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4935 commits

Author SHA1 Message Date
xiejiangzhi e078b10b68 quat<->euler y-up & fix compile warning 2023-11-22 19:08:17 +08:00
xiejiangzhi f328207932 Fix singularity problem for quat_toEuler 2023-11-22 18:04:31 +08:00
xiejiangzhi 655c0816ba Add quat:ToEuler and quat:fromEuler 2023-11-22 15:54:52 +08:00
bjorn eefc89909e Fix bitangent sign;
Really gotta compress ModelVertex at some point.
2023-11-09 16:50:52 -08:00
bjorn 4522d1050f Fix OpenXR layout transitions; 2023-11-09 14:57:29 -08:00
bjorn 648118d308 Fix excessive gamma-to-linear conversion; 2023-11-09 12:47:39 -08:00
bjorn 6a83ef9678 Fix lovr.quit to not get called twice when aborting quit; 2023-10-18 12:58:49 -07:00
bjorn 1d6f3afc34 v0.17.0; 2023-10-14 19:36:19 -07:00
bjorn 99f8c3a25c Fix frustum culling;
The technique used only works for AABBs.  Trying to apply the model
matrix to the extent like that isn't valid.  For now, switch back to
the naive approach.  This is quite a bit slower, but at least it's
correct.
2023-10-11 18:21:11 -07:00
bjorn 68aad50a2d Use better UBO size when pass has more than 256 draws; 2023-10-11 13:55:25 -07:00
bjorn 5d6f538524 Pass:barrier also barriers against indirect stage;
Fixes a validation error that probably no one was running into.
2023-10-11 08:26:06 -07:00
bjorn b319aeeb40 Fix Pass:send when using a table with an array UBO; 2023-10-07 16:22:56 -07:00
bjorn 878018e150 Merge branch 'master' into dev 2023-10-05 12:26:09 -07:00
bjorn 27c1f50774 tup: sanitize also adds undefined behavior sanitizer; 2023-10-05 12:23:12 -07:00
bjorn 539b19c84c Fix minor undefined behavior; 2023-10-05 12:21:27 -07:00
bjorn 6cfbfd050d Fix issue with synchronization;
If there is only a single pass in the submit, barrierCount is zero
since there will be no inter-pass synchronization.  This is almost
correct, but not quite, because if a Pass has compute and render work,
the render pass may need to synchronize with the compute pass.  So a
barrier is still necessary.  For simplicity, always allocate the full
number of barriers, even though the final render barrier will always be
empty.

Additionally, avoids passing NULL to memset when the barrier count is
zero and the barrier arrays are NULL.
2023-10-05 12:09:55 -07:00
bjorn 6e12370ee8 Fix out of bounds access in newShader; 2023-10-05 11:26:43 -07:00
bjorn 2a3b517334 Fix incorrect depth buffer default in Pass:setCanvas;
If you did newPass(texture) instead of using a table, the pass would not
have a depth buffer instead of using d32f.
2023-10-05 07:20:01 -07:00
bjorn e307487041 Pass:send supports single booleans for push constants;
vectors/arrays/structs with booleans still aren't supported.
2023-10-05 06:36:21 -07:00
bjorn fc9bb8a5e4 Fix crash when trying to load hand models on non-Quest; 2023-10-04 17:04:03 -07:00
bjorn c0fbc515f8 Fix Mesh:getIndices; 2023-10-04 14:40:34 -07:00
bjorn 6682fe1930 Fix Mesh:computeBoundingBox; 2023-10-04 14:36:39 -07:00
bjorn 44b250a517 Fix issue with texture readback layer count; 2023-10-04 13:12:55 -07:00
bjorn 327b1954ea Readbacks with nesting always use key-value format; 2023-10-04 09:00:36 -07:00
bjorn 805b83601f Buffer readbacks use a more consistent format;
- Always wrapped in table
- Length is always item count
- Scalars are tables of numbers { 1, 2, 3 }
- Vectors are wrapped in tables { { 1, 2 }, { 3, 4 } }
- Compound formats are wrapped in tables, like Mesh vertices
- Structs/nested types are tables
2023-10-04 08:52:05 -07:00
bjorn 842df4b305 Fix buffer readback issues; 2023-10-04 08:52:05 -07:00
bjorn c976b36682 Buffer:getData takes optional index/count arguments;
Also, the Buffer needs to have a format.
2023-10-04 08:52:05 -07:00
bjorn 86db0e3ab5 Buffer:getPointer is renamed to mapData;
It also takes range parameters.

:getPointer is deprecated.
2023-10-04 08:52:05 -07:00
bjorn 9dd2782af9 Fix win32 warnings; 2023-10-03 11:51:08 -07:00
bjorn cf744ace83 tup: add MSDFGEN_PUBLIC define; 2023-10-03 11:17:06 -07:00
bjorn f0686f0115 Update msdfgen; Orient contours properly;
This fixes issues where some fonts would have glyphs with weird windings
and they would get rendered inside-out.

Unfortunately updating msdfgen increased its size by a factor of 2-3x.
2023-10-03 11:12:38 -07:00
bjorn 3041a9a484 Pass:setTallyBuffer(nil) works; 2023-10-02 10:49:54 -07:00
bjorn 9a276e5f9a Tally fixups;
- rm :getTallyData, it's totally lame, just do a readback
  - rm gpu_tally_get_data too, webgpu doesn't support it anyway
- Clamp tally copy count so it doesn't overflow buffer
- Tally buffer offset's gotta be a multiple of 4
- Return nil instead of 2 values when tally buffer isn't set
- Copy correct number of tallies (multiply by view count instead of max
  view count)
- Skip occlusion queries entirely if no tally buffer was set
2023-10-02 10:20:52 -07:00
bjorn 9c28eab732 Fix crash when drawing with an active compute shader; 2023-10-02 09:56:33 -07:00
bjorn 6462c7bc07 getBundle takes bindings; 2023-10-02 09:07:50 -07:00
bjorn 9734ef005c Fix Pass:setClear w/ table of numbers; 2023-10-02 08:47:04 -07:00
bjorn d901481cdc Clear canvas info properly when setting canvas to nil; 2023-09-30 13:19:31 -07:00
bjorn fd2b2e7e4a Render pass samples can't be a boolean that's weird; 2023-09-30 12:31:10 -07:00
bjorn fecb0c27d5 Fix nogame screen when headset module is disabled; 2023-09-30 01:46:51 -07:00
bjorn d7c6461916 Render targets with mipmaps get transfer usage;
Also I think no mipmaps is more sane default for render targets.
2023-09-29 05:22:03 -07:00
bjorn 4e6effceff lovr.graphics.wait updates timing stats and readbacks; 2023-09-28 23:26:04 -07:00
bjorn 4a5a66d2ea Fix glslang submodule; 2023-09-28 22:10:27 -07:00
bjorn a2f539de56 Update glslang; Shader #include uses virtual filesystem;
This update seemed to increased glslang's binary size even more...
2023-09-28 22:04:05 -07:00
bjorn 7486108462 Add gammaToLinear and linearToGamma shader helpers; 2023-09-28 05:10:26 -07:00
bjorn 684560ef81 Fix Mesh:getDrawRange not returning base vertex; 2023-09-28 03:17:18 -07:00
bjorn c3b99a397a Mesh bounding box uses same convention as everyone else;
It was using

minx, miny, minz, maxx, maxy, maxz

Instead of

minx, maxx, miny, maxy, minz, maxz
2023-09-28 02:26:53 -07:00
bjorn 19c4aed465 Fix crash when headset module is disabled; 2023-09-27 23:04:55 -07:00
bjorn c3c5284f11 Improve viewport/scissor accessors;
- Better validation
- Can set to nil to "disable"
- Getter returns nil when "disabled"
- Negative viewport height works again
2023-09-27 00:24:01 -07:00
bjorn 3fb3590b77 Mat4:mul/Quat:mul return temp vectors;
Quat:mul also takes numbers.
They both require 3 args when using numbers.
I didn't opt for the 4-component Mat4:mul(numbers) variant, mostly out
of laziness.

Co-Authored-By: Josip Miskovic <josipmiskovic@gmail.com>
2023-09-26 01:30:54 -07:00
bjorn 6883c36397 Rename Mat4:getTranslation/Rotation -> position/orientation;
It's a little less correct, but literally everything else is
"getPosition" and "getOrientation".
2023-09-25 21:59:51 -07:00