mirror of https://github.com/bjornbytes/lovr.git
ShaderBlock:send(blob);
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@ -24,12 +24,22 @@ int l_lovrShaderBlockIsWritable(lua_State* L) {
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int l_lovrShaderBlockSend(lua_State* L) {
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int l_lovrShaderBlockSend(lua_State* L) {
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ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
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ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
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const char* name = luaL_checkstring(L, 2);
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if (lua_type(L, 2) == LUA_TSTRING) {
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const Uniform* uniform = lovrShaderBlockGetUniform(block, name);
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const char* name = luaL_checkstring(L, 2);
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lovrAssert(uniform, "Unknown uniform for ShaderBlock '%s'", name);
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const Uniform* uniform = lovrShaderBlockGetUniform(block, name);
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uint8_t* data = ((uint8_t*) lovrShaderBlockMap(block)) + uniform->offset;
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lovrAssert(uniform, "Unknown uniform for ShaderBlock '%s'", name);
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luax_checkuniform(L, 3, uniform, data, name);
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uint8_t* data = ((uint8_t*) lovrShaderBlockMap(block)) + uniform->offset;
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return 0;
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luax_checkuniform(L, 3, uniform, data, name);
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return 0;
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} else {
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Blob* blob = luax_checktype(L, 1, Blob);
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void* data = lovrShaderBlockMap(block);
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size_t blockSize = lovrShaderBlockGetSize(block);
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size_t copySize = MIN(blockSize, blob->size);
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memcpy(data, blob->data, copySize);
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lua_pushinteger(L, copySize);
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return 1;
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}
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}
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}
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const luaL_Reg lovrShaderBlock[] = {
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const luaL_Reg lovrShaderBlock[] = {
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