->joints = joint; world->joints = joint;
@ -1144,27 +1126,28 @@ void lovrJointDestroyData(Joint* joint) {
JPH_TwoBodyConstraint* constraint = (JPH_TwoBodyConstraint*) joint->constraint; JPH_TwoBodyConstraint* constraint = (JPH_TwoBodyConstraint*) joint->constraint;
Collider* a = (Collider*) (uintptr_t) JPH_Body_GetUserData(JPH_TwoBodyConstraint_GetBody1(constraint)); Collider* a = (Collider*) (uintptr_t) JPH_Body_GetUserData(JPH_TwoBodyConstraint_GetBody1(constraint));
Collider* b = (Collider*) (uintptr_t) JPH_Body_GetUserData(JPH_TwoBodyConstraint_GetBody2(constraint)); Collider* b = (Collider*) (uintptr_t) JPH_Body_GetUserData(JPH_TwoBodyConstraint_GetBody2(constraint));
JointNode* nodeA = &joint->a;
if (nodeA->next) nodeA->next->prev = nodeA->prev;
if (nodeA->prev) nodeA->prev->next = nodeA->next;
if (nodeA == a->joints) a->joints = nodeA->next;
JointNode* nodeB = &joint->b;
if (nodeB->next) nodeB->next->prev = nodeB->prev;
if (nodeB->prev) nodeB->prev->next = nodeB->next;
if (nodeB == b->joints) b->joints = nodeB->next;
World* world = a->world; World* world = a->world;
if (joint->next) joint->next->prev = joint->prev; JointNode* node;
if (joint->prev) joint->prev->next = joint->next;
if (world->joints == joint) world->joints = joint->next; node = &joint->a;
joint->next = joint->prev = NULL; if (node->next) lovrJointGetNode(node->next, a)->prev = node->prev;
world->jointCount--; if (node->prev) lovrJointGetNode(node->prev, a)->next = node->next;
else a->joints = node->next;
node = &joint->b;
if (node->next) lovrJointGetNode(node->next, b)->prev = node->prev;
if (node->prev) lovrJointGetNode(node->prev, b)->next = node->next;
else b->joints = node->next;
node = &joint->world;
if (node->next) node->next->world.prev = node->prev;
if (node->prev) node->prev->world.next = node->next;
else world->joints = joint->world.next;
JPH_PhysicsSystem_RemoveConstraint(world->system, joint->constraint); JPH_PhysicsSystem_RemoveConstraint(world->system, joint->constraint);
JPH_Constraint_Destroy(joint->constraint); JPH_Constraint_Destroy(joint->constraint);
joint->constraint = NULL; joint->constraint = NULL;
world->jointCount--;
lovrRelease(joint, lovrJointDestroy); lovrRelease(joint, lovrJointDestroy);
} }
@ -1177,17 +1160,18 @@ JointType lovrJointGetType(Joint* joint) {
return joint->type; return joint->type;
} }
void lovrJointGetColliders(Joint* joint, Collider** a, Collider** b) { Collider* lovrJointGetColliderA(Joint* joint) {
JPH_Body* bodyA = JPH_TwoBodyConstraint_GetBody1((JPH_TwoBodyConstraint*) joint->constraint); JPH_TwoBodyConstraint* constraint = (JPH_TwoBodyConstraint*) joint->constraint;
JPH_Body* bodyB = JPH_TwoBodyConstraint_GetBody2((JPH_TwoBodyConstraint*) joint->constraint); return (Collider*) (uintptr_t) JPH_Body_GetUserData(JPH_TwoBodyConstraint_GetBody1(constraint));
}
if (bodyA) { Collider* lovrJointGetColliderB(Joint* joint) {
*a = (Collider*) JPH_Body_GetUserData(bodyA); JPH_TwoBodyConstraint* constraint = (JPH_TwoBodyConstraint*) joint->constraint;
} return (Collider*) (uintptr_t) JPH_Body_GetUserData(JPH_TwoBodyConstraint_GetBody2(constraint));
}
if (bodyB) { Joint* lovrJointGetNext(Joint* joint, Collider* collider) {
*b = (Collider*) JPH_Body_GetUserData(bodyB); return lovrJointGetNode(joint, collider)->next;
}
} }
bool lovrJointIsEnabled(Joint* joint) { bool lovrJointIsEnabled(Joint* joint) {

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@ -220,11 +220,11 @@ uint32_t lovrWorldGetJointCount(World* world) {
return 0; return 0;
} }
Collider* lovrWorldEnumerateColliders(World* world, Collider* collider) { Collider* lovrWorldGetColliders(World* world, Collider* collider) {
return collider ? collider->next : world->head; return collider ? collider->next : world->head;
} }
Joint* lovrWorldEnumerateJoints(World* world, Joint* joint) { Joint* lovrWorldGetJoints(World* world, Joint* joint) {
return NULL; return NULL;
} }
@ -538,10 +538,6 @@ World* lovrColliderGetWorld(Collider* collider) {
return collider->world; return collider->world;
} }
Collider* lovrColliderGetNext(Collider* collider) {
return collider->next;
}
Shape* lovrColliderGetShape(Collider* collider, uint32_t child) { Shape* lovrColliderGetShape(Collider* collider, uint32_t child) {
return collider->shape; return collider->shape;
} }
@ -588,26 +584,18 @@ void lovrColliderSetShapeOffset(Collider* collider, float position[3], float ori
dGeomSetOffsetQuaternion(collider->shape->id, q); dGeomSetOffsetQuaternion(collider->shape->id, q);
} }
Joint** lovrColliderGetJoints(Collider* collider, size_t* count) { Joint* lovrColliderGetJoints(Collider* collider, Joint* joint) {
arr_clear(&collider->joints); if (joint == NULL) {
int jointCount = dBodyGetNumJoints(collider->body); return collider->joints.length ? NULL : collider->joints.data[0];
for (int i = 0; i < jointCount; i++) { }
Joint* joint = dJointGetData(dBodyGetJoint(collider->body, i));
if (joint) { for (size_t i = 0; i < collider->joints.length; i++) {
arr_push(&collider->joints, joint); if (collider->joints.data[i] == joint) {
return i == collider->joints.length - 1 ? NULL : collider->joints.data[i + 1];
} }
} }
*count = collider->joints.length;
return collider->joints.data;
}
Joint* lovrColliderEnumerateJoints(Collider* collider, Joint* joint, void** private) { return NULL;
if (!joint) {
*private = NULL;
}
uintptr_t index = (uintptr_t) *private;
return index < collider->joints.length ? collider->joints.data[index] : NULL;
} }
const char* lovrColliderGetTag(Collider* collider) { const char* lovrColliderGetTag(Collider* collider) {
@ -1143,17 +1131,14 @@ JointType lovrJointGetType(Joint* joint) {
return joint->type; return joint->type;
} }
void lovrJointGetColliders(Joint* joint, Collider** a, Collider** b) { Collider* lovrJointGetColliderA(Joint* joint) {
dBodyID bodyA = dJointGetBody(joint->id, 0); dBodyID bodyA = dJointGetBody(joint->id, 0);
return bodyA ? dBodyGetData(bodyA) : NULL;
}
Collider* lovrJointGetColliderB(Joint* joint) {
dBodyID bodyB = dJointGetBody(joint->id, 1); dBodyID bodyB = dJointGetBody(joint->id, 1);
return bodyB ? dBodyGetData(bodyB) : NULL;
if (bodyA) {
*a = dBodyGetData(bodyA);
}
if (bodyB) {
*b = dBodyGetData(bodyB);
}
} }
bool lovrJointIsEnabled(Joint* joint) { bool lovrJointIsEnabled(Joint* joint) {