Commit Graph

20 Commits

Author SHA1 Message Date
bjorn e188c0beca lovr.graphics.setColor; 2016-09-28 20:11:58 -07:00
bjorn a24bdcf98a Use unsigned chars for color mask; 2016-09-28 19:38:58 -07:00
bjorn ab14cf5d31 Rename clearColor to backgroundColor; 2016-09-27 21:37:46 -07:00
bjorn d9977a6b99 lovr.graphics.setColorMask; 2016-09-27 21:32:57 -07:00
bjorn 0d7d57acea Remove getProjection from now; 2016-09-27 20:49:31 -07:00
bjorn ad0e014c5a lovr.graphics.reset; 2016-09-27 20:20:08 -07:00
bjorn 64361660b9 Default shader; 2016-09-27 19:56:36 -07:00
bjorn dba017c8df Fix windows; 2016-09-27 00:24:28 -07:00
bjorn 435d7a9cf8 Projection matrices; 2016-09-26 23:48:09 -07:00
bjorn 8a545a0575 lovr.graphics.setProjection; 2016-09-23 22:11:56 -07:00
bjorn 1f0f586952 lovr.graphics.prepare; 2016-09-23 20:58:56 -07:00
bjorn 9f254fc783 More graphics transform functions;
lovr.graphics.translate
lovr.graphics.rotate
lovr.graphics.scale
2016-09-22 21:53:17 -07:00
bjorn 0786b67f0b lovr.graphics.origin; 2016-09-21 15:26:05 -07:00
bjorn 579a3f9b72 Start matrix stack operations; 2016-09-21 00:55:53 -07:00
bjorn e6d2fa4afc Improved Buffer constructor; Buffer usage hint; 2016-09-17 15:38:13 -07:00
bjorn 020a4207bb Improve lovr.graphics.clear; 2016-09-16 20:11:11 -07:00
bjorn 98994d52fb Basic VR rendering; 2016-09-13 17:02:23 -07:00
bjorn 90147ca7bf Separate Lua API; 2016-08-09 23:28:17 -07:00
bjorn bbc2a32937 Support lovr /path/to/game; 2016-08-08 13:51:22 -07:00
bjorn 462b2d5f50 Refactor; 2016-08-07 18:32:37 -07:00
Renamed from src/graphics.h (Browse further)