bjorn
a0d2ba94ad
vrapi: haptics, tracking space fixes;
2020-07-02 10:22:38 -06:00
bjorn
0dd4a1191c
rm getApplicationId;
2020-06-29 18:10:03 -06:00
bjorn
0a27a0b17b
Fix ANDROID_ASSETS option;
2020-06-29 17:51:15 -06:00
bjorn
d8f7325bc7
lovr-oculus-mobile fixes;
2020-06-29 17:40:57 -06:00
bjorn
6c6c5fd360
CMake android support;
2020-06-29 17:20:26 -06:00
bjorn
4d6ad2239e
Quest input fixes;
2020-06-26 16:09:16 -06:00
bjorn
afaae2febb
Remaining android filesystem work;
2020-06-25 18:18:44 -06:00
bjorn
b77276fd1f
Android: make printf and print work;
2020-06-25 16:42:19 -06:00
bjorn
27b04b2bde
vrapi: Add support for focus awareness;
2020-06-25 15:00:12 -06:00
bjorn
6819a04f31
Bugfixes/cleanup for octupus go;
2020-06-25 14:29:44 -06:00
bjorn
2042010b5b
Move core/fs paths to core/os;
...
Usually these are more of a platform-specific concept, and they
don't really interact with files or do any io.
There is a little bit of duplication among the *nix platforms since
they're similar, but overall this organization feels a bit better.
2020-06-25 13:28:40 -06:00
bjorn
8b281d56e3
Android: Organize tup rules; Fix manifest;
2020-06-25 13:27:18 -06:00
bjorn
a1aa3c8ae8
Finish vrapi driver;
2020-06-09 18:02:03 -06:00
bjorn
b34c03bcc8
Tup build system for android;
2020-06-09 18:02:03 -06:00
bjorn
ada79dbf5d
Add CONFIG_WEBXR to default tup config;
2020-05-26 14:00:26 -06:00
bjorn
90e985c45b
Fix MSAA Canvas readback;
2020-05-26 09:53:26 -06:00
bjorn
6d2fdac89f
Prefix headset implementation files with headset_;
2020-05-24 13:32:13 -06:00
bjorn
d6abcdfb0e
Fix 2 memory leaks;
2020-05-23 13:03:16 -06:00
bjorn
86ad4f654c
Fix bug with Mesh:setVertices;
2020-05-21 00:31:50 -06:00
bjorn
1185fcf6e1
Autodetect integer attribute types;
...
Fixes inability to use integer attributes with Mesh.
2020-05-21 00:31:49 -06:00
Bjorn
902774e800
Merge pull request #261 from mcclure/shaderblock-blob
...
shaderBlock:send(blob) does not work
2020-05-20 14:36:11 -07:00
mcc
89cdeb1e4f
shaderBlock:send(blob) did not work due to typo
2020-05-20 16:34:19 -04:00
bjorn
75e26f0051
Move core/hash to core/util;
2020-05-19 13:49:40 -06:00
bjorn
17a0205df7
Update contributors;
2020-05-19 13:22:13 -06:00
bjorn
92ac93e6b8
Improve image uniform errors;
2020-05-18 15:14:17 -06:00
bjorn
f7dddfe3fd
Fix PNG IDAT CRC;
2020-05-18 12:41:49 -06:00
bjorn
21ea7488d1
tup windows support;
2020-05-15 15:01:10 -06:00
bjorn
8cdc92a485
Tuprules: Separate library variables for each platform;
...
Will make it easier for windows/android...
2020-05-11 18:48:18 -06:00
bjorn
680dc00b5b
rm menu button from oculus touch bindings;
...
Saw an error about this in logs, let's see if it fixes touch controllers.
2020-05-11 18:04:37 -06:00
bjorn
ebc69c6c93
win32: AllocConsole if AttachConsole fails;
...
This may help retrieve stdout when running lovr outside of cmd.
2020-05-11 15:23:35 -06:00
bjorn
dab0be7055
World:getColliders;
2020-05-11 12:05:30 -06:00
bjorn
95635b4b02
Support loading 16 bit images;
...
With 1, 2, or 4 channels;
2020-05-10 02:35:45 -06:00
bjorn
6539bc1bd2
Make physics orientation getters more consistent;
2020-05-10 02:08:36 -06:00
Bjorn
62fbf7e0e3
Merge pull request #257 from jmiskovic/physics-vectors
...
Physics API support for vectors
2020-05-10 01:04:23 -07:00
bjorn
1e78ac8669
Add r16, rg16, rgba16 texture formats;
2020-05-10 01:59:58 -06:00
Josip Miskovic
e2d1b33eed
Shapes API accepts both vec3 and number coords
2020-05-10 01:12:45 +03:00
Josip Miskovic
2d6f7802f1
Joints API accepts both vec3 and number coords
2020-05-10 01:12:45 +03:00
Josip Miskovic
f2fcc4e5c4
Collider API accepts both vec3 and number coords
2020-05-10 01:12:45 +03:00
Josip Miskovic
add346519a
Physics API accepts both vec3 and number coords
...
When creating shapes and joints, arguments accept either coordinate
numbers as before, or vec3 objects. For functions that receive more than
one set of coordinates, any combination of coordinates and vectors is
accepted.
2020-05-10 01:12:45 +03:00
bjorn
0be36da334
Add beacon devices;
...
There are 4 new devices: beacon/1 through beacon/4. They represent
tracking reference like StemaVR base stations or Oculus cameras.
There are 4 because that's how many base stations you can have in
a single tracking setup.
Right now only OpenVR exposes poses for them.
2020-05-07 17:11:25 -06:00
Bjorn
195966b964
Merge pull request #251 from jmiskovic/world-vectors
...
Physics world accepts both vec3 and number coords
2020-05-07 09:32:36 -07:00
Josip Miskovic
2463737722
Physics world accepts both vec3 and number coords
...
When creating colliders, setting gravity or casting rays on world,
arguments accept either coordinate numbers as before, or vec3 objects.
For functions that receive more than one set of coordinates, any
combination of coordinates and vectors is accepted.
2020-05-07 19:01:30 +03:00
Bjorn
33e7a31b36
Merge pull request #254 from gkrnours/webxr
...
Add webxr to CMake
2020-05-06 14:36:24 -07:00
l. coues
61e53f09ff
Add webxr to CMake
...
Default to off unless build with emscripten
2020-05-06 23:07:59 +02:00
bjorn
9ba814fe3f
omg;
2020-05-04 17:30:41 -06:00
bjorn
ed4b8d1f3d
rm unneeded internal Source functions;
...
Now that things are in the same file, setters for internal source
fields are unnecessary, making things a bit simpler.
2020-05-03 13:02:19 -06:00
bjorn
c455b0750e
rm unused Source functions from header;
2020-05-03 13:00:02 -06:00
bjorn
d847dd663a
rm unused audio headers;
2020-05-03 12:57:50 -06:00
bjorn
b9a2bddd25
Put all the audio stuff in one file;
...
If there was ever some sort of hypothetical switch to a different
audio library, this would make such a switch easier.
2020-05-03 12:54:35 -06:00
bjorn
b0289de9a6
Error instead of crashing when skin has too many joints;
...
ModelData is still allowed to load skins with more joints, since
the limitation is in the graphics side of things (Model).
Eventually we will use a buffer for joints to alleviate this.
2020-05-02 14:14:29 -06:00