bjorn
cdecc1bae7
Add defer system; Rework exceptions; util cleanup;
...
Defer can be used to clean up resources when an error occurs.
2024-03-29 18:10:22 -07:00
bjorn
67e228125b
Add d24 TextureFormat;
...
LÖVR uses d32f by default, but that's not guaranteed to be supported.
However, GPUs must support either d32f or d24, so we can fall back to
d24 reliably.
2024-03-29 18:07:25 -07:00
bjorn
c37cd3852f
tup: add -Wno-strict-prototypes for now;
...
glslang and ODE are the troublemakers. I updated glslang but I'm too
lazy to update ODE, so I'm just gonna wait until we switch to jolt.
2024-03-29 18:04:42 -07:00
bjorn
b7e1b5111e
jolt: fix some shape memory leaks;
2024-03-29 15:26:10 -07:00
bjorn
c5d6bb6b48
jolt: rm matrix copies;
...
JoltC now uses floats for its RVec/RMatrix structs in single precision
mode, so we can operate on them as mat4's directly, copy/cast them, etc.
2024-03-29 15:26:03 -07:00
bjorn
87cd13d95c
jolt: adjust includes;
2024-03-29 15:25:41 -07:00
bjorn
822eb94993
CMake: rm physics library log messages;
2024-03-29 14:54:35 -07:00
bjorn
cfd2374449
Update Jolt;
2024-03-29 14:50:00 -07:00
bjorn
55f0da97ce
Update glslang;
2024-03-28 21:00:24 -07:00
bjorn
e7d0764e49
Update Jolt;
...
Also disable the HelloWorldNative sample...
2024-03-28 15:28:40 -07:00
bjorn
f4553075cb
Upgrade Jolt;
...
Seems we can add the root CMake project directly now.
2024-03-28 12:58:33 -07:00
bjorn
fd7fe08055
Upgrade lovr-http;
2024-03-28 12:47:35 -07:00
bjorn
8ec7a18c28
Update lua-enet;
2024-03-28 12:46:20 -07:00
bjorn
7373bb6b83
Bump minimum CMake version;
...
Newer versions of CMake show a deprecation warning that < 3.5 will be
unsupported soon.
2024-03-28 12:42:22 -07:00
bjorn
abd2eddf0d
Fix some strict prototype warnings;
2024-03-23 13:12:26 -07:00
bjorn
70e4b9fd7b
actions: Adjust MoltenVK paths for newer SDK version;
...
The MoltenVK folder was removed from the SDK in favor of the macOS folder.
2024-03-17 21:37:48 -07:00
bjorn
8fc5d4fd24
actions: Update macOS Vulkan SDK version;
...
This version includes VK_KHR_synchronization2, which LÖVR uses now.
2024-03-17 20:42:25 -07:00
bjorn
ef8d1abf87
Update changelog;
2024-03-17 14:02:56 -07:00
bjorn
cc4567652e
Merge branch 'stable' into dev
2024-03-17 13:59:31 -07:00
bjorn
d50f661ce6
Fix possible negative dt when restarting simulator;
2024-03-17 13:59:13 -07:00
bjorn
26d17fc402
boot.lua: exit successfully when printing help;
2024-03-12 13:32:26 -07:00
Bjorn
27c59de5dc
Merge pull request #759 from brainrom/patch-2
...
Fix boot.lua merge
2024-03-12 13:21:39 -07:00
Ilya
994f623c5d
Fix boot.lua merge
...
boot.lua was broken during merging with stable branch.
2024-03-12 23:12:29 +03:00
bjorn
9c2c4f6906
Update changelog;
2024-03-12 12:02:17 -07:00
bjorn
2b218d09d0
Merge branch 'stable' into dev
2024-03-12 11:58:34 -07:00
bjorn
66f6ee9bb9
v0.17.1;
2024-03-12 11:56:30 -07:00
bjorn
38f05b9f01
Update OpenXR to 1.0.34;
...
(cherry picked from commit 48e484ed8a
)
2024-03-12 11:06:20 -07:00
Josip Miskovic
a84385a030
Fix Model:getMesh()
...
(cherry picked from commit 37fdb39e73
)
2024-03-12 11:05:22 -07:00
bjorn
c17abe4f24
CMake: disable BUILD_WITH_WAYLAND_HEADERS for OpenXR;
...
(cherry picked from commit 78586c3770
)
2024-03-12 11:04:42 -07:00
bjorn
053893f3f6
Bump OpenXR to 1.0.33;
...
(cherry picked from commit da5a6cec10
)
2024-03-12 11:04:38 -07:00
bjorn
b09d612e6b
Validate that intra-buffer copy has non-overlapping ranges;
...
(cherry picked from commit 06bfbbaa6b
)
2024-03-12 11:04:14 -07:00
bjorn
561b20699a
Fix error when loading a Model without any vertices;
...
(cherry picked from commit 3712bc3fba
)
2024-03-12 11:03:33 -07:00
bjorn
aff97b7a30
glTF: support glb models without BIN chunk;
...
(cherry picked from commit 35f97f08f3
)
2024-03-12 11:02:21 -07:00
bjorn
1f6904c04b
Fix errhand loop when debug library is unavailable;
...
(cherry picked from commit dacc17e1b7
)
2024-03-12 11:02:00 -07:00
Josip Miskovic
8c3c0f8136
Bound check the number of sphere segments
...
(cherry picked from commit 3db04db05a
)
2024-03-12 11:00:42 -07:00
bjorn
1e02de6cda
Fix depth write not working when depth test is disabled;
...
A classic
(cherry picked from commit 5c46d6169a
)
2024-03-12 10:55:21 -07:00
bjorn
24c13e88d3
Fix render pass cache when compiling pipelines;
...
Comparing the lower 32 bits to the full hash was producing false
negatives and causing unnecessary render pass creation when creating
pipelines.
(cherry picked from commit 83f106b89f
)
2024-03-12 10:55:16 -07:00
bjorn
5611a6130b
Fix cubemap orientation;
...
+Z is the front face in a cubemap, not -Z. Currently cubemap faces are
flipped in both the X and Z directions.
Some kind of flip is required because cubemaps use a left-handed
coordinate space instead of lovr's/vulkan's right-handed coordinate
space.
Equirect does not need any changes.
(cherry picked from commit 1b1bc182bf
)
2024-03-12 10:53:28 -07:00
bjorn
35228f1838
Create files/directories with more permissions;
...
Files are created with 664 (though usually modified by umask).
Directories are created with 755 permissions.
Main motivation is to allow adb to access files on Android 12+
(cherry picked from commit 9445331df8
)
2024-03-12 10:46:14 -07:00
Josip Miskovic
0e9171e2dd
Use virtual memory in vector pools
...
(cherry picked from commit a1d7bf5fbc
)
2024-03-12 10:44:43 -07:00
bjorn
ae1edd95e7
Skip creating texture views for transfer-only textures;
...
Vulkan forbids it!
(cherry picked from commit eac68d2fe4
)
2024-03-12 10:41:20 -07:00
bjorn
d097d9819d
Add wrappers for malloc functions;
2024-03-11 14:38:00 -07:00
bjorn
2d7b636a90
Change more asserts to checks;
2024-03-11 00:58:21 -07:00
bjorn
0d8d6f579b
rm unused lovrImageClear prototype;
2024-03-11 00:57:59 -07:00
bjorn
aa79822edb
Fix VertexIndex;
...
Adding an offset to VertexIndex/BaseVertex breaks those builtins for
shader code. Instead, go back to binding the vertex buffer at an
appropriate offset.
This means we rebind the vertex buffer and makes it harder to batch
draws. In the future we'd like to go back to binding all vertex buffers
at zero and incorporating per-draw vertex offsets, but we'll need to
adjust the VertexIndex macro to subtract that offset.
2024-03-10 10:36:13 -07:00
bjorn
1cda2d59a7
gpu: increase max number of memory blocks to 1024;
...
We are allocating buffers in smaller chunks now (4MB), and only 256 of
those would limit GPU memory usage to 1GB (in reality the cap is much
higher since static buffers and textures are still suballocated, and any
allocation bigger than 4MB will use its own block). Still, in some
degenerate cases with huge amounts of temporary buffer memory, we are
hitting this limit earlier than we'd like.
2024-03-08 12:03:55 -08:00
bjorn
f93fb0c0c7
Set buffer tick properly when destroying pass;
...
This was causing one of the pass's buffers to be unrecyclable.
2024-03-08 11:56:23 -08:00
bjorn
4719dbdd10
Fix crash with timestamp readback;
2024-03-07 10:26:35 -08:00
bjorn
9068c8daee
rm map_remove;
...
It's no longer used.
2024-03-07 10:13:00 -08:00
bjorn
f9cfc4e76e
Update changelog;
2024-03-05 09:14:16 -08:00