mirror of https://github.com/bjornbytes/lovr.git
Clamp roughness to .05;
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@ -239,6 +239,7 @@ void initSurface(out Surface surface) {
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float roughness = Material.roughness;
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float roughness = Material.roughness;
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if (useRoughnessTexture) roughness *= getPixel(RoughnessTexture, UV).g;
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if (useRoughnessTexture) roughness *= getPixel(RoughnessTexture, UV).g;
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roughness = max(roughness, .05);
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surface.roughness2 = roughness * roughness;
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surface.roughness2 = roughness * roughness;
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surface.occlusion = 1.;
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surface.occlusion = 1.;
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