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735 commits

Author SHA1 Message Date
bjorn 374492c586 Add experimental hotkeys flag;
- Add t.hotkeys flag to conf.lua, which defaults to true.
- If t.hotkeys is truthy, the following hotkeys will be enabled:
  - Escape: Quit the experience
  - F5: Restart the experience
2019-06-02 03:00:12 -07:00
bjorn 22fe333150 Update refcounting (again);
- Ref struct only stores refcount now and is more general.
- Proxy stores a hash of its type name instead of an enum.
- Variants store additional information instead of using a vtable.
- Remove the concept of superclasses from the API.
- Clean up some miscellaneous includes.
2019-06-02 01:02:26 -07:00
bjorn d2bff7d239 lovr.graphics.tick and tock;
Initial support for GPU timer queries.
2019-06-01 17:29:53 -07:00
bjorn d11e9be175 Lua userdata store their destructor in their metatable; 2019-05-28 16:31:13 -07:00
bjorn c5210deae8 Fix ShaderFlag parsing; 2019-05-28 03:43:12 -07:00
bjorn 9b6f7c35b4 Fix lovr.headset.isTouched; 2019-05-24 15:14:20 -07:00
bjorn 3bf08f0ca3 Add the ability to create default shaders;
lovr.graphics.newShader('font')
2019-05-22 18:00:02 -07:00
bjorn c464bde609 Add DefaultShaders enum; 2019-05-22 16:36:40 -07:00
bjorn 3dc4d06285 Fix eye enum; 2019-05-22 14:37:46 -07:00
bjorn 3804a1c0ee lovrPlatformGetName;
Used in lovr.getOS.
2019-05-20 20:44:39 -07:00
bjorn 4cc154fdfa More number conversions; 2019-05-20 20:35:07 -07:00
bjorn df6b7fc96a Ref is mostly private now;
It's really nice how objects don't need to care about how they're
allocated/managed now.
2019-05-20 15:09:06 -07:00
bjorn 57aad490ae Start sized int conversions; 2019-05-20 14:34:03 -07:00
bjorn e368723248 Improve platform-specific defines; 2019-05-20 04:05:39 -07:00
bjorn 67ddefd0c2 Ensure platform functions have prefix; 2019-05-20 04:02:25 -07:00
bjorn b1e848ef6b Cleanup filesystem module; 2019-05-20 03:51:22 -07:00
bjorn 7645f4c014 Add core folder; 2019-05-20 02:47:33 -07:00
bjorn 4a47afca38 Organize api folder; 2019-05-19 00:31:42 -07:00
bjorn a4e563fe6f Clean up event module; 2019-05-14 04:37:56 -07:00
bjorn 3267bad4fa Add ShaderFlags;
newShader and newComputeShader accept an optional options table
that can contain a table of flags.  Flags are turned into #defines
in the shader source and can be used as specialization constants in
the future.

Currently they can only be bools and ints.  This might change to add
float and/or remove bools.
2019-05-14 03:48:01 -07:00
bjorn 6134abe866 Handle vsync better;
- Add vsync flag to t.window and lovr.graphics.createWindow.
- vsync is 1 by default.
- Some headset drivers override vsync if they have special timing requirements.
2019-05-14 00:18:22 -07:00
bjorn f786c40b4e Rework Buffer updates;
Use unsynchronized mapped buffers on macOS.

Reduce amount of Buffer flushes and stalls by flushing once per
batch instead of once per draw.
2019-05-13 20:35:21 -07:00
bjorn 83b8ee2d08 Audio cleanup; 2019-05-13 03:53:17 -07:00
bjorn 963f496ac1 Lua hides a Type in its userdata; 2019-05-13 03:21:11 -07:00
bjorn 51ce0c1418 rm compat; 2019-05-12 22:28:02 -07:00
bjorn 7c2a119324 SteamVR Input 2019-05-12 22:23:28 -07:00
bjorn 5b0fa8b522 Fix warnings; 2019-05-12 22:23:28 -07:00
bjorn db3c3dbb1e Fix lovr.headset.hands; 2019-05-12 22:23:28 -07:00
bjorn 6ff35420bd More leap fixes;
Also reduce branching in headset accessors.
2019-05-12 22:23:28 -07:00
bjorn 26c1859531 Update WebVR; 2019-05-12 22:23:28 -07:00
bjorn 2ecae65925 trackpad -> touchpad;
Sorry
2019-05-12 22:23:02 -07:00
bjorn 57321db2cd lovr.headset.getDriver accepts devices; 2019-05-12 22:23:02 -07:00
bjorn 5413f6a427 Device iterators; 2019-05-12 22:23:02 -07:00
bjorn 7807b1abd7 lovr.headset.getAcceleration, getAngularAcceleration;
Add missing getBonePose impls.

Refactor some ovr stuff.
2019-05-12 22:23:02 -07:00
bjorn b6e1e5e3b0 lovr.headset.getBonePose; Device shorthands; 2019-05-12 22:23:02 -07:00
bjorn 05f4ba7342 Change everything;
Use enums because they make things easier.
2019-05-12 22:23:02 -07:00
bjorn 89ccf750ba Start compat system; 2019-05-12 22:23:02 -07:00
bjorn c2fc7daf2d Split mat4_getTransform; 2019-05-12 22:22:29 -07:00
bjorn 801f997b0a Use vectors for headset pose accessors; 2019-05-12 22:22:29 -07:00
bjorn 344edd8c30 Add missing OpenXR string constant; 2019-05-12 22:22:29 -07:00
bjorn e22d98e09e Finish Leap backend; 2019-05-12 22:22:29 -07:00
bjorn 5ff49e73c2 Leap WIP; 2019-05-12 22:22:29 -07:00
bjorn 400598735c rm isTracked for now; 2019-05-12 22:22:29 -07:00
bjorn df5de9a35e Use strings for paths;
It's probably slower, but it's way less complicated, so it seems like
a win for now.  Can implement compile-time hashing, tries etc. later
if it's identified as a performance issue for a real person.

Also a bunch of cleanup in openvr.c and oculus.c.
2019-05-12 22:22:29 -07:00
bjorn 45931d005a lovr.headset.isTracked; 2019-05-12 22:22:29 -07:00
bjorn bb06b211cd Add missing getDirection binding; 2019-05-12 22:22:29 -07:00
bjorn 5c6163580b rm unused headset.h; 2019-05-12 22:22:29 -07:00
bjorn d8581106d4 Support Vive trackers again;
/trackers/1
2019-05-12 22:22:29 -07:00
bjorn 85d461e71c Fixup lovr.headset.getName; 2019-05-12 22:22:29 -07:00
bjorn 50e77fc023 Combine getVelocity and getAngularVelocity impls; 2019-05-12 22:22:29 -07:00