bjorn
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d0b189a8f5
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v0.12.0;
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2019-02-14 10:33:07 -08:00 |
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bjorn
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62bce139d3
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Fix mat4 constructor;
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2019-02-14 10:31:22 -08:00 |
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bjorn
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e80e806b9d
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Always flush ShaderBlocks;
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2019-02-14 10:20:19 -08:00 |
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bjorn
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241abb5b2b
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Explicitly set generic int attribute for WebGL;
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2019-02-14 10:11:10 -08:00 |
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bjorn
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1d3b05a515
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Make bone IDs unsigned for WebGL;
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2019-02-14 09:49:31 -08:00 |
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bjorn
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912dec3c78
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Reduce clientWiatSync timeout for WebGL;
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2019-02-14 09:43:49 -08:00 |
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bjorn
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a763a6d2e1
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Fix emscripten entry/exit points;
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2019-02-14 09:22:00 -08:00 |
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bjorn
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69b6e599e9
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Re-add Model:getMaterial and Model:setMaterial;
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2019-02-13 23:55:47 -08:00 |
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bjorn
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7c6accf856
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Rebuild boot.lua;
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2019-02-13 23:48:50 -08:00 |
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bjorn
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b9b719e862
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Fix gamma correct issue with built-in Camera;
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2019-02-13 21:14:45 -08:00 |
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bjorn
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b27b9be7bd
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Just ignore unknown OBJ materials;
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2019-02-13 20:53:30 -08:00 |
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bjorn
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016fc88199
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Avoid isspace on MSVC;
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2019-02-13 20:37:30 -08:00 |
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bjorn
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a081ab8aed
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Update lovr.headset in the error screen;
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2019-02-13 20:37:06 -08:00 |
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bjorn
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beeb1e8911
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Handle more edge cases while parsing OBJ;
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2019-02-13 20:11:39 -08:00 |
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bjorn
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be58911276
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Fix several Mesh problems;
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2019-02-13 17:20:43 -08:00 |
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bjorn
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9ab0a0f370
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Update README;
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2019-02-13 16:29:14 -08:00 |
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bjorn
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6a443e0dca
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rm assimp;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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a02d4eb659
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rm VertexData;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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4373e29bea
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OBJ groups/materials;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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6857b01ac0
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Start OBJ parser; Optimize glTF parsing;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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9136c7e3c1
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Model:getAABB;
It takes animated node transforms into account! But not skinning.
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2019-02-13 15:10:52 -08:00 |
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bjorn
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a24d7e5447
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Bugfixes during testing;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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9deab224da
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Handle scene root properly;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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db391a7d68
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Make cubic spline error more polite;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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a8edf89279
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Mark base64 URIs as NYI;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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3911c9d7c8
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Support animation names;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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d25f59582e
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Handle missing textures better;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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0add9526ad
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OpenVR Controller Models;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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2338e0ceb1
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Change animator iteration;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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bea2140676
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Animation optimization; Cleanup;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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09936a8ae2
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Load animation names; General testing;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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a8566e2c7c
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Load materials;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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fc55b5354d
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Parse scenes;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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540b6a60e0
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Refactoring;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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6bb569192f
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Make sure bone indices are ints;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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d1fd59a176
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rm string hashing code;
It doesn't work in Visual Studio.
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2019-02-13 15:10:52 -08:00 |
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bjorn
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0a4344577e
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Skinning work; Bugfixes;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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70dc871f88
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More work on Animator;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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40b8b8da7c
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Fix primitive restart overflow for u32 indices;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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d14af4a79c
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Fix traversal;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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67f4aa0cb4
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Fix samplers;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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ef12cdf3c2
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Fix size calculation;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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1426b368b8
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WIP;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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80b584aeb5
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Compute global transforms better;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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80bb75968e
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WIP animator rewrite;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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2692abb83c
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Render nodes properly;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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b1b6ec0f6d
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Parsing improvements;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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e8a2ac8063
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Parse materials;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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c66a7468bb
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Parse textures;
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2019-02-13 15:10:52 -08:00 |
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bjorn
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39ce68f2be
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Parse samplers;
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2019-02-13 15:10:52 -08:00 |
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