bjorn
6413a6eda2
Fix Model:getTriangles; Add Lua API;
2021-03-25 12:29:11 -06:00
bjorn
e1195a92a0
lovrModelGetTriangles;
2021-03-25 12:29:11 -06:00
bjorn
72a54bce2f
Support STL models;
...
Only binary STL files are supported right now, ASCII is more challenging.
2021-02-23 12:07:16 -07:00
bjorn
fb1447503b
Fix gcc warnings;
2021-02-19 23:44:23 -07:00
bjorn
023067ec27
util.h no longer uses atomics;
2021-02-11 16:37:55 -07:00
bjorn
8164e0b6e8
TextureData is now named Image!;
...
The existing Image construct was renamed StorageImage.
2021-02-08 20:17:47 -07:00
bjorn
bc4cde1653
Adjust lovrRelease signature;
2021-02-08 17:52:26 -07:00
bjorn
3ded60948f
rm core/ref; rm lovrAlloc; util does refcounting;
2021-02-08 17:26:44 -07:00
bjornbytes
80a33c0544
mat4_multiply -> mat4_mul;
...
quat_mul vs. mat4_multiply is inconsistent. Going with mul over
multiply is consistent with vec3_sub and Lua's __mul metamethod.
2020-11-21 14:32:59 -07:00
bjorn
1185fcf6e1
Autodetect integer attribute types;
...
Fixes inability to use integer attributes with Mesh.
2020-05-21 00:31:49 -06:00
bjorn
b0289de9a6
Error instead of crashing when skin has too many joints;
...
ModelData is still allowed to load skins with more joints, since
the limitation is in the graphics side of things (Model).
Eventually we will use a buffer for joints to alleviate this.
2020-05-02 14:14:29 -06:00
bjorn
443376efde
ModelData: Use union for transform fields;
...
Nodes can have either a transform matrix, or decomposed transform
properties, but never both. Using a union means we can store both
of those variants in the same piece of memory, using the existing
matrix boolean to figure out which one to use.
This reduces the size of the struct by 48 bytes (152 -> 104), which
ends up speeding up some model operations, I'm guessing due to the
CPU cache.
2020-02-11 16:38:31 -08:00
bjorn
403b217781
Fix Model destructor memory issues;
...
- Memory leaks.
- Freeing things that weren't allocated.
2019-09-20 13:46:27 -07:00
bjorn
2c29119e44
Fix non-interpolated cubic spline keyframe evaluation;
2019-09-19 23:01:50 -07:00
bjorn
4d3bfea67c
Model:getMaterial(name|index); rm Model:setMaterial;
2019-08-09 16:10:46 -07:00
bjorn
7690db28af
Windows: Fix all the int warnings;
2019-07-31 17:51:49 -07:00
bjorn
239a9514ea
Model: Fix animations that aren't keyed at t=0;
2019-07-19 16:42:51 -07:00
bjorn
2eb4b779ab
Model cleanup;
2019-07-11 20:13:47 -07:00
bjorn
4b4020d3a7
Model:pose; Model:getNodePose;
2019-07-11 20:09:46 -07:00
bjorn
f81a65430b
Add support for cubic spline keyframe interpolation;
2019-07-11 11:05:53 -07:00
bjorn
3c07ad6b0b
Replace Animator with Model:animate;
2019-07-10 22:08:19 -07:00
bjorn
551dea8c86
Adjust includes;
2019-06-27 13:44:09 -07:00
bjorn
fe21de403b
lovrGraphicsDrawMesh;
2019-06-27 13:35:43 -07:00
bjorn
d1f754d5f9
Fix Model memory leaks;
2019-06-03 08:13:42 -07:00
bjorn
22fe333150
Update refcounting (again);
...
- Ref struct only stores refcount now and is more general.
- Proxy stores a hash of its type name instead of an enum.
- Variants store additional information instead of using a vtable.
- Remove the concept of superclasses from the API.
- Clean up some miscellaneous includes.
2019-06-02 01:02:26 -07:00
bjorn
56f4c812ce
Small intermediate fix for models without animators;
2019-05-26 21:12:07 -07:00
bjorn
4cc154fdfa
More number conversions;
2019-05-20 20:35:07 -07:00
bjorn
a17f10e273
Add modules folder;
2019-05-19 00:38:35 -07:00