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lovr/src/graphics
2017-12-09 20:09:27 -08:00
..
animator.c Fix animation alpha; 2017-11-29 00:00:13 -08:00
animator.h Animation track priority; 2017-11-20 17:57:21 -08:00
canvas.c Canvas:getMSAA; 2017-12-09 20:09:27 -08:00
canvas.h Canvas:getMSAA; 2017-12-09 20:09:27 -08:00
font.c Make textures immutable and fix font atlas resizing; 2017-11-24 14:13:07 -08:00
font.h Make textures immutable and fix font atlas resizing; 2017-11-24 14:13:07 -08:00
graphics.c lovr.graphics.getStats; 2017-12-09 20:07:42 -08:00
graphics.h lovr.graphics.getStats; 2017-12-09 20:07:42 -08:00
material.c Use srgb formats for textures; 2017-11-23 14:19:20 -08:00
material.h Use spooky BOOleans everywhere; 2017-10-31 01:14:09 -07:00
mesh.c lovr.graphics.getStats; 2017-12-09 20:07:42 -08:00
mesh.h Add lines and linestrip MeshDrawModes; 2017-11-25 19:49:22 -08:00
model.c Mesh:drawInstanced; Model:drawInstanced; 2017-11-25 19:45:44 -08:00
model.h Mesh:drawInstanced; Model:drawInstanced; 2017-11-25 19:45:44 -08:00
shader.c Small fixes for WebVR; 2017-12-01 19:59:55 -08:00
shader.h Model computes bone transforms from Animator; 2017-11-06 20:25:08 -08:00
shaders.c Reduce max bones per mesh to 48; 2017-11-25 12:29:40 -08:00
shaders.h Material graphics state; 2017-10-21 14:32:41 -07:00
texture.c Start Canvas objects; 2017-12-09 20:09:27 -08:00
texture.h Start Canvas objects; 2017-12-09 20:09:27 -08:00