Commit Graph

208 Commits

Author SHA1 Message Date
bjorn 1792f066f2 Fix CMakeLists; Fix buffer unmapping; Formatting; 2019-05-18 01:09:06 -07:00
bjorn 6f7c30e7e2 Single-translation-unit experiment; 2019-05-15 12:05:56 -07:00
bjorn 8ee7a7c9a3 haha windows; 2019-05-13 04:28:42 -07:00
bjorn b86340ac69 LOVR_USE_LEAP is false by default; 2019-05-12 22:23:02 -07:00
bjorn aa1d33669c Just use leap; 2019-05-12 22:22:29 -07:00
bjorn 5ff49e73c2 Leap WIP; 2019-05-12 22:22:29 -07:00
bjorn 1eabf45483 Update CMakeLists; 2019-05-12 22:22:29 -07:00
bjorn 2dea0eacfb Use -fvisibility=hidden to hide symbols by default;
This saves some space, and it's better to be conscious about symbol exports.
2019-04-20 16:20:05 -07:00
bjorn c0cc4fbd85 Fix CMakeLists; 2019-04-20 16:05:58 -07:00
bjorn 5a25803875 CI test; 2019-04-13 18:56:54 -07:00
bjorn d6d3123114 Maybe this will fix the GLFW dll on appveyor?; 2019-04-13 17:59:01 -07:00
bjorn 9131c26fab Fix Android build; 2019-04-11 15:26:59 -07:00
bjorn 6e75ebafac Fix windows build; 2019-04-05 06:01:12 -07:00
bjorn 94f112dea3 Disable SSE on arm;
Currently we turn off SSE based on the OS (Android or Emscripten),
but this causes a build error on non-android arm CPUs.  Now we
correctly look at the CPU architecture.
2019-04-05 01:21:33 -07:00
bjorn 85c51399a6 Fix MSVC warnings; 2019-03-17 00:58:13 -07:00
bjorn d45e56146a Rename fake to desktop; 2019-03-06 23:02:47 -08:00
Bjorn Swenson 86ef954287
Merge pull request #111 from mcclure/oculus-fix-19feb
Fix Oculus driver compilation
2019-03-06 22:25:31 -08:00
bjorn 2b41d6948c CMake: move_dll works with empty arguments; 2019-03-06 11:06:02 -08:00
bjorn db642dc406 Fix CMake typo; 2019-02-18 14:37:52 -08:00
bjorn 5ddc15c612 Add _CRT_SECURE_NO_WARNINGS; 2019-02-17 14:58:01 -08:00
bjorn 6a443e0dca rm assimp; 2019-02-13 15:10:52 -08:00
bjorn a02d4eb659 rm VertexData; 2019-02-13 15:10:52 -08:00
bjorn 6857b01ac0 Start OBJ parser; Optimize glTF parsing; 2019-02-13 15:10:52 -08:00
bjorn 6b323e3476 Start parsing glTF; 2019-02-13 15:10:52 -08:00
mcc 865fc1467f Let's mention the last tested version of oculus sdk in CMakeLists 2019-02-08 15:02:29 -05:00
bjorn f53f64933c WebGL fixes; 2019-02-08 10:32:05 -08:00
bjorn 30acdd1347 Add semantic GL defines; 2019-01-29 16:05:27 -08:00
bjorn 5770b63108 Revert "Add stb_sprintf;"
This reverts commit da565296fd.
2019-01-24 17:40:22 -08:00
bjorn da565296fd Add stb_sprintf; 2019-01-18 08:55:29 -08:00
bjorn ea3a77a73a Many batching improvements; Refactoring; 2019-01-04 18:01:01 -08:00
bjorn c87645e8ef Put non-opengl-specific stuff in their own files; 2019-01-04 18:01:01 -08:00
bjorn 2aadc9bde1 rm Transform; 2018-12-02 12:08:07 -08:00
bjorn ba192374dc Start math types; 2018-12-02 12:08:07 -08:00
mcc 778b654f1d Move lovr.android.getApplicationId() to lovr.filesystem.getApplicationId(). Kill Android module
This requires adding an application id function to platform and adding a mini definition to sds into platform.h. All platforms except Android return NULL (no application id)
2018-11-27 15:02:25 -08:00
mcc adabf4c6ef Fix broken android lua module
The LOVR_ENABLE_ANDROID flag wasn't getting passed to C, and the getApplicationId code had bugs
2018-11-27 15:02:25 -08:00
mcc 961bf859f6 Android lua module
Currently provides only a lovr.android.getApplicationId(). This returns an Android-specific identifier that doesn't cleanly map to anything specific in other OSes.
2018-11-27 15:02:25 -08:00
bjorn 9bc4ee7c94 Android: omit linux.c in favor of android.c; 2018-11-16 04:53:44 -08:00
bjorn fcc3313c69 rm unused LOVR_ANDROID_FLAGS;
Can be added again if necessary.
2018-11-16 04:51:59 -08:00
bjorn 63103b13a5 rm NO_WINDOW define; 2018-11-16 04:51:17 -08:00
bjorn da92cce634 Fix wasm build; 2018-11-15 08:21:26 -08:00
bjorn 1ce7e49df5 Update CMakeLists; 2018-11-15 08:18:30 -08:00
bjorn c6126bed59 Move print_override to luax;
It makes more sense for it to live there since it's a Lua override.
I misunderstood something when communicating about this initially.
2018-11-15 07:51:21 -08:00
mcc 50a110ee79 Fix Android build (add additional target_link_libraries for GLES3) 2018-11-13 22:20:19 -05:00
bjorn 0f0485d9e8 Update CMakeLists; 2018-11-08 12:56:45 -08:00
mcc 2675b51013 Make oculus mobile build self-contained
The initial version of the oculus mobile driver incorporated two files, BridgeLovr.cpp and BridgeLovr.h, which were assumed to be outside of the Lovr repo in the repo for a separate Android app. The Android app now is wholly separated and communicates with the Lovr shared object via the interface in oculus_mobile_bridge.h.

A file print_override.c now contains a drop-in replacement for Lua print() which prints to lovrLog. This is useful for Android or for other future platforms where stdout/stderr aren't usable.
2018-11-07 10:24:44 -05:00
mcc b146ad422f Add SDS string library from commit 8dc8d6fb373bdc08eb82a72904841998d30b7cf2 2018-11-06 18:39:12 -05:00
mcc 141ebfb0e9 Switch BridgeLovr to C 2018-11-06 18:37:28 -05:00
mcc 8301bd7dd8 Remerge oculus-mobile branch with master 2018-11-02 18:10:08 -04:00
bjorn 0945702d27 Update CMakeLists for new platform layer; 2018-10-29 17:13:53 -07:00
mcc 79b0c19254 Oculus mobile: First round of fixes requested in PR review
Formatting, back out bad change to Win32 build, support getOs()
2018-10-28 22:55:37 -04:00