bjorn
f268810d2a
Minor cleanup; Fix some undefined behavior;
2019-04-20 13:11:11 -07:00
bjorn
ec7b2c0b68
Formatting;
2019-04-20 12:07:26 -07:00
bjorn
ec7afed2cb
Update one trailing reference to lib/math.h;
...
In a comment...
2019-04-20 11:41:29 -07:00
bjorn
196b4ed010
Rename math to maf;
...
It's funnier and more compatible with some compiler setups,
since it won't get confused with the system <math.h>.
2019-04-20 11:39:20 -07:00
bjorn
26435be7ac
Fix batching edge case;
2019-04-14 13:47:02 -07:00
bjorn
5a25803875
CI test;
2019-04-13 18:56:54 -07:00
bjorn
d6d3123114
Maybe this will fix the GLFW dll on appveyor?;
2019-04-13 17:59:01 -07:00
bjorn
9d90e83657
Fix Mesh attribute normalization;
...
Normalize i8 and u8 attribute by default.
Forward attribute normalization from glTF accessors.
2019-04-13 16:08:58 -07:00
bjorn
ed92c4e6db
font:setFlipEnabled(false) in lovr.errhand;
...
To prevent text from being upside down if you flipped the default font.
2019-04-13 15:40:47 -07:00
bjorn
44be3608a7
lovr.headset.getDirection; Controller:getDirection;
2019-04-12 15:08:45 -07:00
bjorn
9131c26fab
Fix Android build;
2019-04-11 15:26:59 -07:00
bjorn
c89a7139ee
Add File to the types table;
2019-04-11 15:20:21 -07:00
bjorn
1e05799669
More conservative buffer locking;
2019-04-11 08:35:55 -07:00
bjorn
ee8fdb773d
Add missing Texture release in OpenGL state backdoor;
2019-04-08 05:19:39 -07:00
bjorn
59e4a5bb8e
Oops, re-enable graphics module in boot.lua;
...
Also change format of message.
2019-04-08 05:18:28 -07:00
bjorn
0f6bcad90b
Nogame screen works without the graphics module;
2019-04-08 03:25:45 -07:00
bjorn
0139486f46
Fix misc builds;
2019-04-05 06:07:46 -07:00
bjorn
6e75ebafac
Fix windows build;
2019-04-05 06:01:12 -07:00
bjorn
fa4f240b7b
Fix plane uv argument parsing;
2019-04-05 05:50:43 -07:00
bjorn
011db5f1e5
Revert "Free objects in their destructors;"
...
This reverts commit d31dca5520
.
We can't unconditionally free because sometimes objects are temporarily
allocated on the stack.
2019-04-05 05:45:05 -07:00
bjorn
a5891bad92
lovr.graphics.plane uv arguments;
2019-04-05 05:34:28 -07:00
bjorn
0b62960472
Use lovrVariantDestroy in lovrChannelClear;
2019-04-05 05:15:17 -07:00
bjorn
32f73bcbf5
Add missing struct tag;
2019-04-05 05:13:09 -07:00
bjorn
5e74222a48
rm types from util;
2019-04-05 05:12:21 -07:00
bjorn
c20c94b3e1
thread: forward declarations;
2019-04-05 05:11:49 -07:00
bjorn
bd21c24403
physics: forward declarations;
2019-04-05 05:10:21 -07:00
bjorn
2d98d2fb30
math: forward declarations;
2019-04-05 05:09:34 -07:00
bjorn
941fc1717f
headset: forward declarations;
2019-04-05 05:08:03 -07:00
bjorn
ee27af1a85
graphics: forward declarations;
2019-04-05 04:59:14 -07:00
bjorn
323f9b3fb0
filesystem: forward declarations;
2019-04-05 04:34:21 -07:00
bjorn
66b7288764
event: forward declarations;
2019-04-05 04:32:58 -07:00
bjorn
9e7b9642de
data: forward declarations;
2019-04-05 04:27:48 -07:00
bjorn
0d30448bd0
audio: forward declarations;
2019-04-05 04:16:34 -07:00
bjorn
8df55795b1
rm stdint from util;
2019-04-05 04:08:06 -07:00
bjorn
410a2810cf
Move types into their own file;
2019-04-05 04:05:03 -07:00
bjorn
14cab6cd3c
Move utf helper into lib;
2019-04-05 04:04:52 -07:00
bjorn
86a342877f
rm nextPo2;
2019-04-05 03:56:56 -07:00
bjorn
d31dca5520
Free objects in their destructors;
2019-04-05 03:56:10 -07:00
bjorn
ae470d8804
Make registertype/extend type a macro;
...
Just a nice-to-have.
2019-04-05 03:48:36 -07:00
bjorn
6fdeda9e61
Make lovrRelease non-generic;
...
We know what type we're releasing 99% of the time, we don't need to
play a guessing game in lovrRelease, just have the caller say which
destructor to use.
There is lovrGenericRelease for situations where we need it, which
does the slower lookup of the destructor.
2019-04-05 03:41:03 -07:00
bjorn
7932ef6f9f
Add type lookup;
...
Now Ref has a type id instead of a destructor/name, and use the type to
lookup the destructor and name when needed.
This improves performance, since now Ref contains a lot less data and we
can do an integer comparison instead of a string comparison when reading
objects from Lua.
2019-04-05 02:54:54 -07:00
bjorn
64b7ee85f7
Fix rendering with vertexCount of 0;
2019-04-05 01:28:17 -07:00
bjorn
c2c4322e3b
Add drawMode to lovrModelDraw Batch;
2019-04-05 01:23:48 -07:00
bjorn
94f112dea3
Disable SSE on arm;
...
Currently we turn off SSE based on the OS (Android or Emscripten),
but this causes a build error on non-android arm CPUs. Now we
correctly look at the CPU architecture.
2019-04-05 01:21:33 -07:00
bjorn
a28b333899
Split draw data stream into two streams;
...
Also the max number of draws can be hardcoded to 256 now.
2019-04-05 00:49:50 -07:00
bjorn
88b54a7ab9
Make cursors generic;
2019-04-05 00:49:50 -07:00
bjorn
efbc88073e
Write vertices at batch time;
2019-04-05 00:49:50 -07:00
bjorn
7409f34d36
lovr.graphics.getStats does a flush;
2019-04-01 07:37:05 +09:00
bjorn
ab42e2ca18
Fix bug when reading point/line/triangle primitive data;
...
- When reading points from a table of numbers, the array
indexing was not correct and vertex positions were not
getting correctly written.
- The normals/texture coordinates weren't getting written,
so their values were using whatever was in the buffer.
Now they are always set to zero.
2019-03-31 00:23:02 +09:00
bjorn
10305a4fed
Fix batching problem;
2019-03-25 11:36:29 +09:00