Commit Graph

54 Commits

Author SHA1 Message Date
bjorn dd98b11b3f Effect;
Basically replace each individual accessor with a general one.
2021-03-03 15:25:03 -07:00
bjorn cf4bb36d03 AudioMaterial; 2021-02-28 15:27:33 -07:00
bjorn f3482fc15a lovr.audio.get/setPosition; lovr.audio.get/setOrientation; 2021-02-26 13:05:23 -07:00
bjorn 3055cd718c rm shared sources; 2021-02-24 17:43:42 -07:00
bjorn ec96a126d7 phonon: accessors; multiple sources; start reverb; 2021-02-24 17:43:42 -07:00
bjorn 87bbec7018 phonon: setGeometry test; 2021-02-24 17:43:42 -07:00
bjorn dca79f83f0 SoundData is now named Sound!; 2021-02-08 19:52:56 -07:00
bjorn bc4cde1653 Adjust lovrRelease signature; 2021-02-08 17:52:26 -07:00
bjorn 3ded60948f rm core/ref; rm lovrAlloc; util does refcounting; 2021-02-08 17:26:44 -07:00
bjorn ccc53a10aa Cleanup; 2021-02-08 16:08:29 -07:00
bjorn 0877edf9d1 Fix capture; 2021-02-08 16:08:29 -07:00
bjorn 1995aae7e9 Simplify enumeration more; 2021-02-08 16:08:29 -07:00
bjorn ab81361494 Require an argument for an audio device id;
(It can still be nil or a non-userdata value to use the default)
2021-02-08 16:08:29 -07:00
bjorn 60809268e7 Add the ability to request exclusive access to an audio device; 2021-02-08 16:08:29 -07:00
bjorn e3e7b265a3 Add the ability to opt-out of default output device initialization; 2021-02-08 16:08:29 -07:00
bjorn 177a94738d 48khz sample rate; fixes; 2021-02-08 16:08:29 -07:00
bjorn 93ea56155e scribbling; 2021-02-08 16:08:29 -07:00
bjorn 025865461c Cleanup; 2021-02-08 16:08:29 -07:00
bjorn 68f5bb3095 Fix style issues; 2021-02-08 16:08:29 -07:00
bjorn cb8e1b5b91 Fix compile errors; 2021-02-08 16:08:29 -07:00
bjorn a3a5b29d6d Minor style changes; 2021-02-08 16:08:29 -07:00
mcc f515d8e84f Code review adjustments (code clarity, constness) for oculus spatializer 2021-02-08 16:08:29 -07:00
mcc 9ba4037e74 LOVR_USE_OCULUS_AUDIO
This is a large patch which adds a new Oculus Audio spatializer. Oculus Audio is slightly different from the dummy spatializer in a few ways:

    - It *must* receive fixed-size input buffers, every time, always.
    - It can only handle a fixed number of spatialized sound sources at a time.
    - It has a concept of "tails"; the spatialization of a sound can continue after the sound itself ends (eg echo).

Changes to audio.c were needed to support Oculus Audio's quirks:

    - audio.c now supports a "fixedBuffer" mode which invokes the generator/spatializer in fixed size chunks
    - Each source now has an intptr_t "memo" field that the spatializer may use to store whatever (Oculus spatializer uses this to handle the sound source limit).
    - The spatializer interface got a couple new methods: A "tail" method which returns a sound buffer after all sources are processed; and "create" and "destroy" methods that are called when a sound source is created or destroyed (Oculus spatializer uses this to populate/clear the "memo" field).

Along the way some other miscellaneous changes got made:

    - lovr.audio.getSpatializerName() returns the current spatializer
    - Spatializer init now takes in "config in" and "config out" structs (Spatializer changes fields in config out to request things, currently fixed buffer mode).
    - lovr.conf now takes t.audio.spatializer (string name of desired spatializer) and t.audio.spatializerMaxSourcesHint (Spatializers with max sources limits like Oculus will use this as the limit).
    - audio.c went back to tracking position/orientation as vectors rather than a matrix
    - A file oculus_spatializer_math_shim.h was added containing a minimal copypaste of OVR_CAPI.h from Oculus SDK to support a ovrPoseStatef the spatializer API needs. This may have license consequences but we are probably OK via a combination of fair use and the fact that a user cannot use this header file without accepting Oculus's license through other means.

Some work remains to be done, in particular there is an entire reverb feature I did not touch and LOVR_USE_OCULUS_AUDIO cannot be activated from tup. Oculus Spatializer works better when it has velocity and time information but this patch does not supply it.
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson d618a2e629 lovr.audio.isRunning 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 84bfac984c l_audio: less code
why is this so hard for my brain? :S
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 2719eba1ba lovrAudioSetCaptureFormat
instead of mixing up using device with using format
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 9ba8638028 Audio: Simplify enabled/started/reset
* Stop also uninitializes
* Reset doesn't exist. Just stop and start instead.
* lovrAudioInit no longer takes config, and config is now private.
  Call lovrAudioStart if you want to start.
* ma_device_{un}init and start/stop are only called from one place each,
  reducing the risk of dangling state
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 138853ef01 Fix getDevices API
* Takes device type, so you only get either playback or capture devices
* Doesn't store devices in state, reducing risk of dangling pointers
* Uses names instead of identifiers, since miniaudio identifiers become
  invalid if you call "getDevices" again
* Better diagnostics
* Split up lovrAudioInitDevice to be per-type, cleaner that way
* UseDevice now takes type and name, instead of just identifier
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 5fcaad9bde Change mic capture API to return SoundData stream instead of individual chunks 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 044a5a47d9 allow configuring sound format and sample rate 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson e46079b368 lovrAudioUseDevice 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 9381e2027d audio.getDevices full impl 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson ebcc5f51d7 Devices WIP 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson cdbefafc1a review: style fixes 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 084ac9d880 review: newSource() gets options table 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson aa3dc76176 Audio: Don't open capture at start, allow it to be enabled later
So that we can try once on demand,
and again when permissions are granted
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 033817bd74 audio capture stubs 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 407742e8b5 make Source:setSpatial a constructor option instead 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 8403c9bd70 just a super dummy spatializer 2021-02-08 16:08:29 -07:00
bjorn cbf0416988 Update to new enum system; 2021-02-08 16:08:29 -07:00
bjorn 1eb4070c92 Mixing; 2021-02-08 16:08:29 -07:00
bjorn c92b47e3a6 Another miniaudio attempt WIP; 2021-02-08 16:08:29 -07:00
bjorn 3bc2c00b79 api doesn't include util; 2020-12-25 12:50:26 -07:00
bjorn 51f470cf85 Easier enums; 2020-09-27 17:13:00 -07:00
bjorn ec257b179f Support Lua 5.2, 5.3, 5.4; 2020-08-19 13:12:57 -06:00
bjorn b9a2bddd25 Put all the audio stuff in one file;
If there was ever some sort of hypothetical switch to a different
audio library, this would make such a switch easier.
2020-05-03 12:54:35 -06:00
bjorn 69dd0d4674 audio: rm paused and stopped states; rm rewind;
- There is now just one "playing" state.
- Instead of rewind, use :seek(0).

Note that now there is no way to resume or rewind all tracked sources.
This can be improved in the future if there's a need for it, probably
using variadic or table-based variants of the audio module functions.
2020-02-26 00:25:49 -08:00
bjorn 18dcb07b98 Convert stuff over to use new enum system; 2020-02-16 18:31:02 -08:00
bjorn 305596adf8 Fix windows build;
LOVR_EXPORT needs to be on the declaration, unfortunately.
2019-08-26 15:53:10 -07:00
bjorn 8d4760167f luax is now api; 2019-08-21 15:27:26 -07:00