mcc
2be1c777d7
Add a check so that if ANDROID_KEYSTORE_PASS is not given, apksigner can still be invoked.
...
This is done by omitting the --ks-pass argument completely
2020-10-27 23:27:02 -04:00
bjorn
f1447fd69a
lovr.graphics.get/setViewPose; lovr.graphics.get/setProjection;
2020-09-24 19:03:37 -07:00
bjorn
28144c8143
OpenXR Android stuff;
2020-08-29 19:45:52 -06:00
bjorn
3cb291c866
rm leap motion driver;
...
Planning on using the new Ultraleap OpenXR API layer. It's possible
that this will be added back if that doesn't work out.
2020-08-22 14:05:40 -06:00
bjorn
6cadcea65d
WebXR updates;
...
- Make the renderloop synchronous by hijacking the RAF to run on the
XRSession when active.
- Convert os_web to use emscripten's native HTML5 interface instead
of going through GLFW.
- Stop using preinitialized GL context -- lovrPlatformCreateWindow
now creates the context.
- GLES2/3 emulation is not necessary.
- Remove inline sessions. The VR simulator is used to render to the
Canvas instead. webxr_attach and webxr_detach are used to replace
replace the active headset driver with the webxr driver when an
immersive session starts.
- Add noop desktop_getSkeleton.
2020-08-20 13:28:07 -06:00
bjorn
65470f1e0e
Update webxr driver; rm webvr;
2020-08-16 00:31:20 -06:00
Nevyn Bengtsson
4dcca11a78
fix case problem in VrApi include path
...
in the sdk, 'Include' folder is capital I. With lowercase in
cmake, build fails on case sensitive file systems.
2020-08-04 14:59:23 +02:00
Nevyn Bengtsson
27384ac62c
Fix Pico build
...
* lovrPlatformGetBundlePath was missing the root argument
* ANDROID_SDK can't be assumed to be the parent of the ndk folder, in case it's a side-by-side installation of the NDK. Instead, ANDROID_SDK should be provided with -D
* One more thing we could mention in the docs that I ran into: Installing java with apt gave me an incompatible version. It worked better to just -DJAVA_HOME= to the java that comes with Android studio (/snap/android-studio/91/android-studio/jre on ubuntu).
2020-08-04 10:42:04 +02:00
bjorn
91fb120dcc
tup: pico rules;
2020-07-27 17:20:58 -06:00
bjorn
ac58a1aeba
Pico: Draw the rest of the owl;
...
Add entrypoints, headset backend code, fill in the Activity, and
add various special cases to account for the asynchronous render loop,
lack of sRGB support, and OpenGL state resets.
2020-07-27 14:56:21 -06:00
bjorn
58ab637465
Custom os implementation for pico;
2020-07-27 14:28:40 -06:00
bjorn
b0b9e38da6
Pico: add pico jar and missing DRIVER_PICO enumerant;
2020-07-27 14:25:57 -06:00
bjorn
a59c7fee40
Fix AndroidManifest.xml path;
...
The file has to literally be named AndroidManifest.xml so it has
to be copied to that name.
2020-07-27 14:18:28 -06:00
bjorn
e7d4e6cf7b
Start pico headset backend;
2020-07-27 13:58:52 -06:00
bjorn
d25e20fb9d
mv AndroidManifest.xml AndroidManifest_vrapi.xml;
2020-07-27 13:47:32 -06:00
bjorn
92bd4f60cf
CMake: Clean up more android files;
2020-07-27 13:16:22 -06:00
bjorn
dc2774f136
CMake: Make vrapi an imported target;
2020-07-27 13:16:07 -06:00
bjorn
87b979f51c
mv Activity.java Activity_vrapi.java;
2020-07-27 12:50:27 -06:00
bjorn
4a7557b0d1
Clean up Android CMake stuff;
2020-07-27 12:48:01 -06:00
bjorn
9777306b70
rm oculus mobile;
2020-07-02 10:46:10 -06:00
bjorn
0a27a0b17b
Fix ANDROID_ASSETS option;
2020-06-29 17:51:15 -06:00
bjorn
6c6c5fd360
CMake android support;
2020-06-29 17:20:26 -06:00
bjorn
b34c03bcc8
Tup build system for android;
2020-06-09 18:02:03 -06:00
bjorn
6d2fdac89f
Prefix headset implementation files with headset_;
2020-05-24 13:32:13 -06:00
l. coues
61e53f09ff
Add webxr to CMake
...
Default to off unless build with emscripten
2020-05-06 23:07:59 +02:00
bjorn
b9a2bddd25
Put all the audio stuff in one file;
...
If there was ever some sort of hypothetical switch to a different
audio library, this would make such a switch easier.
2020-05-03 12:54:35 -06:00
bjorn
9c044ee91a
CMake: Don't exclude Lua lib targets;
2020-03-02 22:24:14 -08:00
bjorn
fa771b04bd
Fix CMake;
2020-02-23 01:01:34 -08:00
mcc
8d7427d74a
The path to libOVR.lib has changed in more recent versions of the Oculus SDK.
...
They no longer ship separate Debug and Release binaries.
2020-02-17 14:45:03 -05:00
bjorn
47f4319ba8
core/png; rm stb_image_write;
2020-02-16 04:11:55 -08:00
bjorn
51afbd9fd4
CMake: Also include msdfgen so when building as .app;
2020-01-24 22:10:15 -08:00
bjorn
a0634005f3
CMake: Turn MACOSX_RPATH ON for msdfgen;
...
I think it's off because it's targeting an older version of CMake
or something. There was a warning about CMP0042 as well.
2020-01-24 22:02:13 -08:00
bjorn
158fcca994
CMake: explicitly link with objc runtime on macOS;
2020-01-22 16:30:21 -08:00
bjorn
dd6d737a43
CMake: compile binary resources earlier;
2020-01-09 21:57:13 -08:00
Nevyn Bengtsson
d987dd0dc3
Bump msdfgen + add move_dll for it
...
Fixes #184
2020-01-06 20:19:52 +01:00
bjorn
c9b1f257bf
api: try new file naming convention; Tupfile: cleanup;
...
I assume full responsibility for any catastrophes this causes.
2019-12-31 19:31:44 -08:00
bjorn
f12a092739
OpenXR build instructions;
...
It is probably bad that there is not a better place to put this,
but it is better than nothing.
2019-12-31 18:29:18 -08:00
bjorn
d228dc95d7
Automatically convert binary resources;
...
- Teach CMake how to compile binary resources to C headers, like xxd.
- Note: tup is already using xxd to do this.
- gitignore binary resource headers to reduce git noise and avoid problematic
interactions between git and build systems.
2019-12-29 11:25:30 -08:00
mcc
21a52368f5
Patch in thread local storage for stb_image vflip
...
This makes loading images in multiple threads concurrently safe.
Adds a new CMake variable LOVR_USE_THREADLOCAL, by default on
2019-12-20 16:09:18 -05:00
mcc
3ff94d8797
Bring back old File C API (read-only currently)
...
This code path is not used anywhere in this commit, but aids in developing Lovr addons.
2019-12-17 20:06:42 -05:00
bjorn
e2d8f8c645
platform -> os;
...
The function names are staying the same for now.
2019-12-13 19:55:46 -08:00
bjorn
33991b41ad
tup macOS fixes;
...
- Need to use dylib suffix.
- Need pagezero stuff (should we only do this when using LuaJIT?)
- rpath is totally different.
- stb_vorbis alloca broke?
2019-12-13 07:27:37 -08:00
bjorn
584d627784
CMake: Add LOVR_BUILD_EXE;
...
This flag can be turned off to only build dependencies.
2019-12-13 03:35:02 -08:00
bjorn
2f9400a5f7
Adjust includes;
2019-12-10 13:01:28 -08:00
bjorn
488c125c5f
Draw the rest of the owl;
2019-12-10 12:19:50 -08:00
bjorn
fd16865dd1
Enable threads for wasm builds;
2019-12-05 13:37:27 -08:00
bjorn
c904872df0
rm unused wasm zlib flag;
2019-12-05 12:43:57 -08:00
bjorn
871542bddf
Use relative rpath on Linux;
2019-12-04 14:07:35 -08:00
bjorn
25bdc05343
rm unused physfs cmake option;
2019-11-23 01:17:00 -08:00
bjorn
23c36597fc
CMake: Suppress giant OpenVR warnings;
2019-11-11 19:14:35 -08:00
Bjorn
26aa87034a
Merge pull request #166 from alloverse/fix/vs2019
...
Fix move_dll for VS2019
2019-11-07 14:26:03 -08:00
Nevyn Bengtsson
66aa0449a5
Fix move_dll for VS2019
...
TARGET_FILE_DIR will do the right thing regardless of VR version
2019-11-07 23:09:47 +01:00
bjorn
0bd5fced12
Use new glfw method for avoiding chdir;
2019-11-03 15:31:21 -08:00
bjorn
d21911d010
Add core/map hash table; rm lib/map;
2019-10-30 00:07:05 -07:00
bjorn
50279d1d9f
LOVR_USE_LUAJIT define is not used;
2019-10-22 20:21:41 -07:00
bjorn
b35ebc15b6
rm LOVR_USE_SSE;
...
It doesn't really improve performance on an average LÖVR app and
isn't worth the complexity.
2019-10-22 16:46:54 -07:00
bjorn
505d315c18
Tell GLFW to not change the working directory;
2019-10-14 16:10:48 -07:00
bjorn
c8fd4d1f29
CMake: Add LOVR_BUILD_BUNDLE to build as .app on macOS;
2019-10-14 15:24:27 -07:00
bjorn
8c0ae3fbb3
More WebVR (controller) fixes;
2019-10-09 14:54:07 -07:00
bjorn
d8d07bfbe8
CMakeLists: Fix the order of words the;
2019-10-09 13:38:01 -07:00
bjorn
e9cec44298
Update emscripten compile flags;
...
- wasm is the default now
- -Os makes things way smaller
- rm unused mat4_translate function
2019-10-09 13:36:35 -07:00
bjorn
5f404e2b1f
WebVR fixes;
...
- Re-add the maf.c file that exports all the maf symbols.
- Fix lovrGpuTock for WebGL.
2019-10-07 19:50:17 -07:00
bjorn
eb83962fc6
OpenXR fixes;
2019-10-02 16:29:09 -07:00
bjorn
e96c541244
Multithreaded builds on Windows; Formatting;
2019-09-18 16:12:08 -07:00
bjorn
fb2d8aae2c
Fix CMakeLists;
2019-08-21 16:33:13 -07:00
bjorn
cd09e1e695
rm sds;
2019-08-21 16:30:20 -07:00
bjorn
8d4760167f
luax is now api;
2019-08-21 15:27:26 -07:00
bjorn
23bba1d59b
CMake;
2019-07-16 20:30:51 -07:00
mcc
6f45b90044
Fix CMakeLists.txt after animator removed
2019-07-11 13:30:26 -07:00
bjorn
79a19ef267
Fix M_PI redefinition;
...
We just set it in util now.
2019-06-28 00:13:45 -07:00
bjorn
eb1e257209
Add new array implementation; Upgrade filesystem;
...
Filesystem:
- Uses streaming file IO.
- Uses less memory when requiring files.
- Simplifies its require path implementation.
2019-06-16 13:30:30 -07:00
bjorn
0e5a55b641
Update CMakeLists;
2019-06-02 01:09:22 -07:00
bjorn
5b1e281d4c
Switch to a fork of LuaJIT that supports android;
2019-05-21 00:26:21 -07:00
bjorn
7645f4c014
Add core folder;
2019-05-20 02:47:33 -07:00
bjorn
a17f10e273
Add modules folder;
2019-05-19 00:38:35 -07:00
bjorn
4a47afca38
Organize api folder;
2019-05-19 00:31:42 -07:00
bjorn
1792f066f2
Fix CMakeLists; Fix buffer unmapping; Formatting;
2019-05-18 01:09:06 -07:00
bjorn
6f7c30e7e2
Single-translation-unit experiment;
2019-05-15 12:05:56 -07:00
bjorn
8ee7a7c9a3
haha windows;
2019-05-13 04:28:42 -07:00
bjorn
b86340ac69
LOVR_USE_LEAP is false by default;
2019-05-12 22:23:02 -07:00
bjorn
aa1d33669c
Just use leap;
2019-05-12 22:22:29 -07:00
bjorn
5ff49e73c2
Leap WIP;
2019-05-12 22:22:29 -07:00
bjorn
1eabf45483
Update CMakeLists;
2019-05-12 22:22:29 -07:00
bjorn
2dea0eacfb
Use -fvisibility=hidden to hide symbols by default;
...
This saves some space, and it's better to be conscious about symbol exports.
2019-04-20 16:20:05 -07:00
bjorn
c0cc4fbd85
Fix CMakeLists;
2019-04-20 16:05:58 -07:00
bjorn
5a25803875
CI test;
2019-04-13 18:56:54 -07:00
bjorn
d6d3123114
Maybe this will fix the GLFW dll on appveyor?;
2019-04-13 17:59:01 -07:00
bjorn
9131c26fab
Fix Android build;
2019-04-11 15:26:59 -07:00
bjorn
6e75ebafac
Fix windows build;
2019-04-05 06:01:12 -07:00
bjorn
94f112dea3
Disable SSE on arm;
...
Currently we turn off SSE based on the OS (Android or Emscripten),
but this causes a build error on non-android arm CPUs. Now we
correctly look at the CPU architecture.
2019-04-05 01:21:33 -07:00
bjorn
85c51399a6
Fix MSVC warnings;
2019-03-17 00:58:13 -07:00
bjorn
d45e56146a
Rename fake to desktop;
2019-03-06 23:02:47 -08:00
Bjorn Swenson
86ef954287
Merge pull request #111 from mcclure/oculus-fix-19feb
...
Fix Oculus driver compilation
2019-03-06 22:25:31 -08:00
bjorn
2b41d6948c
CMake: move_dll works with empty arguments;
2019-03-06 11:06:02 -08:00
bjorn
db642dc406
Fix CMake typo;
2019-02-18 14:37:52 -08:00
bjorn
5ddc15c612
Add _CRT_SECURE_NO_WARNINGS;
2019-02-17 14:58:01 -08:00
bjorn
6a443e0dca
rm assimp;
2019-02-13 15:10:52 -08:00
bjorn
a02d4eb659
rm VertexData;
2019-02-13 15:10:52 -08:00
bjorn
6857b01ac0
Start OBJ parser; Optimize glTF parsing;
2019-02-13 15:10:52 -08:00
bjorn
6b323e3476
Start parsing glTF;
2019-02-13 15:10:52 -08:00