bjorn
fdfc63db63
Windows yells at ode less;
2022-03-30 13:40:27 -07:00
bjorn
5d271de91a
mv map util;
2022-03-30 12:34:38 -07:00
bjorn
faa42ee38b
mv resources etc;
2022-03-30 12:34:34 -07:00
bjorn
f347ac98d9
Switch to simplex noise;
...
Pending test
2022-03-27 01:21:52 -07:00
bjorn
d1dc2f3199
rm pico;
...
Notes:
- We can actually use a single Activity.java file for oculus/pico now
- We can unconditionally compile os_android.c on Android
- No need for including extra jars in build system
- Headset rendering is guaranteed synchronous now, no need to ref L
- Add an "android flavor" build setting to differentiate between oculus
and pico devices, since they both use OpenXR.
- Update the pico manifest to reflect their OpenXR sample
- Remove some OpenGL hacks that aren't necessary anymore
2022-03-22 16:03:21 -07:00
bjorn
f1cc668298
rm vrapi;
2022-03-22 16:02:45 -07:00
bjorn
4f39f4f68f
rm oculus;
2022-03-22 16:02:45 -07:00
bjorn
b9889ca97a
rm openvr;
2022-03-22 16:02:45 -07:00
bjorn
2da18d419b
mv util src;
2022-03-22 00:13:38 -07:00
bjorn
546c7c93b1
Make OpenXR the default driver built by CMake;
2022-03-21 12:02:17 -07:00
bjorn
c097a266b4
Add Oculus OpenXR loader submodule;
2022-03-21 03:10:13 -07:00
bjorn
fc47bde23b
Compile as C11 instead of C99;
2022-03-20 01:44:18 -07:00
bjorn
07074a39a8
mv os_web os_wasm;
...
Gotta pick a consistent name.
2022-01-06 22:23:21 +02:00
bjorn
20e4567bd6
Merge branch 'master' into dev
2021-12-20 17:12:39 +02:00
Nevyn Bengtsson
06dd81f6d7
Use d8 instead of dx
...
dx was deprecated years ago, and d8 replaces it. dx is
removed in build-tools 31, so it's best not to depend on it.
In addition, d8 now supports Java 11 (class version 55), which
is required to use the javac bundled with Android Studio.
2021-12-07 08:17:56 -08:00
mcc
db28be591a
Fix incomplete LOVR_ENABLE PHONON/OCULUS define change
2021-07-23 09:55:16 -07:00
bjorn
bb78d266b4
DESKTOP_HEADSET -> DESKTOP;
2021-07-18 22:24:00 -07:00
bjorn
fdb8a2423c
Merge branch 'master' into dev
2021-07-10 09:44:03 -07:00
mcc
d7d28eaba0
Fix copy so that plugins can work on mac
2021-06-24 21:04:58 -06:00
kokokoshka
7e52ffe956
MinGW support
2021-06-18 15:45:26 -06:00
brainrom
3d1775e468
Lua links properly
...
mlib required to build Lua, dl lib used to load compiled plugins from shared libraries.
2021-06-10 10:37:30 -06:00
Nevyn Bengtsson
28abb7270d
Omit main() function if requested
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson
4a3d979925
remove redundant link_directories
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson
88de9a41af
LOVR_BUILD_WITH_EXPORTED_INTERNALS --> LOVR_SYMBOL_VISIBILITY
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson
7b70fac0bb
mic permissions code for macos
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson
9c37a6cdc8
don't include main/winmain in dll build
...
otherwise the parent app can't define a main of its own
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson
9f697de402
allow plugins from parent project
...
So that projects that use lovr as a submodule can
inject their own plugins.
By picking them up from the _root_ project, whatever project that
is embedding lovr can decide for itself what plugins to use. This
is cleaner than using a separate glob and a variable in the case
where lovr will never come bundled with a standard set of plugins.
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson
361c6a1356
Allow brave/foolish souls to use internal private C API
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson
ac3d873311
use generator expression for --ks-pass
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson
5ab7bebf45
Android: Allow having a key pass (not just a keystore pass)
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson
1756983eb3
Embed submo's to VR SDKs
2021-05-31 09:07:38 -06:00
bjorn
87bf9c7b27
Merge branch 'master' into dev
2021-04-27 22:20:38 -06:00
mcc
0209e75137
Pass -DLOVR_SANITIZE to CMake config for AddressSanitizer+ubsan
2021-04-27 21:30:31 -06:00
mcc
2a30a7f38d
Get SteamAudio and OculusAudio working on mac. Also add the Phonon target as a dependency when LOVR_USE_STEAM_AUDIO (all platforms), which has no effect but could be useful later if SteamAudio acquires any build steps while still being a runtime-linked library.
2021-04-27 00:02:44 -06:00
mcc
fc87bffbe0
Fix Android CMake build.
2021-04-20 07:45:39 -06:00
Jakob Bornecrantz
b02c30a0e4
Make bin directory AppImage ready
2021-04-13 11:03:57 -06:00
bjorn
f565a7b69b
rm linking to OpenSLES;
2021-04-03 18:42:34 -06:00
bjorn
bbc868b2ea
CMake: Only strip android libraries in release mode;
2021-04-03 01:18:58 -06:00
bjorn
4b1cca50bc
CMake: msdfgen is always shared;
2021-04-03 01:18:40 -06:00
bjorn
618fb2ed2f
CMake: macOS builds into bin dir and moves libraries there;
...
A previous change modified the rpath to always be @executable_path.
This patch moves all libraries next to the executable, so that they can
load properly with the new rpath. For better organization, everything
is nested into a bin directory. This is congruent with how linux works.
Bundled builds remain the same -- they are using @executable_path like
before, and libraries get moved next to the executable inside the .app.
2021-04-02 22:17:58 -06:00
bjorn
245fed5e39
CMake: macOS always builds with @executable_path rpath;
2021-04-02 01:07:37 -06:00
bjorn
7e003032b5
Add favicon to wasm build;
...
Totally useless, but totally awesome.
2021-03-31 14:28:05 -06:00
mcc
896ebf0181
Phonon/SteamAudio support in CMake build
2021-03-30 18:38:14 -06:00
mcc
3619626710
CMake build fix for Oculus Audio on Quest
2021-03-23 14:37:30 -06:00
bjorn
121e0fde4c
Add vanilla Lua submodule;
...
This needs testing on other platforms.
2021-03-23 14:31:04 -06:00
bjorn
49f02c65d8
rm lua submodule;
2021-03-23 14:31:04 -06:00
mcc
e3c2b5b865
Fix Android build
...
- Fix typos after refactor
- Fix CMake when using ANDROID_PACKAGE
2021-03-22 14:09:16 -06:00
bjorn
f9f4907a50
phonon fixes;
2021-03-07 22:42:54 -07:00
bjorn
30a0556f1d
Fix oculus spatializer;
2021-03-07 21:19:24 -07:00
bjorn
f65f4c4075
Switch OpenVR back to non-imported library;
...
Building it from source results in a 7-8x smaller binary.
2021-03-04 18:40:58 -07:00